GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -2,51 +2,51 @@ hlsl.sample.sub-vec4.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:14 Function Definition: @main( (temp structure{temp 4-component vector of float Color})
0:14 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:14 Function Parameters:
0:? Sequence
0:17 Sequence
0:17 move second child to first child (temp float)
0:17 'txval10' (temp float)
0:17 Construct float (temp float)
0:? texture (temp 4-component vector of float)
0:17 Construct combined texture-sampler (temp sampler1D)
0:17 'g_tTex1df1' (uniform texture1D)
0:17 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:17 move second child to first child ( temp float)
0:17 'txval10' ( temp float)
0:17 Construct float ( temp float)
0:? texture ( temp 4-component vector of float)
0:17 Construct combined texture-sampler ( temp sampler1D)
0:17 'g_tTex1df1' ( uniform texture1D)
0:17 'g_sSamp' (layout( binding=0) uniform sampler)
0:17 Constant:
0:17 0.100000
0:18 Sequence
0:18 move second child to first child (temp 2-component vector of float)
0:18 'txval11' (temp 2-component vector of float)
0:18 Construct vec2 (temp 2-component vector of float)
0:? texture (temp 4-component vector of float)
0:18 Construct combined texture-sampler (temp sampler1D)
0:18 'g_tTex1df2' (uniform texture1D)
0:18 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:18 move second child to first child ( temp 2-component vector of float)
0:18 'txval11' ( temp 2-component vector of float)
0:18 Construct vec2 ( temp 2-component vector of float)
0:? texture ( temp 4-component vector of float)
0:18 Construct combined texture-sampler ( temp sampler1D)
0:18 'g_tTex1df2' ( uniform texture1D)
0:18 'g_sSamp' (layout( binding=0) uniform sampler)
0:18 Constant:
0:18 0.200000
0:19 Sequence
0:19 move second child to first child (temp 3-component vector of float)
0:19 'txval12' (temp 3-component vector of float)
0:19 Construct vec3 (temp 3-component vector of float)
0:? texture (temp 4-component vector of float)
0:19 Construct combined texture-sampler (temp sampler1D)
0:19 'g_tTex1df3' (uniform texture1D)
0:19 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:19 move second child to first child ( temp 3-component vector of float)
0:19 'txval12' ( temp 3-component vector of float)
0:19 Construct vec3 ( temp 3-component vector of float)
0:? texture ( temp 4-component vector of float)
0:19 Construct combined texture-sampler ( temp sampler1D)
0:19 'g_tTex1df3' ( uniform texture1D)
0:19 'g_sSamp' (layout( binding=0) uniform sampler)
0:19 Constant:
0:19 0.200000
0:20 Sequence
0:20 move second child to first child (temp 4-component vector of float)
0:20 'txval13' (temp 4-component vector of float)
0:20 texture (temp 4-component vector of float)
0:20 Construct combined texture-sampler (temp sampler1D)
0:20 'g_tTex1df4' (uniform texture1D)
0:20 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:20 move second child to first child ( temp 4-component vector of float)
0:20 'txval13' ( temp 4-component vector of float)
0:20 texture ( temp 4-component vector of float)
0:20 Construct combined texture-sampler ( temp sampler1D)
0:20 'g_tTex1df4' ( uniform texture1D)
0:20 'g_sSamp' (layout( binding=0) uniform sampler)
0:20 Constant:
0:20 0.200000
0:22 move second child to first child (temp 4-component vector of float)
0:22 Color: direct index for structure (temp 4-component vector of float)
0:22 'psout' (temp structure{temp 4-component vector of float Color})
0:22 move second child to first child ( temp 4-component vector of float)
0:22 Color: direct index for structure ( temp 4-component vector of float)
0:22 'psout' ( temp structure{ temp 4-component vector of float Color})
0:22 Constant:
0:22 0 (const int)
0:22 Constant:
@ -55,24 +55,24 @@ gl_FragCoord origin is upper left
0:22 1.000000
0:22 1.000000
0:23 Branch: Return with expression
0:23 'psout' (temp structure{temp 4-component vector of float Color})
0:14 Function Definition: main( (temp void)
0:23 'psout' ( temp structure{ temp 4-component vector of float Color})
0:14 Function Definition: main( ( temp void)
0:14 Function Parameters:
0:? Sequence
0:14 Sequence
0:14 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:14 Color: direct index for structure (temp 4-component vector of float)
0:14 Function Call: @main( (temp structure{temp 4-component vector of float Color})
0:14 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:14 Color: direct index for structure ( temp 4-component vector of float)
0:14 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:14 Constant:
0:14 0 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df1' (uniform texture1D)
0:? 'g_tTex1df2' (uniform texture1D)
0:? 'g_tTex1df3' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df1' ( uniform texture1D)
0:? 'g_tTex1df2' ( uniform texture1D)
0:? 'g_tTex1df3' ( uniform texture1D)
0:? 'g_tTex1df4' ( uniform texture1D)
0:? 'Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@ -81,51 +81,51 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:14 Function Definition: @main( (temp structure{temp 4-component vector of float Color})
0:14 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:14 Function Parameters:
0:? Sequence
0:17 Sequence
0:17 move second child to first child (temp float)
0:17 'txval10' (temp float)
0:17 Construct float (temp float)
0:? texture (temp 4-component vector of float)
0:17 Construct combined texture-sampler (temp sampler1D)
0:17 'g_tTex1df1' (uniform texture1D)
0:17 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:17 move second child to first child ( temp float)
0:17 'txval10' ( temp float)
0:17 Construct float ( temp float)
0:? texture ( temp 4-component vector of float)
0:17 Construct combined texture-sampler ( temp sampler1D)
0:17 'g_tTex1df1' ( uniform texture1D)
0:17 'g_sSamp' (layout( binding=0) uniform sampler)
0:17 Constant:
0:17 0.100000
0:18 Sequence
0:18 move second child to first child (temp 2-component vector of float)
0:18 'txval11' (temp 2-component vector of float)
0:18 Construct vec2 (temp 2-component vector of float)
0:? texture (temp 4-component vector of float)
0:18 Construct combined texture-sampler (temp sampler1D)
0:18 'g_tTex1df2' (uniform texture1D)
0:18 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:18 move second child to first child ( temp 2-component vector of float)
0:18 'txval11' ( temp 2-component vector of float)
0:18 Construct vec2 ( temp 2-component vector of float)
0:? texture ( temp 4-component vector of float)
0:18 Construct combined texture-sampler ( temp sampler1D)
0:18 'g_tTex1df2' ( uniform texture1D)
0:18 'g_sSamp' (layout( binding=0) uniform sampler)
0:18 Constant:
0:18 0.200000
0:19 Sequence
0:19 move second child to first child (temp 3-component vector of float)
0:19 'txval12' (temp 3-component vector of float)
0:19 Construct vec3 (temp 3-component vector of float)
0:? texture (temp 4-component vector of float)
0:19 Construct combined texture-sampler (temp sampler1D)
0:19 'g_tTex1df3' (uniform texture1D)
0:19 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:19 move second child to first child ( temp 3-component vector of float)
0:19 'txval12' ( temp 3-component vector of float)
0:19 Construct vec3 ( temp 3-component vector of float)
0:? texture ( temp 4-component vector of float)
0:19 Construct combined texture-sampler ( temp sampler1D)
0:19 'g_tTex1df3' ( uniform texture1D)
0:19 'g_sSamp' (layout( binding=0) uniform sampler)
0:19 Constant:
0:19 0.200000
0:20 Sequence
0:20 move second child to first child (temp 4-component vector of float)
0:20 'txval13' (temp 4-component vector of float)
0:20 texture (temp 4-component vector of float)
0:20 Construct combined texture-sampler (temp sampler1D)
0:20 'g_tTex1df4' (uniform texture1D)
0:20 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:20 move second child to first child ( temp 4-component vector of float)
0:20 'txval13' ( temp 4-component vector of float)
0:20 texture ( temp 4-component vector of float)
0:20 Construct combined texture-sampler ( temp sampler1D)
0:20 'g_tTex1df4' ( uniform texture1D)
0:20 'g_sSamp' (layout( binding=0) uniform sampler)
0:20 Constant:
0:20 0.200000
0:22 move second child to first child (temp 4-component vector of float)
0:22 Color: direct index for structure (temp 4-component vector of float)
0:22 'psout' (temp structure{temp 4-component vector of float Color})
0:22 move second child to first child ( temp 4-component vector of float)
0:22 Color: direct index for structure ( temp 4-component vector of float)
0:22 'psout' ( temp structure{ temp 4-component vector of float Color})
0:22 Constant:
0:22 0 (const int)
0:22 Constant:
@ -134,24 +134,24 @@ gl_FragCoord origin is upper left
0:22 1.000000
0:22 1.000000
0:23 Branch: Return with expression
0:23 'psout' (temp structure{temp 4-component vector of float Color})
0:14 Function Definition: main( (temp void)
0:23 'psout' ( temp structure{ temp 4-component vector of float Color})
0:14 Function Definition: main( ( temp void)
0:14 Function Parameters:
0:? Sequence
0:14 Sequence
0:14 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:14 Color: direct index for structure (temp 4-component vector of float)
0:14 Function Call: @main( (temp structure{temp 4-component vector of float Color})
0:14 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:14 Color: direct index for structure ( temp 4-component vector of float)
0:14 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:14 Constant:
0:14 0 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df1' (uniform texture1D)
0:? 'g_tTex1df2' (uniform texture1D)
0:? 'g_tTex1df3' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df1' ( uniform texture1D)
0:? 'g_tTex1df2' ( uniform texture1D)
0:? 'g_tTex1df3' ( uniform texture1D)
0:? 'g_tTex1df4' ( uniform texture1D)
0:? 'Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001