GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -2,40 +2,40 @@ hlsl.promote.vec1.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: @main( (temp 4-component vector of float)
0:3 Function Definition: @main( ( temp 4-component vector of float)
0:3 Function Parameters:
0:? Sequence
0:7 move second child to first child (temp float)
0:7 'f1a' (temp float)
0:7 Construct float (temp float)
0:7 'f1b' (temp 1-component vector of float)
0:8 move second child to first child (temp 1-component vector of float)
0:8 'f1b' (temp 1-component vector of float)
0:8 Construct float (temp 1-component vector of float)
0:8 'f1a' (temp float)
0:11 step (temp 3-component vector of float)
0:7 move second child to first child ( temp float)
0:7 'f1a' ( temp float)
0:7 Construct float ( temp float)
0:7 'f1b' ( temp 1-component vector of float)
0:8 move second child to first child ( temp 1-component vector of float)
0:8 'f1b' ( temp 1-component vector of float)
0:8 Construct float ( temp 1-component vector of float)
0:8 'f1a' ( temp float)
0:11 step ( temp 3-component vector of float)
0:11 Constant:
0:11 0.000000
0:11 0.000000
0:11 0.000000
0:11 'f3' (temp 3-component vector of float)
0:13 sine (temp float)
0:13 Construct float (in float)
0:13 'f1b' (temp 1-component vector of float)
0:11 'f3' ( temp 3-component vector of float)
0:13 sine ( temp float)
0:13 Construct float ( in float)
0:13 'f1b' ( temp 1-component vector of float)
0:15 Branch: Return with expression
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:3 Function Definition: main( (temp void)
0:3 Function Definition: main( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:3 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:3 Function Call: @main( (temp 4-component vector of float)
0:3 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:3 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@ -44,40 +44,40 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: @main( (temp 4-component vector of float)
0:3 Function Definition: @main( ( temp 4-component vector of float)
0:3 Function Parameters:
0:? Sequence
0:7 move second child to first child (temp float)
0:7 'f1a' (temp float)
0:7 Construct float (temp float)
0:7 'f1b' (temp 1-component vector of float)
0:8 move second child to first child (temp 1-component vector of float)
0:8 'f1b' (temp 1-component vector of float)
0:8 Construct float (temp 1-component vector of float)
0:8 'f1a' (temp float)
0:11 step (temp 3-component vector of float)
0:7 move second child to first child ( temp float)
0:7 'f1a' ( temp float)
0:7 Construct float ( temp float)
0:7 'f1b' ( temp 1-component vector of float)
0:8 move second child to first child ( temp 1-component vector of float)
0:8 'f1b' ( temp 1-component vector of float)
0:8 Construct float ( temp 1-component vector of float)
0:8 'f1a' ( temp float)
0:11 step ( temp 3-component vector of float)
0:11 Constant:
0:11 0.000000
0:11 0.000000
0:11 0.000000
0:11 'f3' (temp 3-component vector of float)
0:13 sine (temp float)
0:13 Construct float (in float)
0:13 'f1b' (temp 1-component vector of float)
0:11 'f3' ( temp 3-component vector of float)
0:13 sine ( temp float)
0:13 Construct float ( in float)
0:13 'f1b' ( temp 1-component vector of float)
0:15 Branch: Return with expression
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:3 Function Definition: main( (temp void)
0:3 Function Definition: main( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:3 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:3 Function Call: @main( (temp 4-component vector of float)
0:3 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:3 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001