GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -2,51 +2,51 @@ hlsl.scope.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4; (temp void)
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:2 'input' ( in 4-component vector of float)
0:? Sequence
0:4 'x' (temp int)
0:4 'x' ( temp int)
0:? Sequence
0:7 'x' (temp float)
0:7 'x' ( temp float)
0:? Sequence
0:10 'x' (temp bool)
0:10 'x' ( temp bool)
0:? Sequence
0:13 'x' (temp 3-component vector of float)
0:15 'x' (temp bool)
0:17 'x' (temp float)
0:19 'x' (temp int)
0:21 Test condition and select (temp void)
0:13 'x' ( temp 3-component vector of float)
0:15 'x' ( temp bool)
0:17 'x' ( temp float)
0:19 'x' ( temp int)
0:21 Test condition and select ( temp void)
0:21 Condition
0:21 Compare Greater Than (temp bool)
0:21 'x' (temp int)
0:21 Compare Greater Than ( temp bool)
0:21 'x' ( temp int)
0:21 Constant:
0:21 0 (const int)
0:21 true case is null
0:24 Loop with condition tested first
0:24 Loop Condition
0:24 Compare Greater Than (temp bool)
0:24 'x' (temp int)
0:24 Compare Greater Than ( temp bool)
0:24 'x' ( temp int)
0:24 Constant:
0:24 0 (const int)
0:24 No loop body
0:27 Loop with condition not tested first
0:27 Loop Condition
0:29 Compare Greater Than (temp bool)
0:29 'x' (temp int)
0:29 Compare Greater Than ( temp bool)
0:29 'x' ( temp int)
0:29 Constant:
0:29 0 (const int)
0:27 No loop body
0:2 Function Definition: PixelShaderFunction( (temp void)
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child (temp 4-component vector of float)
0:? 'input' (temp 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:2 Function Call: @PixelShaderFunction(vf4; (temp void)
0:? 'input' (temp 4-component vector of float)
0:2 move second child to first child ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
0:2 Function Call: @PixelShaderFunction(vf4; ( temp void)
0:? 'input' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
Linked fragment stage:
@ -55,51 +55,51 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4; (temp void)
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:2 'input' ( in 4-component vector of float)
0:? Sequence
0:4 'x' (temp int)
0:4 'x' ( temp int)
0:? Sequence
0:7 'x' (temp float)
0:7 'x' ( temp float)
0:? Sequence
0:10 'x' (temp bool)
0:10 'x' ( temp bool)
0:? Sequence
0:13 'x' (temp 3-component vector of float)
0:15 'x' (temp bool)
0:17 'x' (temp float)
0:19 'x' (temp int)
0:21 Test condition and select (temp void)
0:13 'x' ( temp 3-component vector of float)
0:15 'x' ( temp bool)
0:17 'x' ( temp float)
0:19 'x' ( temp int)
0:21 Test condition and select ( temp void)
0:21 Condition
0:21 Compare Greater Than (temp bool)
0:21 'x' (temp int)
0:21 Compare Greater Than ( temp bool)
0:21 'x' ( temp int)
0:21 Constant:
0:21 0 (const int)
0:21 true case is null
0:24 Loop with condition tested first
0:24 Loop Condition
0:24 Compare Greater Than (temp bool)
0:24 'x' (temp int)
0:24 Compare Greater Than ( temp bool)
0:24 'x' ( temp int)
0:24 Constant:
0:24 0 (const int)
0:24 No loop body
0:27 Loop with condition not tested first
0:27 Loop Condition
0:29 Compare Greater Than (temp bool)
0:29 'x' (temp int)
0:29 Compare Greater Than ( temp bool)
0:29 'x' ( temp int)
0:29 Constant:
0:29 0 (const int)
0:27 No loop body
0:2 Function Definition: PixelShaderFunction( (temp void)
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child (temp 4-component vector of float)
0:? 'input' (temp 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:2 Function Call: @PixelShaderFunction(vf4; (temp void)
0:? 'input' (temp 4-component vector of float)
0:2 move second child to first child ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
0:2 Function Call: @PixelShaderFunction(vf4; ( temp void)
0:? 'input' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001