GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -2,7 +2,7 @@ hlsl.shapeConvRet.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: foo( (temp 3-component vector of int)
0:2 Function Definition: foo( ( temp 3-component vector of int)
0:2 Function Parameters:
0:? Sequence
0:3 Branch: Return with expression
@ -10,26 +10,26 @@ gl_FragCoord origin is upper left
0:3 13 (const int)
0:3 13 (const int)
0:3 13 (const int)
0:7 Function Definition: @main(f1; (temp 4-component vector of float)
0:7 Function Definition: @main(f1; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'f' (in float)
0:7 'f' ( in float)
0:? Sequence
0:8 Branch: Return with expression
0:8 Construct vec4 (temp 4-component vector of float)
0:8 'f' (in float)
0:7 Function Definition: main( (temp void)
0:8 Construct vec4 ( temp 4-component vector of float)
0:8 'f' ( in float)
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child (temp float)
0:? 'f' (temp float)
0:? 'f' (layout(location=0 ) in float)
0:7 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:7 Function Call: @main(f1; (temp 4-component vector of float)
0:? 'f' (temp float)
0:7 move second child to first child ( temp float)
0:? 'f' ( temp float)
0:? 'f' (layout( location=0) in float)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(f1; ( temp 4-component vector of float)
0:? 'f' ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'f' (layout(location=0 ) in float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'f' (layout( location=0) in float)
Linked fragment stage:
@ -38,7 +38,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: foo( (temp 3-component vector of int)
0:2 Function Definition: foo( ( temp 3-component vector of int)
0:2 Function Parameters:
0:? Sequence
0:3 Branch: Return with expression
@ -46,26 +46,26 @@ gl_FragCoord origin is upper left
0:3 13 (const int)
0:3 13 (const int)
0:3 13 (const int)
0:7 Function Definition: @main(f1; (temp 4-component vector of float)
0:7 Function Definition: @main(f1; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'f' (in float)
0:7 'f' ( in float)
0:? Sequence
0:8 Branch: Return with expression
0:8 Construct vec4 (temp 4-component vector of float)
0:8 'f' (in float)
0:7 Function Definition: main( (temp void)
0:8 Construct vec4 ( temp 4-component vector of float)
0:8 'f' ( in float)
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child (temp float)
0:? 'f' (temp float)
0:? 'f' (layout(location=0 ) in float)
0:7 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:7 Function Call: @main(f1; (temp 4-component vector of float)
0:? 'f' (temp float)
0:7 move second child to first child ( temp float)
0:? 'f' ( temp float)
0:? 'f' (layout( location=0) in float)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(f1; ( temp 4-component vector of float)
0:? 'f' ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'f' (layout(location=0 ) in float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'f' (layout( location=0) in float)
// Module Version 10000
// Generated by (magic number): 80001