GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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332 changed files with 62136 additions and 62097 deletions
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@ -2,51 +2,51 @@ hlsl.sample.sub-vec4.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:14 Function Definition: @main( (temp structure{temp 4-component vector of float Color})
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0:14 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:14 Function Parameters:
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0:? Sequence
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0:17 Sequence
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0:17 move second child to first child (temp float)
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0:17 'txval10' (temp float)
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0:17 Construct float (temp float)
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0:? texture (temp 4-component vector of float)
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0:17 Construct combined texture-sampler (temp sampler1D)
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0:17 'g_tTex1df1' (uniform texture1D)
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0:17 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:17 move second child to first child ( temp float)
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0:17 'txval10' ( temp float)
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0:17 Construct float ( temp float)
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0:? texture ( temp 4-component vector of float)
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0:17 Construct combined texture-sampler ( temp sampler1D)
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0:17 'g_tTex1df1' ( uniform texture1D)
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0:17 'g_sSamp' (layout( binding=0) uniform sampler)
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0:17 Constant:
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0:17 0.100000
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0:18 Sequence
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0:18 move second child to first child (temp 2-component vector of float)
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0:18 'txval11' (temp 2-component vector of float)
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0:18 Construct vec2 (temp 2-component vector of float)
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0:? texture (temp 4-component vector of float)
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0:18 Construct combined texture-sampler (temp sampler1D)
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0:18 'g_tTex1df2' (uniform texture1D)
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0:18 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:18 move second child to first child ( temp 2-component vector of float)
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0:18 'txval11' ( temp 2-component vector of float)
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0:18 Construct vec2 ( temp 2-component vector of float)
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0:? texture ( temp 4-component vector of float)
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0:18 Construct combined texture-sampler ( temp sampler1D)
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0:18 'g_tTex1df2' ( uniform texture1D)
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0:18 'g_sSamp' (layout( binding=0) uniform sampler)
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0:18 Constant:
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0:18 0.200000
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0:19 Sequence
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0:19 move second child to first child (temp 3-component vector of float)
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0:19 'txval12' (temp 3-component vector of float)
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0:19 Construct vec3 (temp 3-component vector of float)
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0:? texture (temp 4-component vector of float)
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0:19 Construct combined texture-sampler (temp sampler1D)
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0:19 'g_tTex1df3' (uniform texture1D)
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0:19 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:19 move second child to first child ( temp 3-component vector of float)
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0:19 'txval12' ( temp 3-component vector of float)
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0:19 Construct vec3 ( temp 3-component vector of float)
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0:? texture ( temp 4-component vector of float)
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0:19 Construct combined texture-sampler ( temp sampler1D)
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0:19 'g_tTex1df3' ( uniform texture1D)
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0:19 'g_sSamp' (layout( binding=0) uniform sampler)
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0:19 Constant:
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0:19 0.200000
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0:20 Sequence
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0:20 move second child to first child (temp 4-component vector of float)
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0:20 'txval13' (temp 4-component vector of float)
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0:20 texture (temp 4-component vector of float)
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0:20 Construct combined texture-sampler (temp sampler1D)
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0:20 'g_tTex1df4' (uniform texture1D)
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0:20 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:20 move second child to first child ( temp 4-component vector of float)
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0:20 'txval13' ( temp 4-component vector of float)
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0:20 texture ( temp 4-component vector of float)
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0:20 Construct combined texture-sampler ( temp sampler1D)
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0:20 'g_tTex1df4' ( uniform texture1D)
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0:20 'g_sSamp' (layout( binding=0) uniform sampler)
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0:20 Constant:
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0:20 0.200000
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0:22 move second child to first child (temp 4-component vector of float)
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0:22 Color: direct index for structure (temp 4-component vector of float)
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0:22 'psout' (temp structure{temp 4-component vector of float Color})
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0:22 move second child to first child ( temp 4-component vector of float)
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0:22 Color: direct index for structure ( temp 4-component vector of float)
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0:22 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:22 Constant:
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0:22 0 (const int)
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0:22 Constant:
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@ -55,24 +55,24 @@ gl_FragCoord origin is upper left
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0:22 1.000000
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0:22 1.000000
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0:23 Branch: Return with expression
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0:23 'psout' (temp structure{temp 4-component vector of float Color})
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0:14 Function Definition: main( (temp void)
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0:23 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:14 Function Definition: main( ( temp void)
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0:14 Function Parameters:
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0:? Sequence
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0:14 Sequence
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0:14 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:14 Color: direct index for structure (temp 4-component vector of float)
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0:14 Function Call: @main( (temp structure{temp 4-component vector of float Color})
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0:14 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:14 Color: direct index for structure ( temp 4-component vector of float)
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0:14 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:14 Constant:
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0:14 0 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df1' (uniform texture1D)
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0:? 'g_tTex1df2' (uniform texture1D)
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0:? 'g_tTex1df3' (uniform texture1D)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df1' ( uniform texture1D)
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0:? 'g_tTex1df2' ( uniform texture1D)
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0:? 'g_tTex1df3' ( uniform texture1D)
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0:? 'g_tTex1df4' ( uniform texture1D)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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@ -81,51 +81,51 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:14 Function Definition: @main( (temp structure{temp 4-component vector of float Color})
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0:14 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:14 Function Parameters:
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0:? Sequence
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0:17 Sequence
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0:17 move second child to first child (temp float)
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0:17 'txval10' (temp float)
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0:17 Construct float (temp float)
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0:? texture (temp 4-component vector of float)
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0:17 Construct combined texture-sampler (temp sampler1D)
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0:17 'g_tTex1df1' (uniform texture1D)
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0:17 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:17 move second child to first child ( temp float)
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0:17 'txval10' ( temp float)
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0:17 Construct float ( temp float)
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0:? texture ( temp 4-component vector of float)
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0:17 Construct combined texture-sampler ( temp sampler1D)
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0:17 'g_tTex1df1' ( uniform texture1D)
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0:17 'g_sSamp' (layout( binding=0) uniform sampler)
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0:17 Constant:
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0:17 0.100000
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0:18 Sequence
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0:18 move second child to first child (temp 2-component vector of float)
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0:18 'txval11' (temp 2-component vector of float)
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0:18 Construct vec2 (temp 2-component vector of float)
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0:? texture (temp 4-component vector of float)
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0:18 Construct combined texture-sampler (temp sampler1D)
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0:18 'g_tTex1df2' (uniform texture1D)
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0:18 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:18 move second child to first child ( temp 2-component vector of float)
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0:18 'txval11' ( temp 2-component vector of float)
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0:18 Construct vec2 ( temp 2-component vector of float)
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0:? texture ( temp 4-component vector of float)
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0:18 Construct combined texture-sampler ( temp sampler1D)
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0:18 'g_tTex1df2' ( uniform texture1D)
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0:18 'g_sSamp' (layout( binding=0) uniform sampler)
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0:18 Constant:
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0:18 0.200000
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0:19 Sequence
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0:19 move second child to first child (temp 3-component vector of float)
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0:19 'txval12' (temp 3-component vector of float)
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0:19 Construct vec3 (temp 3-component vector of float)
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0:? texture (temp 4-component vector of float)
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0:19 Construct combined texture-sampler (temp sampler1D)
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0:19 'g_tTex1df3' (uniform texture1D)
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0:19 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:19 move second child to first child ( temp 3-component vector of float)
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0:19 'txval12' ( temp 3-component vector of float)
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0:19 Construct vec3 ( temp 3-component vector of float)
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0:? texture ( temp 4-component vector of float)
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0:19 Construct combined texture-sampler ( temp sampler1D)
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0:19 'g_tTex1df3' ( uniform texture1D)
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0:19 'g_sSamp' (layout( binding=0) uniform sampler)
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0:19 Constant:
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0:19 0.200000
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0:20 Sequence
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0:20 move second child to first child (temp 4-component vector of float)
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0:20 'txval13' (temp 4-component vector of float)
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0:20 texture (temp 4-component vector of float)
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0:20 Construct combined texture-sampler (temp sampler1D)
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0:20 'g_tTex1df4' (uniform texture1D)
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0:20 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:20 move second child to first child ( temp 4-component vector of float)
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0:20 'txval13' ( temp 4-component vector of float)
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0:20 texture ( temp 4-component vector of float)
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0:20 Construct combined texture-sampler ( temp sampler1D)
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0:20 'g_tTex1df4' ( uniform texture1D)
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0:20 'g_sSamp' (layout( binding=0) uniform sampler)
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0:20 Constant:
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0:20 0.200000
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0:22 move second child to first child (temp 4-component vector of float)
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0:22 Color: direct index for structure (temp 4-component vector of float)
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0:22 'psout' (temp structure{temp 4-component vector of float Color})
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0:22 move second child to first child ( temp 4-component vector of float)
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0:22 Color: direct index for structure ( temp 4-component vector of float)
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0:22 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:22 Constant:
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0:22 0 (const int)
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0:22 Constant:
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@ -134,24 +134,24 @@ gl_FragCoord origin is upper left
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0:22 1.000000
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0:22 1.000000
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0:23 Branch: Return with expression
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0:23 'psout' (temp structure{temp 4-component vector of float Color})
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0:14 Function Definition: main( (temp void)
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0:23 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:14 Function Definition: main( ( temp void)
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0:14 Function Parameters:
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0:? Sequence
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0:14 Sequence
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0:14 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:14 Color: direct index for structure (temp 4-component vector of float)
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0:14 Function Call: @main( (temp structure{temp 4-component vector of float Color})
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0:14 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:14 Color: direct index for structure ( temp 4-component vector of float)
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0:14 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:14 Constant:
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0:14 0 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df1' (uniform texture1D)
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0:? 'g_tTex1df2' (uniform texture1D)
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0:? 'g_tTex1df3' (uniform texture1D)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df1' ( uniform texture1D)
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0:? 'g_tTex1df2' ( uniform texture1D)
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0:? 'g_tTex1df3' ( uniform texture1D)
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0:? 'g_tTex1df4' ( uniform texture1D)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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