GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -2,59 +2,59 @@ hlsl.pp.line.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:4 Function Parameters:
0:? Sequence
0:124 Sequence
0:124 move second child to first child (temp int)
0:124 'thisLineIs' (temp int)
0:124 move second child to first child ( temp int)
0:124 'thisLineIs' ( temp int)
0:124 Constant:
0:124 124 (const int)
0:126 move second child to first child (temp 4-component vector of float)
0:126 Color: direct index for structure (temp 4-component vector of float)
0:126 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:126 move second child to first child ( temp 4-component vector of float)
0:126 Color: direct index for structure ( temp 4-component vector of float)
0:126 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:126 Constant:
0:126 0 (const int)
0:? Construct vec4 (temp 4-component vector of float)
0:126 Convert int to float (temp float)
0:126 'thisLineIs' (temp int)
0:? Construct vec4 ( temp 4-component vector of float)
0:126 Convert int to float ( temp float)
0:126 'thisLineIs' ( temp int)
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 1.000000
0:127 move second child to first child (temp float)
0:127 Depth: direct index for structure (temp float)
0:127 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:127 move second child to first child ( temp float)
0:127 Depth: direct index for structure ( temp float)
0:127 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:127 Constant:
0:127 1 (const int)
0:127 Constant:
0:127 1.000000
0:129 Branch: Return with expression
0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 Function Definition: main( (temp void)
0:129 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:4 Function Definition: main( ( temp void)
0:4 Function Parameters:
0:? Sequence
0:4 Sequence
0:4 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:4 Color: direct index for structure (temp 4-component vector of float)
0:4 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:4 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:4 Color: direct index for structure ( temp 4-component vector of float)
0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:4 Constant:
0:4 0 (const int)
0:4 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:4 Depth: direct index for structure (temp float)
0:4 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:4 Depth: direct index for structure ( temp float)
0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:4 Constant:
0:4 1 (const int)
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@ -63,59 +63,59 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:4 Function Parameters:
0:? Sequence
0:124 Sequence
0:124 move second child to first child (temp int)
0:124 'thisLineIs' (temp int)
0:124 move second child to first child ( temp int)
0:124 'thisLineIs' ( temp int)
0:124 Constant:
0:124 124 (const int)
0:126 move second child to first child (temp 4-component vector of float)
0:126 Color: direct index for structure (temp 4-component vector of float)
0:126 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:126 move second child to first child ( temp 4-component vector of float)
0:126 Color: direct index for structure ( temp 4-component vector of float)
0:126 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:126 Constant:
0:126 0 (const int)
0:? Construct vec4 (temp 4-component vector of float)
0:126 Convert int to float (temp float)
0:126 'thisLineIs' (temp int)
0:? Construct vec4 ( temp 4-component vector of float)
0:126 Convert int to float ( temp float)
0:126 'thisLineIs' ( temp int)
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 0.000000
0:126 Constant:
0:126 1.000000
0:127 move second child to first child (temp float)
0:127 Depth: direct index for structure (temp float)
0:127 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:127 move second child to first child ( temp float)
0:127 Depth: direct index for structure ( temp float)
0:127 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:127 Constant:
0:127 1 (const int)
0:127 Constant:
0:127 1.000000
0:129 Branch: Return with expression
0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 Function Definition: main( (temp void)
0:129 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:4 Function Definition: main( ( temp void)
0:4 Function Parameters:
0:? Sequence
0:4 Sequence
0:4 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:4 Color: direct index for structure (temp 4-component vector of float)
0:4 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:4 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:4 Color: direct index for structure ( temp 4-component vector of float)
0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:4 Constant:
0:4 0 (const int)
0:4 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:4 Depth: direct index for structure (temp float)
0:4 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:4 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:4 Depth: direct index for structure ( temp float)
0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:4 Constant:
0:4 1 (const int)
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001