GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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332 changed files with 62136 additions and 62097 deletions
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@ -2,12 +2,12 @@ hlsl.stringtoken.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:16 Function Definition: @main( (temp structure{temp 4-component vector of float Color})
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0:16 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:16 Function Parameters:
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0:? Sequence
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 Color: direct index for structure (temp 4-component vector of float)
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0:18 'psout' (temp structure{temp 4-component vector of float Color})
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 Color: direct index for structure ( temp 4-component vector of float)
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0:18 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:18 Constant:
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0:18 0 (const int)
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0:? Constant:
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@ -16,21 +16,21 @@ gl_FragCoord origin is upper left
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0:? 0.000000
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0:? 1.000000
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0:19 Branch: Return with expression
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0:19 'psout' (temp structure{temp 4-component vector of float Color})
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0:16 Function Definition: main( (temp void)
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0:19 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 Sequence
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0:16 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:16 Color: direct index for structure (temp 4-component vector of float)
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0:16 Function Call: @main( (temp structure{temp 4-component vector of float Color})
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0:16 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:16 Color: direct index for structure ( temp 4-component vector of float)
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0:16 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:16 Constant:
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0:16 0 (const int)
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0:? Linker Objects
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0:? 'TestTexture' (uniform texture2D)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF})
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0:? 'TestTexture' ( uniform texture2D)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of float TestUF})
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Linked fragment stage:
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@ -39,12 +39,12 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:16 Function Definition: @main( (temp structure{temp 4-component vector of float Color})
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0:16 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:16 Function Parameters:
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0:? Sequence
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 Color: direct index for structure (temp 4-component vector of float)
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0:18 'psout' (temp structure{temp 4-component vector of float Color})
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 Color: direct index for structure ( temp 4-component vector of float)
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0:18 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:18 Constant:
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0:18 0 (const int)
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0:? Constant:
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@ -53,21 +53,21 @@ gl_FragCoord origin is upper left
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0:? 0.000000
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0:? 1.000000
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0:19 Branch: Return with expression
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0:19 'psout' (temp structure{temp 4-component vector of float Color})
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0:16 Function Definition: main( (temp void)
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0:19 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 Sequence
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0:16 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:16 Color: direct index for structure (temp 4-component vector of float)
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0:16 Function Call: @main( (temp structure{temp 4-component vector of float Color})
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0:16 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:16 Color: direct index for structure ( temp 4-component vector of float)
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0:16 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:16 Constant:
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0:16 0 (const int)
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0:? Linker Objects
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0:? 'TestTexture' (uniform texture2D)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF})
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0:? 'TestTexture' ( uniform texture2D)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of float TestUF})
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// Module Version 10000
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// Generated by (magic number): 80001
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