GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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332 changed files with 62136 additions and 62097 deletions
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@ -2,59 +2,59 @@ hlsl.staticMemberFunction.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: Test::staticMemFun(vf4; (global 4-component vector of float)
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0:5 Function Definition: Test::staticMemFun(vf4; ( global 4-component vector of float)
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0:5 Function Parameters:
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0:5 'a' (in 4-component vector of float)
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0:5 'a' ( in 4-component vector of float)
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 vector-scale (temp 4-component vector of float)
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0:6 vector-scale ( temp 4-component vector of float)
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0:6 Constant:
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0:6 2.000000
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0:6 'a' (in 4-component vector of float)
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0:9 Function Definition: Test::staticMemFun(i1; (global int)
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0:6 'a' ( in 4-component vector of float)
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0:9 Function Definition: Test::staticMemFun(i1; ( global int)
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0:9 Function Parameters:
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0:9 'a' (in int)
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0:9 'a' ( in int)
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 add (temp int)
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0:10 add ( temp int)
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0:10 Constant:
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0:10 2 (const int)
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0:10 'a' (in int)
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0:16 Function Definition: @main( (temp 4-component vector of float)
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0:10 'a' ( in int)
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0:16 Function Definition: @main( ( temp 4-component vector of float)
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0:16 Function Parameters:
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0:? Sequence
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0:18 Sequence
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 'f4' (temp 4-component vector of float)
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 'f4' ( temp 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 1.000000
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0:? 1.000000
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0:? 1.000000
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0:19 add second child into first child (temp 4-component vector of float)
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0:19 'f4' (temp 4-component vector of float)
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0:19 Function Call: Test::staticMemFun(vf4; (global 4-component vector of float)
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0:19 add second child into first child ( temp 4-component vector of float)
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0:19 'f4' ( temp 4-component vector of float)
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0:19 Function Call: Test::staticMemFun(vf4; ( global 4-component vector of float)
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0:? Constant:
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0:? 5.000000
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0:? 5.000000
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0:? 5.000000
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0:? 5.000000
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0:20 add second child into first child (temp 4-component vector of float)
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0:20 'f4' (temp 4-component vector of float)
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0:20 Convert int to float (temp float)
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0:20 Function Call: Test::staticMemFun(i1; (global int)
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0:20 add second child into first child ( temp 4-component vector of float)
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0:20 'f4' ( temp 4-component vector of float)
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0:20 Convert int to float ( temp float)
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0:20 Function Call: Test::staticMemFun(i1; ( global int)
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0:20 Constant:
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0:20 7 (const int)
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0:21 Branch: Return with expression
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0:21 'f4' (temp 4-component vector of float)
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0:16 Function Definition: main( (temp void)
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0:21 'f4' ( temp 4-component vector of float)
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:16 Function Call: @main( (temp 4-component vector of float)
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0:16 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:16 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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@ -63,59 +63,59 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: Test::staticMemFun(vf4; (global 4-component vector of float)
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0:5 Function Definition: Test::staticMemFun(vf4; ( global 4-component vector of float)
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0:5 Function Parameters:
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0:5 'a' (in 4-component vector of float)
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0:5 'a' ( in 4-component vector of float)
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 vector-scale (temp 4-component vector of float)
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0:6 vector-scale ( temp 4-component vector of float)
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0:6 Constant:
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0:6 2.000000
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0:6 'a' (in 4-component vector of float)
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0:9 Function Definition: Test::staticMemFun(i1; (global int)
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0:6 'a' ( in 4-component vector of float)
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0:9 Function Definition: Test::staticMemFun(i1; ( global int)
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0:9 Function Parameters:
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0:9 'a' (in int)
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0:9 'a' ( in int)
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 add (temp int)
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0:10 add ( temp int)
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0:10 Constant:
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0:10 2 (const int)
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0:10 'a' (in int)
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0:16 Function Definition: @main( (temp 4-component vector of float)
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0:10 'a' ( in int)
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0:16 Function Definition: @main( ( temp 4-component vector of float)
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0:16 Function Parameters:
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0:? Sequence
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0:18 Sequence
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 'f4' (temp 4-component vector of float)
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 'f4' ( temp 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 1.000000
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0:? 1.000000
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0:? 1.000000
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0:19 add second child into first child (temp 4-component vector of float)
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0:19 'f4' (temp 4-component vector of float)
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0:19 Function Call: Test::staticMemFun(vf4; (global 4-component vector of float)
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0:19 add second child into first child ( temp 4-component vector of float)
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0:19 'f4' ( temp 4-component vector of float)
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0:19 Function Call: Test::staticMemFun(vf4; ( global 4-component vector of float)
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0:? Constant:
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0:? 5.000000
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0:? 5.000000
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0:? 5.000000
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0:? 5.000000
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0:20 add second child into first child (temp 4-component vector of float)
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0:20 'f4' (temp 4-component vector of float)
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0:20 Convert int to float (temp float)
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0:20 Function Call: Test::staticMemFun(i1; (global int)
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0:20 add second child into first child ( temp 4-component vector of float)
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0:20 'f4' ( temp 4-component vector of float)
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0:20 Convert int to float ( temp float)
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0:20 Function Call: Test::staticMemFun(i1; ( global int)
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0:20 Constant:
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0:20 7 (const int)
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0:21 Branch: Return with expression
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0:21 'f4' (temp 4-component vector of float)
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0:16 Function Definition: main( (temp void)
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0:21 'f4' ( temp 4-component vector of float)
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:16 Function Call: @main( (temp 4-component vector of float)
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0:16 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:16 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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