GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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332 changed files with 62136 additions and 62097 deletions
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@ -2,59 +2,59 @@ hlsl.pp.line.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:4 Function Parameters:
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0:? Sequence
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0:124 Sequence
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0:124 move second child to first child (temp int)
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0:124 'thisLineIs' (temp int)
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0:124 move second child to first child ( temp int)
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0:124 'thisLineIs' ( temp int)
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0:124 Constant:
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0:124 124 (const int)
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0:126 move second child to first child (temp 4-component vector of float)
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0:126 Color: direct index for structure (temp 4-component vector of float)
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0:126 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:126 move second child to first child ( temp 4-component vector of float)
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0:126 Color: direct index for structure ( temp 4-component vector of float)
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0:126 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:126 Constant:
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0:126 0 (const int)
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0:? Construct vec4 (temp 4-component vector of float)
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0:126 Convert int to float (temp float)
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0:126 'thisLineIs' (temp int)
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0:? Construct vec4 ( temp 4-component vector of float)
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0:126 Convert int to float ( temp float)
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0:126 'thisLineIs' ( temp int)
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0:126 Constant:
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0:126 0.000000
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0:126 Constant:
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0:126 0.000000
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0:126 Constant:
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0:126 1.000000
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0:127 move second child to first child (temp float)
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0:127 Depth: direct index for structure (temp float)
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0:127 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:127 move second child to first child ( temp float)
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0:127 Depth: direct index for structure ( temp float)
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0:127 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:127 Constant:
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0:127 1 (const int)
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0:127 Constant:
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0:127 1.000000
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0:129 Branch: Return with expression
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0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:4 Function Definition: main( (temp void)
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0:129 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:4 Function Definition: main( ( temp void)
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0:4 Function Parameters:
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0:? Sequence
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0:4 Sequence
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0:4 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:4 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:4 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:4 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:4 Color: direct index for structure (temp 4-component vector of float)
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0:4 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:4 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:4 Color: direct index for structure ( temp 4-component vector of float)
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0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:4 Constant:
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0:4 0 (const int)
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0:4 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:4 Depth: direct index for structure (temp float)
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0:4 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:4 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:4 Depth: direct index for structure ( temp float)
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0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:4 Constant:
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0:4 1 (const int)
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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Linked fragment stage:
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@ -63,59 +63,59 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:4 Function Parameters:
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0:? Sequence
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0:124 Sequence
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0:124 move second child to first child (temp int)
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0:124 'thisLineIs' (temp int)
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0:124 move second child to first child ( temp int)
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0:124 'thisLineIs' ( temp int)
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0:124 Constant:
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0:124 124 (const int)
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0:126 move second child to first child (temp 4-component vector of float)
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0:126 Color: direct index for structure (temp 4-component vector of float)
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0:126 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:126 move second child to first child ( temp 4-component vector of float)
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0:126 Color: direct index for structure ( temp 4-component vector of float)
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0:126 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:126 Constant:
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0:126 0 (const int)
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0:? Construct vec4 (temp 4-component vector of float)
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0:126 Convert int to float (temp float)
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0:126 'thisLineIs' (temp int)
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0:? Construct vec4 ( temp 4-component vector of float)
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0:126 Convert int to float ( temp float)
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0:126 'thisLineIs' ( temp int)
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0:126 Constant:
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0:126 0.000000
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0:126 Constant:
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0:126 0.000000
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0:126 Constant:
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0:126 1.000000
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0:127 move second child to first child (temp float)
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0:127 Depth: direct index for structure (temp float)
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0:127 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:127 move second child to first child ( temp float)
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0:127 Depth: direct index for structure ( temp float)
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0:127 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:127 Constant:
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0:127 1 (const int)
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0:127 Constant:
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0:127 1.000000
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0:129 Branch: Return with expression
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0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:4 Function Definition: main( (temp void)
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0:129 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:4 Function Definition: main( ( temp void)
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0:4 Function Parameters:
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0:? Sequence
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0:4 Sequence
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0:4 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:4 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:4 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:4 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:4 Color: direct index for structure (temp 4-component vector of float)
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0:4 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:4 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:4 Color: direct index for structure ( temp 4-component vector of float)
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0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:4 Constant:
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0:4 0 (const int)
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0:4 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:4 Depth: direct index for structure (temp float)
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0:4 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:4 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:4 Depth: direct index for structure ( temp float)
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0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:4 Constant:
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0:4 1 (const int)
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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