GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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c08fb8ab9c
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332 changed files with 62136 additions and 62097 deletions
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@ -2,7 +2,7 @@ hlsl.rw.swizzle.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: SomeValue( (temp 3-component vector of float)
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0:4 Function Definition: SomeValue( ( temp 3-component vector of float)
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0:4 Function Parameters:
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0:? Sequence
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0:4 Branch: Return with expression
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@ -10,24 +10,24 @@ gl_FragCoord origin is upper left
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:7 Function Definition: @main( (temp 4-component vector of float)
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0:7 Function Definition: @main( ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child (temp 2-component vector of int)
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0:8 'tc2' (temp 2-component vector of int)
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0:8 move second child to first child ( temp 2-component vector of int)
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0:8 'tc2' ( temp 2-component vector of int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 0 (const int)
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0:9 Sequence
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0:9 move second child to first child (temp int)
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0:9 'tc' (temp int)
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0:9 move second child to first child ( temp int)
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0:9 'tc' ( temp int)
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0:9 Constant:
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0:9 0 (const int)
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0:12 Sequence
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0:12 move second child to first child (temp 3-component vector of float)
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0:12 vector swizzle (temp 3-component vector of float)
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0:12 'storeTemp' (temp 3-component vector of float)
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0:12 move second child to first child ( temp 3-component vector of float)
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0:12 vector swizzle ( temp 3-component vector of float)
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0:12 'storeTemp' ( temp 3-component vector of float)
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0:12 Sequence
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0:12 Constant:
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0:12 2 (const int)
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@ -39,15 +39,15 @@ gl_FragCoord origin is upper left
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:12 imageStore (temp void)
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0:12 'rwtx' (layout(rgba32f ) uniform image2D)
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0:12 'tc2' (temp 2-component vector of int)
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0:12 'storeTemp' (temp 3-component vector of float)
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0:12 'storeTemp' (temp 3-component vector of float)
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0:12 imageStore ( temp void)
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0:12 'rwtx' (layout( rgba32f) uniform image2D)
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0:12 'tc2' ( temp 2-component vector of int)
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0:12 'storeTemp' ( temp 3-component vector of float)
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0:12 'storeTemp' ( temp 3-component vector of float)
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0:13 Sequence
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0:13 move second child to first child (temp 3-component vector of float)
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0:13 vector swizzle (temp 3-component vector of float)
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0:13 'storeTemp' (temp 3-component vector of float)
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0:13 move second child to first child ( temp 3-component vector of float)
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0:13 vector swizzle ( temp 3-component vector of float)
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0:13 'storeTemp' ( temp 3-component vector of float)
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0:13 Sequence
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0:13 Constant:
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0:13 2 (const int)
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@ -55,16 +55,16 @@ gl_FragCoord origin is upper left
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0:13 1 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Function Call: SomeValue( (temp 3-component vector of float)
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0:13 imageStore (temp void)
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0:13 'rwtx' (layout(rgba32f ) uniform image2D)
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0:13 'tc2' (temp 2-component vector of int)
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0:13 'storeTemp' (temp 3-component vector of float)
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0:13 'storeTemp' (temp 3-component vector of float)
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0:13 Function Call: SomeValue( ( temp 3-component vector of float)
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0:13 imageStore ( temp void)
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0:13 'rwtx' (layout( rgba32f) uniform image2D)
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0:13 'tc2' ( temp 2-component vector of int)
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0:13 'storeTemp' ( temp 3-component vector of float)
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0:13 'storeTemp' ( temp 3-component vector of float)
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0:14 Sequence
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0:14 move second child to first child (temp 3-component vector of float)
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0:14 vector swizzle (temp 3-component vector of float)
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0:14 'storeTemp' (temp 3-component vector of float)
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0:14 move second child to first child ( temp 3-component vector of float)
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0:14 vector swizzle ( temp 3-component vector of float)
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0:14 'storeTemp' ( temp 3-component vector of float)
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0:14 Sequence
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0:14 Constant:
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0:14 2 (const int)
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@ -76,27 +76,27 @@ gl_FragCoord origin is upper left
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0:14 2.000000
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0:14 2.000000
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0:14 2.000000
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0:14 imageStore (temp void)
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0:14 'rwtx' (layout(rgba32f ) uniform image2D)
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0:14 'tc2' (temp 2-component vector of int)
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0:14 'storeTemp' (temp 3-component vector of float)
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0:14 'storeTemp' (temp 3-component vector of float)
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0:14 imageStore ( temp void)
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0:14 'rwtx' (layout( rgba32f) uniform image2D)
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0:14 'tc2' ( temp 2-component vector of int)
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0:14 'storeTemp' ( temp 3-component vector of float)
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0:14 'storeTemp' ( temp 3-component vector of float)
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0:27 Branch: Return with expression
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0:27 Constant:
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0:27 0.000000
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0:27 0.000000
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0:27 0.000000
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0:27 0.000000
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0:7 Function Definition: main( (temp void)
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:7 Function Call: @main( (temp 4-component vector of float)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'rwtx' (layout(rgba32f ) uniform image2D)
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0:? 'buf' (layout(rgba32f ) uniform imageBuffer)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'rwtx' (layout( rgba32f) uniform image2D)
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0:? 'buf' (layout( rgba32f) uniform imageBuffer)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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@ -105,7 +105,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: SomeValue( (temp 3-component vector of float)
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0:4 Function Definition: SomeValue( ( temp 3-component vector of float)
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0:4 Function Parameters:
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0:? Sequence
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0:4 Branch: Return with expression
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@ -113,24 +113,24 @@ gl_FragCoord origin is upper left
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:7 Function Definition: @main( (temp 4-component vector of float)
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0:7 Function Definition: @main( ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child (temp 2-component vector of int)
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0:8 'tc2' (temp 2-component vector of int)
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0:8 move second child to first child ( temp 2-component vector of int)
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0:8 'tc2' ( temp 2-component vector of int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 0 (const int)
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0:9 Sequence
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0:9 move second child to first child (temp int)
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0:9 'tc' (temp int)
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0:9 move second child to first child ( temp int)
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0:9 'tc' ( temp int)
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0:9 Constant:
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0:9 0 (const int)
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0:12 Sequence
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0:12 move second child to first child (temp 3-component vector of float)
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0:12 vector swizzle (temp 3-component vector of float)
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0:12 'storeTemp' (temp 3-component vector of float)
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0:12 move second child to first child ( temp 3-component vector of float)
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0:12 vector swizzle ( temp 3-component vector of float)
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0:12 'storeTemp' ( temp 3-component vector of float)
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0:12 Sequence
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0:12 Constant:
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0:12 2 (const int)
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@ -142,15 +142,15 @@ gl_FragCoord origin is upper left
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:12 imageStore (temp void)
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0:12 'rwtx' (layout(rgba32f ) uniform image2D)
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0:12 'tc2' (temp 2-component vector of int)
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0:12 'storeTemp' (temp 3-component vector of float)
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0:12 'storeTemp' (temp 3-component vector of float)
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0:12 imageStore ( temp void)
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0:12 'rwtx' (layout( rgba32f) uniform image2D)
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0:12 'tc2' ( temp 2-component vector of int)
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0:12 'storeTemp' ( temp 3-component vector of float)
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0:12 'storeTemp' ( temp 3-component vector of float)
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0:13 Sequence
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0:13 move second child to first child (temp 3-component vector of float)
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0:13 vector swizzle (temp 3-component vector of float)
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0:13 'storeTemp' (temp 3-component vector of float)
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0:13 move second child to first child ( temp 3-component vector of float)
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0:13 vector swizzle ( temp 3-component vector of float)
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0:13 'storeTemp' ( temp 3-component vector of float)
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0:13 Sequence
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0:13 Constant:
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0:13 2 (const int)
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@ -158,16 +158,16 @@ gl_FragCoord origin is upper left
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0:13 1 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Function Call: SomeValue( (temp 3-component vector of float)
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0:13 imageStore (temp void)
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0:13 'rwtx' (layout(rgba32f ) uniform image2D)
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0:13 'tc2' (temp 2-component vector of int)
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0:13 'storeTemp' (temp 3-component vector of float)
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0:13 'storeTemp' (temp 3-component vector of float)
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0:13 Function Call: SomeValue( ( temp 3-component vector of float)
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0:13 imageStore ( temp void)
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0:13 'rwtx' (layout( rgba32f) uniform image2D)
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0:13 'tc2' ( temp 2-component vector of int)
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0:13 'storeTemp' ( temp 3-component vector of float)
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0:13 'storeTemp' ( temp 3-component vector of float)
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0:14 Sequence
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0:14 move second child to first child (temp 3-component vector of float)
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0:14 vector swizzle (temp 3-component vector of float)
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0:14 'storeTemp' (temp 3-component vector of float)
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0:14 move second child to first child ( temp 3-component vector of float)
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0:14 vector swizzle ( temp 3-component vector of float)
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0:14 'storeTemp' ( temp 3-component vector of float)
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0:14 Sequence
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0:14 Constant:
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0:14 2 (const int)
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@ -179,27 +179,27 @@ gl_FragCoord origin is upper left
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0:14 2.000000
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0:14 2.000000
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0:14 2.000000
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0:14 imageStore (temp void)
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0:14 'rwtx' (layout(rgba32f ) uniform image2D)
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0:14 'tc2' (temp 2-component vector of int)
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0:14 'storeTemp' (temp 3-component vector of float)
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0:14 'storeTemp' (temp 3-component vector of float)
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0:14 imageStore ( temp void)
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0:14 'rwtx' (layout( rgba32f) uniform image2D)
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0:14 'tc2' ( temp 2-component vector of int)
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0:14 'storeTemp' ( temp 3-component vector of float)
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0:14 'storeTemp' ( temp 3-component vector of float)
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0:27 Branch: Return with expression
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0:27 Constant:
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0:27 0.000000
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0:27 0.000000
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0:27 0.000000
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0:27 0.000000
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0:7 Function Definition: main( (temp void)
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:7 Function Call: @main( (temp 4-component vector of float)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'rwtx' (layout(rgba32f ) uniform image2D)
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0:? 'buf' (layout(rgba32f ) uniform imageBuffer)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'rwtx' (layout( rgba32f) uniform image2D)
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0:? 'buf' (layout( rgba32f) uniform imageBuffer)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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