GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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332 changed files with 62136 additions and 62097 deletions
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@ -2,16 +2,16 @@ hlsl.precise.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:6 Function Definition: MyFunction(f1;vf3; (temp void)
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0:6 Function Definition: MyFunction(f1;vf3; ( temp void)
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0:6 Function Parameters:
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0:6 'myfloat' (noContraction in float)
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0:6 'myfloat3' (noContraction out 3-component vector of float)
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0:9 Function Definition: @main( (temp structure{noContraction temp 4-component vector of float color})
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0:6 'myfloat' ( noContraction in float)
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0:6 'myfloat3' ( noContraction out 3-component vector of float)
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0:9 Function Definition: @main( ( temp structure{ noContraction temp 4-component vector of float color})
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0:9 Function Parameters:
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0:? Sequence
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0:11 move second child to first child (noContraction temp 4-component vector of float)
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0:11 color: direct index for structure (noContraction temp 4-component vector of float)
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0:11 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
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0:11 move second child to first child ( noContraction temp 4-component vector of float)
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0:11 color: direct index for structure ( noContraction temp 4-component vector of float)
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0:11 'ps_output' ( temp structure{ noContraction temp 4-component vector of float color})
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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@ -20,20 +20,20 @@ gl_FragCoord origin is upper left
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0:11 1.000000
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0:11 1.000000
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0:12 Branch: Return with expression
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0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
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0:9 Function Definition: main( (temp void)
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0:12 'ps_output' ( temp structure{ noContraction temp 4-component vector of float color})
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0:9 Function Definition: main( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 Sequence
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0:9 move second child to first child (noContraction temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float)
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0:9 color: direct index for structure (noContraction temp 4-component vector of float)
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0:9 Function Call: @main( (temp structure{noContraction temp 4-component vector of float color})
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0:9 move second child to first child ( noContraction temp 4-component vector of float)
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0:? 'color' (layout( location=0) noContraction out 4-component vector of float)
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0:9 color: direct index for structure ( noContraction temp 4-component vector of float)
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0:9 Function Call: @main( ( temp structure{ noContraction temp 4-component vector of float color})
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0:9 Constant:
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0:9 0 (const int)
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0:? Linker Objects
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0:? 'precisefloat' (noContraction global float)
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0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float)
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0:? 'precisefloat' ( noContraction global float)
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0:? 'color' (layout( location=0) noContraction out 4-component vector of float)
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Linked fragment stage:
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@ -42,16 +42,16 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:6 Function Definition: MyFunction(f1;vf3; (temp void)
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0:6 Function Definition: MyFunction(f1;vf3; ( temp void)
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0:6 Function Parameters:
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0:6 'myfloat' (noContraction in float)
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0:6 'myfloat3' (noContraction out 3-component vector of float)
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0:9 Function Definition: @main( (temp structure{noContraction temp 4-component vector of float color})
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0:6 'myfloat' ( noContraction in float)
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0:6 'myfloat3' ( noContraction out 3-component vector of float)
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0:9 Function Definition: @main( ( temp structure{ noContraction temp 4-component vector of float color})
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0:9 Function Parameters:
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0:? Sequence
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0:11 move second child to first child (noContraction temp 4-component vector of float)
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0:11 color: direct index for structure (noContraction temp 4-component vector of float)
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0:11 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
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0:11 move second child to first child ( noContraction temp 4-component vector of float)
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0:11 color: direct index for structure ( noContraction temp 4-component vector of float)
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0:11 'ps_output' ( temp structure{ noContraction temp 4-component vector of float color})
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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@ -60,20 +60,20 @@ gl_FragCoord origin is upper left
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0:11 1.000000
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0:11 1.000000
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0:12 Branch: Return with expression
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0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
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0:9 Function Definition: main( (temp void)
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0:12 'ps_output' ( temp structure{ noContraction temp 4-component vector of float color})
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0:9 Function Definition: main( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 Sequence
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0:9 move second child to first child (noContraction temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float)
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0:9 color: direct index for structure (noContraction temp 4-component vector of float)
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0:9 Function Call: @main( (temp structure{noContraction temp 4-component vector of float color})
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0:9 move second child to first child ( noContraction temp 4-component vector of float)
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0:? 'color' (layout( location=0) noContraction out 4-component vector of float)
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0:9 color: direct index for structure ( noContraction temp 4-component vector of float)
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0:9 Function Call: @main( ( temp structure{ noContraction temp 4-component vector of float color})
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0:9 Constant:
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0:9 0 (const int)
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0:? Linker Objects
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0:? 'precisefloat' (noContraction global float)
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0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float)
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0:? 'precisefloat' ( noContraction global float)
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0:? 'color' (layout( location=0) noContraction out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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