GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -1,85 +1,85 @@
hlsl.samplelevel.basic.dx10.vert
Shader version: 450
0:? Sequence
0:27 Function Definition: @main( (temp structure{temp 4-component vector of float Pos})
0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
0:27 Function Parameters:
0:? Sequence
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of float)
0:30 'txval10' (temp 4-component vector of float)
0:30 textureLod (temp 4-component vector of float)
0:30 Construct combined texture-sampler (temp sampler1D)
0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:30 move second child to first child ( temp 4-component vector of float)
0:30 'txval10' ( temp 4-component vector of float)
0:30 textureLod ( temp 4-component vector of float)
0:30 Construct combined texture-sampler ( temp sampler1D)
0:30 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:30 'g_sSamp' (layout( binding=0) uniform sampler)
0:30 Constant:
0:30 0.100000
0:30 Constant:
0:30 0.750000
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of int)
0:31 'txval11' (temp 4-component vector of int)
0:31 textureLod (temp 4-component vector of int)
0:31 Construct combined texture-sampler (temp isampler1D)
0:31 'g_tTex1di4' (uniform itexture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 move second child to first child ( temp 4-component vector of int)
0:31 'txval11' ( temp 4-component vector of int)
0:31 textureLod ( temp 4-component vector of int)
0:31 Construct combined texture-sampler ( temp isampler1D)
0:31 'g_tTex1di4' ( uniform itexture1D)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.200000
0:31 Constant:
0:31 0.750000
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of uint)
0:32 'txval12' (temp 4-component vector of uint)
0:32 textureLod (temp 4-component vector of uint)
0:32 Construct combined texture-sampler (temp usampler1D)
0:32 'g_tTex1du4' (uniform utexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 move second child to first child ( temp 4-component vector of uint)
0:32 'txval12' ( temp 4-component vector of uint)
0:32 textureLod ( temp 4-component vector of uint)
0:32 Construct combined texture-sampler ( temp usampler1D)
0:32 'g_tTex1du4' ( uniform utexture1D)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.300000
0:32 Constant:
0:32 0.750000
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of float)
0:34 'txval20' (temp 4-component vector of float)
0:34 textureLod (temp 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:34 move second child to first child ( temp 4-component vector of float)
0:34 'txval20' ( temp 4-component vector of float)
0:34 textureLod ( temp 4-component vector of float)
0:34 Construct combined texture-sampler ( temp sampler2D)
0:34 'g_tTex2df4' ( uniform texture2D)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:34 Constant:
0:34 0.750000
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of int)
0:35 'txval21' (temp 4-component vector of int)
0:35 textureLod (temp 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:35 move second child to first child ( temp 4-component vector of int)
0:35 'txval21' ( temp 4-component vector of int)
0:35 textureLod ( temp 4-component vector of int)
0:35 Construct combined texture-sampler ( temp isampler2D)
0:35 'g_tTex2di4' ( uniform itexture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:35 Constant:
0:35 0.750000
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of uint)
0:36 'txval22' (temp 4-component vector of uint)
0:36 textureLod (temp 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:36 move second child to first child ( temp 4-component vector of uint)
0:36 'txval22' ( temp 4-component vector of uint)
0:36 textureLod ( temp 4-component vector of uint)
0:36 Construct combined texture-sampler ( temp usampler2D)
0:36 'g_tTex2du4' ( uniform utexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:36 Constant:
0:36 0.750000
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of float)
0:38 'txval30' (temp 4-component vector of float)
0:38 textureLod (temp 4-component vector of float)
0:38 Construct combined texture-sampler (temp sampler3D)
0:38 'g_tTex3df4' (uniform texture3D)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:38 move second child to first child ( temp 4-component vector of float)
0:38 'txval30' ( temp 4-component vector of float)
0:38 textureLod ( temp 4-component vector of float)
0:38 Construct combined texture-sampler ( temp sampler3D)
0:38 'g_tTex3df4' ( uniform texture3D)
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -87,12 +87,12 @@ Shader version: 450
0:38 Constant:
0:38 0.750000
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of int)
0:39 'txval31' (temp 4-component vector of int)
0:39 textureLod (temp 4-component vector of int)
0:39 Construct combined texture-sampler (temp isampler3D)
0:39 'g_tTex3di4' (uniform itexture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:39 move second child to first child ( temp 4-component vector of int)
0:39 'txval31' ( temp 4-component vector of int)
0:39 textureLod ( temp 4-component vector of int)
0:39 Construct combined texture-sampler ( temp isampler3D)
0:39 'g_tTex3di4' ( uniform itexture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -100,12 +100,12 @@ Shader version: 450
0:39 Constant:
0:39 0.750000
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of uint)
0:40 'txval32' (temp 4-component vector of uint)
0:40 textureLod (temp 4-component vector of uint)
0:40 Construct combined texture-sampler (temp usampler3D)
0:40 'g_tTex3du4' (uniform utexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:40 move second child to first child ( temp 4-component vector of uint)
0:40 'txval32' ( temp 4-component vector of uint)
0:40 textureLod ( temp 4-component vector of uint)
0:40 Construct combined texture-sampler ( temp usampler3D)
0:40 'g_tTex3du4' ( uniform utexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -113,12 +113,12 @@ Shader version: 450
0:40 Constant:
0:40 0.750000
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:42 'txval40' (temp 4-component vector of float)
0:42 textureLod (temp 4-component vector of float)
0:42 Construct combined texture-sampler (temp samplerCube)
0:42 'g_tTexcdf4' (uniform textureCube)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 move second child to first child ( temp 4-component vector of float)
0:42 'txval40' ( temp 4-component vector of float)
0:42 textureLod ( temp 4-component vector of float)
0:42 Construct combined texture-sampler ( temp samplerCube)
0:42 'g_tTexcdf4' ( uniform textureCube)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -126,12 +126,12 @@ Shader version: 450
0:42 Constant:
0:42 0.750000
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of int)
0:43 'txval41' (temp 4-component vector of int)
0:43 textureLod (temp 4-component vector of int)
0:43 Construct combined texture-sampler (temp isamplerCube)
0:43 'g_tTexcdi4' (uniform itextureCube)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 move second child to first child ( temp 4-component vector of int)
0:43 'txval41' ( temp 4-component vector of int)
0:43 textureLod ( temp 4-component vector of int)
0:43 Construct combined texture-sampler ( temp isamplerCube)
0:43 'g_tTexcdi4' ( uniform itextureCube)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -139,21 +139,21 @@ Shader version: 450
0:43 Constant:
0:43 0.750000
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of uint)
0:44 'txval42' (temp 4-component vector of uint)
0:44 textureLod (temp 4-component vector of uint)
0:44 Construct combined texture-sampler (temp usamplerCube)
0:44 'g_tTexcdu4' (uniform utextureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 move second child to first child ( temp 4-component vector of uint)
0:44 'txval42' ( temp 4-component vector of uint)
0:44 textureLod ( temp 4-component vector of uint)
0:44 Construct combined texture-sampler ( temp usamplerCube)
0:44 'g_tTexcdu4' ( uniform utextureCube)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:44 Constant:
0:44 0.750000
0:46 move second child to first child (temp 4-component vector of float)
0:46 Pos: direct index for structure (temp 4-component vector of float)
0:46 'vsout' (temp structure{temp 4-component vector of float Pos})
0:46 move second child to first child ( temp 4-component vector of float)
0:46 Pos: direct index for structure ( temp 4-component vector of float)
0:46 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:46 Constant:
0:46 0 (const int)
0:? Constant:
@ -162,33 +162,33 @@ Shader version: 450
0:? 0.000000
0:? 0.000000
0:48 Branch: Return with expression
0:48 'vsout' (temp structure{temp 4-component vector of float Pos})
0:27 Function Definition: main( (temp void)
0:48 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:27 Function Definition: main( ( temp void)
0:27 Function Parameters:
0:? Sequence
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput_Pos' (out 4-component vector of float Position)
0:27 Pos: direct index for structure (temp 4-component vector of float)
0:27 Function Call: @main( (temp structure{temp 4-component vector of float Pos})
0:27 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput_Pos' ( out 4-component vector of float Position)
0:27 Pos: direct index for structure ( temp 4-component vector of float)
0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
0:27 Constant:
0:27 0 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? '@entryPointOutput' (layout(location=0 ) out structure{})
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput' (layout( location=0) out structure{})
Linked vertex stage:
@ -196,85 +196,85 @@ Linked vertex stage:
Shader version: 450
0:? Sequence
0:27 Function Definition: @main( (temp structure{temp 4-component vector of float Pos})
0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
0:27 Function Parameters:
0:? Sequence
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of float)
0:30 'txval10' (temp 4-component vector of float)
0:30 textureLod (temp 4-component vector of float)
0:30 Construct combined texture-sampler (temp sampler1D)
0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:30 move second child to first child ( temp 4-component vector of float)
0:30 'txval10' ( temp 4-component vector of float)
0:30 textureLod ( temp 4-component vector of float)
0:30 Construct combined texture-sampler ( temp sampler1D)
0:30 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:30 'g_sSamp' (layout( binding=0) uniform sampler)
0:30 Constant:
0:30 0.100000
0:30 Constant:
0:30 0.750000
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of int)
0:31 'txval11' (temp 4-component vector of int)
0:31 textureLod (temp 4-component vector of int)
0:31 Construct combined texture-sampler (temp isampler1D)
0:31 'g_tTex1di4' (uniform itexture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 move second child to first child ( temp 4-component vector of int)
0:31 'txval11' ( temp 4-component vector of int)
0:31 textureLod ( temp 4-component vector of int)
0:31 Construct combined texture-sampler ( temp isampler1D)
0:31 'g_tTex1di4' ( uniform itexture1D)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.200000
0:31 Constant:
0:31 0.750000
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of uint)
0:32 'txval12' (temp 4-component vector of uint)
0:32 textureLod (temp 4-component vector of uint)
0:32 Construct combined texture-sampler (temp usampler1D)
0:32 'g_tTex1du4' (uniform utexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 move second child to first child ( temp 4-component vector of uint)
0:32 'txval12' ( temp 4-component vector of uint)
0:32 textureLod ( temp 4-component vector of uint)
0:32 Construct combined texture-sampler ( temp usampler1D)
0:32 'g_tTex1du4' ( uniform utexture1D)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.300000
0:32 Constant:
0:32 0.750000
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of float)
0:34 'txval20' (temp 4-component vector of float)
0:34 textureLod (temp 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:34 move second child to first child ( temp 4-component vector of float)
0:34 'txval20' ( temp 4-component vector of float)
0:34 textureLod ( temp 4-component vector of float)
0:34 Construct combined texture-sampler ( temp sampler2D)
0:34 'g_tTex2df4' ( uniform texture2D)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:34 Constant:
0:34 0.750000
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of int)
0:35 'txval21' (temp 4-component vector of int)
0:35 textureLod (temp 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:35 move second child to first child ( temp 4-component vector of int)
0:35 'txval21' ( temp 4-component vector of int)
0:35 textureLod ( temp 4-component vector of int)
0:35 Construct combined texture-sampler ( temp isampler2D)
0:35 'g_tTex2di4' ( uniform itexture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:35 Constant:
0:35 0.750000
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of uint)
0:36 'txval22' (temp 4-component vector of uint)
0:36 textureLod (temp 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:36 move second child to first child ( temp 4-component vector of uint)
0:36 'txval22' ( temp 4-component vector of uint)
0:36 textureLod ( temp 4-component vector of uint)
0:36 Construct combined texture-sampler ( temp usampler2D)
0:36 'g_tTex2du4' ( uniform utexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:36 Constant:
0:36 0.750000
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of float)
0:38 'txval30' (temp 4-component vector of float)
0:38 textureLod (temp 4-component vector of float)
0:38 Construct combined texture-sampler (temp sampler3D)
0:38 'g_tTex3df4' (uniform texture3D)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:38 move second child to first child ( temp 4-component vector of float)
0:38 'txval30' ( temp 4-component vector of float)
0:38 textureLod ( temp 4-component vector of float)
0:38 Construct combined texture-sampler ( temp sampler3D)
0:38 'g_tTex3df4' ( uniform texture3D)
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -282,12 +282,12 @@ Shader version: 450
0:38 Constant:
0:38 0.750000
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of int)
0:39 'txval31' (temp 4-component vector of int)
0:39 textureLod (temp 4-component vector of int)
0:39 Construct combined texture-sampler (temp isampler3D)
0:39 'g_tTex3di4' (uniform itexture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:39 move second child to first child ( temp 4-component vector of int)
0:39 'txval31' ( temp 4-component vector of int)
0:39 textureLod ( temp 4-component vector of int)
0:39 Construct combined texture-sampler ( temp isampler3D)
0:39 'g_tTex3di4' ( uniform itexture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -295,12 +295,12 @@ Shader version: 450
0:39 Constant:
0:39 0.750000
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of uint)
0:40 'txval32' (temp 4-component vector of uint)
0:40 textureLod (temp 4-component vector of uint)
0:40 Construct combined texture-sampler (temp usampler3D)
0:40 'g_tTex3du4' (uniform utexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:40 move second child to first child ( temp 4-component vector of uint)
0:40 'txval32' ( temp 4-component vector of uint)
0:40 textureLod ( temp 4-component vector of uint)
0:40 Construct combined texture-sampler ( temp usampler3D)
0:40 'g_tTex3du4' ( uniform utexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -308,12 +308,12 @@ Shader version: 450
0:40 Constant:
0:40 0.750000
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:42 'txval40' (temp 4-component vector of float)
0:42 textureLod (temp 4-component vector of float)
0:42 Construct combined texture-sampler (temp samplerCube)
0:42 'g_tTexcdf4' (uniform textureCube)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 move second child to first child ( temp 4-component vector of float)
0:42 'txval40' ( temp 4-component vector of float)
0:42 textureLod ( temp 4-component vector of float)
0:42 Construct combined texture-sampler ( temp samplerCube)
0:42 'g_tTexcdf4' ( uniform textureCube)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -321,12 +321,12 @@ Shader version: 450
0:42 Constant:
0:42 0.750000
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of int)
0:43 'txval41' (temp 4-component vector of int)
0:43 textureLod (temp 4-component vector of int)
0:43 Construct combined texture-sampler (temp isamplerCube)
0:43 'g_tTexcdi4' (uniform itextureCube)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 move second child to first child ( temp 4-component vector of int)
0:43 'txval41' ( temp 4-component vector of int)
0:43 textureLod ( temp 4-component vector of int)
0:43 Construct combined texture-sampler ( temp isamplerCube)
0:43 'g_tTexcdi4' ( uniform itextureCube)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -334,21 +334,21 @@ Shader version: 450
0:43 Constant:
0:43 0.750000
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of uint)
0:44 'txval42' (temp 4-component vector of uint)
0:44 textureLod (temp 4-component vector of uint)
0:44 Construct combined texture-sampler (temp usamplerCube)
0:44 'g_tTexcdu4' (uniform utextureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 move second child to first child ( temp 4-component vector of uint)
0:44 'txval42' ( temp 4-component vector of uint)
0:44 textureLod ( temp 4-component vector of uint)
0:44 Construct combined texture-sampler ( temp usamplerCube)
0:44 'g_tTexcdu4' ( uniform utextureCube)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:44 Constant:
0:44 0.750000
0:46 move second child to first child (temp 4-component vector of float)
0:46 Pos: direct index for structure (temp 4-component vector of float)
0:46 'vsout' (temp structure{temp 4-component vector of float Pos})
0:46 move second child to first child ( temp 4-component vector of float)
0:46 Pos: direct index for structure ( temp 4-component vector of float)
0:46 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:46 Constant:
0:46 0 (const int)
0:? Constant:
@ -357,33 +357,33 @@ Shader version: 450
0:? 0.000000
0:? 0.000000
0:48 Branch: Return with expression
0:48 'vsout' (temp structure{temp 4-component vector of float Pos})
0:27 Function Definition: main( (temp void)
0:48 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:27 Function Definition: main( ( temp void)
0:27 Function Parameters:
0:? Sequence
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput_Pos' (out 4-component vector of float Position)
0:27 Pos: direct index for structure (temp 4-component vector of float)
0:27 Function Call: @main( (temp structure{temp 4-component vector of float Pos})
0:27 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput_Pos' ( out 4-component vector of float Position)
0:27 Pos: direct index for structure ( temp 4-component vector of float)
0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
0:27 Constant:
0:27 0 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? '@entryPointOutput' (layout(location=0 ) out structure{})
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput' (layout( location=0) out structure{})
// Module Version 10000
// Generated by (magic number): 80001