GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -2,7 +2,7 @@ hlsl.rw.swizzle.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: SomeValue( (temp 3-component vector of float)
0:4 Function Definition: SomeValue( ( temp 3-component vector of float)
0:4 Function Parameters:
0:? Sequence
0:4 Branch: Return with expression
@ -10,24 +10,24 @@ gl_FragCoord origin is upper left
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:7 Function Definition: @main( (temp 4-component vector of float)
0:7 Function Definition: @main( ( temp 4-component vector of float)
0:7 Function Parameters:
0:? Sequence
0:8 Sequence
0:8 move second child to first child (temp 2-component vector of int)
0:8 'tc2' (temp 2-component vector of int)
0:8 move second child to first child ( temp 2-component vector of int)
0:8 'tc2' ( temp 2-component vector of int)
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
0:9 Sequence
0:9 move second child to first child (temp int)
0:9 'tc' (temp int)
0:9 move second child to first child ( temp int)
0:9 'tc' ( temp int)
0:9 Constant:
0:9 0 (const int)
0:12 Sequence
0:12 move second child to first child (temp 3-component vector of float)
0:12 vector swizzle (temp 3-component vector of float)
0:12 'storeTemp' (temp 3-component vector of float)
0:12 move second child to first child ( temp 3-component vector of float)
0:12 vector swizzle ( temp 3-component vector of float)
0:12 'storeTemp' ( temp 3-component vector of float)
0:12 Sequence
0:12 Constant:
0:12 2 (const int)
@ -39,15 +39,15 @@ gl_FragCoord origin is upper left
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:12 imageStore (temp void)
0:12 'rwtx' (layout(rgba32f ) uniform image2D)
0:12 'tc2' (temp 2-component vector of int)
0:12 'storeTemp' (temp 3-component vector of float)
0:12 'storeTemp' (temp 3-component vector of float)
0:12 imageStore ( temp void)
0:12 'rwtx' (layout( rgba32f) uniform image2D)
0:12 'tc2' ( temp 2-component vector of int)
0:12 'storeTemp' ( temp 3-component vector of float)
0:12 'storeTemp' ( temp 3-component vector of float)
0:13 Sequence
0:13 move second child to first child (temp 3-component vector of float)
0:13 vector swizzle (temp 3-component vector of float)
0:13 'storeTemp' (temp 3-component vector of float)
0:13 move second child to first child ( temp 3-component vector of float)
0:13 vector swizzle ( temp 3-component vector of float)
0:13 'storeTemp' ( temp 3-component vector of float)
0:13 Sequence
0:13 Constant:
0:13 2 (const int)
@ -55,16 +55,16 @@ gl_FragCoord origin is upper left
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Function Call: SomeValue( (temp 3-component vector of float)
0:13 imageStore (temp void)
0:13 'rwtx' (layout(rgba32f ) uniform image2D)
0:13 'tc2' (temp 2-component vector of int)
0:13 'storeTemp' (temp 3-component vector of float)
0:13 'storeTemp' (temp 3-component vector of float)
0:13 Function Call: SomeValue( ( temp 3-component vector of float)
0:13 imageStore ( temp void)
0:13 'rwtx' (layout( rgba32f) uniform image2D)
0:13 'tc2' ( temp 2-component vector of int)
0:13 'storeTemp' ( temp 3-component vector of float)
0:13 'storeTemp' ( temp 3-component vector of float)
0:14 Sequence
0:14 move second child to first child (temp 3-component vector of float)
0:14 vector swizzle (temp 3-component vector of float)
0:14 'storeTemp' (temp 3-component vector of float)
0:14 move second child to first child ( temp 3-component vector of float)
0:14 vector swizzle ( temp 3-component vector of float)
0:14 'storeTemp' ( temp 3-component vector of float)
0:14 Sequence
0:14 Constant:
0:14 2 (const int)
@ -76,27 +76,27 @@ gl_FragCoord origin is upper left
0:14 2.000000
0:14 2.000000
0:14 2.000000
0:14 imageStore (temp void)
0:14 'rwtx' (layout(rgba32f ) uniform image2D)
0:14 'tc2' (temp 2-component vector of int)
0:14 'storeTemp' (temp 3-component vector of float)
0:14 'storeTemp' (temp 3-component vector of float)
0:14 imageStore ( temp void)
0:14 'rwtx' (layout( rgba32f) uniform image2D)
0:14 'tc2' ( temp 2-component vector of int)
0:14 'storeTemp' ( temp 3-component vector of float)
0:14 'storeTemp' ( temp 3-component vector of float)
0:27 Branch: Return with expression
0:27 Constant:
0:27 0.000000
0:27 0.000000
0:27 0.000000
0:27 0.000000
0:7 Function Definition: main( (temp void)
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:7 Function Call: @main( (temp 4-component vector of float)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'rwtx' (layout(rgba32f ) uniform image2D)
0:? 'buf' (layout(rgba32f ) uniform imageBuffer)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'rwtx' (layout( rgba32f) uniform image2D)
0:? 'buf' (layout( rgba32f) uniform imageBuffer)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@ -105,7 +105,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: SomeValue( (temp 3-component vector of float)
0:4 Function Definition: SomeValue( ( temp 3-component vector of float)
0:4 Function Parameters:
0:? Sequence
0:4 Branch: Return with expression
@ -113,24 +113,24 @@ gl_FragCoord origin is upper left
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:7 Function Definition: @main( (temp 4-component vector of float)
0:7 Function Definition: @main( ( temp 4-component vector of float)
0:7 Function Parameters:
0:? Sequence
0:8 Sequence
0:8 move second child to first child (temp 2-component vector of int)
0:8 'tc2' (temp 2-component vector of int)
0:8 move second child to first child ( temp 2-component vector of int)
0:8 'tc2' ( temp 2-component vector of int)
0:8 Constant:
0:8 0 (const int)
0:8 0 (const int)
0:9 Sequence
0:9 move second child to first child (temp int)
0:9 'tc' (temp int)
0:9 move second child to first child ( temp int)
0:9 'tc' ( temp int)
0:9 Constant:
0:9 0 (const int)
0:12 Sequence
0:12 move second child to first child (temp 3-component vector of float)
0:12 vector swizzle (temp 3-component vector of float)
0:12 'storeTemp' (temp 3-component vector of float)
0:12 move second child to first child ( temp 3-component vector of float)
0:12 vector swizzle ( temp 3-component vector of float)
0:12 'storeTemp' ( temp 3-component vector of float)
0:12 Sequence
0:12 Constant:
0:12 2 (const int)
@ -142,15 +142,15 @@ gl_FragCoord origin is upper left
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:12 imageStore (temp void)
0:12 'rwtx' (layout(rgba32f ) uniform image2D)
0:12 'tc2' (temp 2-component vector of int)
0:12 'storeTemp' (temp 3-component vector of float)
0:12 'storeTemp' (temp 3-component vector of float)
0:12 imageStore ( temp void)
0:12 'rwtx' (layout( rgba32f) uniform image2D)
0:12 'tc2' ( temp 2-component vector of int)
0:12 'storeTemp' ( temp 3-component vector of float)
0:12 'storeTemp' ( temp 3-component vector of float)
0:13 Sequence
0:13 move second child to first child (temp 3-component vector of float)
0:13 vector swizzle (temp 3-component vector of float)
0:13 'storeTemp' (temp 3-component vector of float)
0:13 move second child to first child ( temp 3-component vector of float)
0:13 vector swizzle ( temp 3-component vector of float)
0:13 'storeTemp' ( temp 3-component vector of float)
0:13 Sequence
0:13 Constant:
0:13 2 (const int)
@ -158,16 +158,16 @@ gl_FragCoord origin is upper left
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Function Call: SomeValue( (temp 3-component vector of float)
0:13 imageStore (temp void)
0:13 'rwtx' (layout(rgba32f ) uniform image2D)
0:13 'tc2' (temp 2-component vector of int)
0:13 'storeTemp' (temp 3-component vector of float)
0:13 'storeTemp' (temp 3-component vector of float)
0:13 Function Call: SomeValue( ( temp 3-component vector of float)
0:13 imageStore ( temp void)
0:13 'rwtx' (layout( rgba32f) uniform image2D)
0:13 'tc2' ( temp 2-component vector of int)
0:13 'storeTemp' ( temp 3-component vector of float)
0:13 'storeTemp' ( temp 3-component vector of float)
0:14 Sequence
0:14 move second child to first child (temp 3-component vector of float)
0:14 vector swizzle (temp 3-component vector of float)
0:14 'storeTemp' (temp 3-component vector of float)
0:14 move second child to first child ( temp 3-component vector of float)
0:14 vector swizzle ( temp 3-component vector of float)
0:14 'storeTemp' ( temp 3-component vector of float)
0:14 Sequence
0:14 Constant:
0:14 2 (const int)
@ -179,27 +179,27 @@ gl_FragCoord origin is upper left
0:14 2.000000
0:14 2.000000
0:14 2.000000
0:14 imageStore (temp void)
0:14 'rwtx' (layout(rgba32f ) uniform image2D)
0:14 'tc2' (temp 2-component vector of int)
0:14 'storeTemp' (temp 3-component vector of float)
0:14 'storeTemp' (temp 3-component vector of float)
0:14 imageStore ( temp void)
0:14 'rwtx' (layout( rgba32f) uniform image2D)
0:14 'tc2' ( temp 2-component vector of int)
0:14 'storeTemp' ( temp 3-component vector of float)
0:14 'storeTemp' ( temp 3-component vector of float)
0:27 Branch: Return with expression
0:27 Constant:
0:27 0.000000
0:27 0.000000
0:27 0.000000
0:27 0.000000
0:7 Function Definition: main( (temp void)
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:7 Function Call: @main( (temp 4-component vector of float)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'rwtx' (layout(rgba32f ) uniform image2D)
0:? 'buf' (layout(rgba32f ) uniform imageBuffer)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'rwtx' (layout( rgba32f) uniform image2D)
0:? 'buf' (layout( rgba32f) uniform imageBuffer)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001