GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -2,59 +2,59 @@ hlsl.staticMemberFunction.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: Test::staticMemFun(vf4; (global 4-component vector of float)
0:5 Function Definition: Test::staticMemFun(vf4; ( global 4-component vector of float)
0:5 Function Parameters:
0:5 'a' (in 4-component vector of float)
0:5 'a' ( in 4-component vector of float)
0:? Sequence
0:6 Branch: Return with expression
0:6 vector-scale (temp 4-component vector of float)
0:6 vector-scale ( temp 4-component vector of float)
0:6 Constant:
0:6 2.000000
0:6 'a' (in 4-component vector of float)
0:9 Function Definition: Test::staticMemFun(i1; (global int)
0:6 'a' ( in 4-component vector of float)
0:9 Function Definition: Test::staticMemFun(i1; ( global int)
0:9 Function Parameters:
0:9 'a' (in int)
0:9 'a' ( in int)
0:? Sequence
0:10 Branch: Return with expression
0:10 add (temp int)
0:10 add ( temp int)
0:10 Constant:
0:10 2 (const int)
0:10 'a' (in int)
0:16 Function Definition: @main( (temp 4-component vector of float)
0:10 'a' ( in int)
0:16 Function Definition: @main( ( temp 4-component vector of float)
0:16 Function Parameters:
0:? Sequence
0:18 Sequence
0:18 move second child to first child (temp 4-component vector of float)
0:18 'f4' (temp 4-component vector of float)
0:18 move second child to first child ( temp 4-component vector of float)
0:18 'f4' ( temp 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 1.000000
0:? 1.000000
0:? 1.000000
0:19 add second child into first child (temp 4-component vector of float)
0:19 'f4' (temp 4-component vector of float)
0:19 Function Call: Test::staticMemFun(vf4; (global 4-component vector of float)
0:19 add second child into first child ( temp 4-component vector of float)
0:19 'f4' ( temp 4-component vector of float)
0:19 Function Call: Test::staticMemFun(vf4; ( global 4-component vector of float)
0:? Constant:
0:? 5.000000
0:? 5.000000
0:? 5.000000
0:? 5.000000
0:20 add second child into first child (temp 4-component vector of float)
0:20 'f4' (temp 4-component vector of float)
0:20 Convert int to float (temp float)
0:20 Function Call: Test::staticMemFun(i1; (global int)
0:20 add second child into first child ( temp 4-component vector of float)
0:20 'f4' ( temp 4-component vector of float)
0:20 Convert int to float ( temp float)
0:20 Function Call: Test::staticMemFun(i1; ( global int)
0:20 Constant:
0:20 7 (const int)
0:21 Branch: Return with expression
0:21 'f4' (temp 4-component vector of float)
0:16 Function Definition: main( (temp void)
0:21 'f4' ( temp 4-component vector of float)
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:16 Function Call: @main( (temp 4-component vector of float)
0:16 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:16 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@ -63,59 +63,59 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: Test::staticMemFun(vf4; (global 4-component vector of float)
0:5 Function Definition: Test::staticMemFun(vf4; ( global 4-component vector of float)
0:5 Function Parameters:
0:5 'a' (in 4-component vector of float)
0:5 'a' ( in 4-component vector of float)
0:? Sequence
0:6 Branch: Return with expression
0:6 vector-scale (temp 4-component vector of float)
0:6 vector-scale ( temp 4-component vector of float)
0:6 Constant:
0:6 2.000000
0:6 'a' (in 4-component vector of float)
0:9 Function Definition: Test::staticMemFun(i1; (global int)
0:6 'a' ( in 4-component vector of float)
0:9 Function Definition: Test::staticMemFun(i1; ( global int)
0:9 Function Parameters:
0:9 'a' (in int)
0:9 'a' ( in int)
0:? Sequence
0:10 Branch: Return with expression
0:10 add (temp int)
0:10 add ( temp int)
0:10 Constant:
0:10 2 (const int)
0:10 'a' (in int)
0:16 Function Definition: @main( (temp 4-component vector of float)
0:10 'a' ( in int)
0:16 Function Definition: @main( ( temp 4-component vector of float)
0:16 Function Parameters:
0:? Sequence
0:18 Sequence
0:18 move second child to first child (temp 4-component vector of float)
0:18 'f4' (temp 4-component vector of float)
0:18 move second child to first child ( temp 4-component vector of float)
0:18 'f4' ( temp 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 1.000000
0:? 1.000000
0:? 1.000000
0:19 add second child into first child (temp 4-component vector of float)
0:19 'f4' (temp 4-component vector of float)
0:19 Function Call: Test::staticMemFun(vf4; (global 4-component vector of float)
0:19 add second child into first child ( temp 4-component vector of float)
0:19 'f4' ( temp 4-component vector of float)
0:19 Function Call: Test::staticMemFun(vf4; ( global 4-component vector of float)
0:? Constant:
0:? 5.000000
0:? 5.000000
0:? 5.000000
0:? 5.000000
0:20 add second child into first child (temp 4-component vector of float)
0:20 'f4' (temp 4-component vector of float)
0:20 Convert int to float (temp float)
0:20 Function Call: Test::staticMemFun(i1; (global int)
0:20 add second child into first child ( temp 4-component vector of float)
0:20 'f4' ( temp 4-component vector of float)
0:20 Convert int to float ( temp float)
0:20 Function Call: Test::staticMemFun(i1; ( global int)
0:20 Constant:
0:20 7 (const int)
0:21 Branch: Return with expression
0:21 'f4' (temp 4-component vector of float)
0:16 Function Definition: main( (temp void)
0:21 'f4' ( temp 4-component vector of float)
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:16 Function Call: @main( (temp 4-component vector of float)
0:16 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:16 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001