GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
parent
c08fb8ab9c
commit
71c100d7c0
332 changed files with 62136 additions and 62097 deletions
|
|
@ -2,36 +2,36 @@ hlsl.params.default.frag
|
|||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:9 Function Definition: fn1(vi4;b1;b1; (temp 4-component vector of int)
|
||||
0:9 Function Definition: fn1(vi4;b1;b1; ( temp 4-component vector of int)
|
||||
0:9 Function Parameters:
|
||||
0:9 'p0' (in 4-component vector of int)
|
||||
0:9 'b1' (in bool)
|
||||
0:9 'b2' (in bool)
|
||||
0:9 'p0' ( in 4-component vector of int)
|
||||
0:9 'b1' ( in bool)
|
||||
0:9 'b2' ( in bool)
|
||||
0:? Sequence
|
||||
0:10 Branch: Return with expression
|
||||
0:10 'p0' (in 4-component vector of int)
|
||||
0:17 Function Definition: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int)
|
||||
0:10 'p0' ( in 4-component vector of int)
|
||||
0:17 Function Definition: fn1(vi4;vi4;i1[2];i1; ( temp 4-component vector of int)
|
||||
0:17 Function Parameters:
|
||||
0:17 'p0' (in 4-component vector of int)
|
||||
0:17 'p1' (in 4-component vector of int)
|
||||
0:17 'p2' (in 2-element array of int)
|
||||
0:17 'p3' (in int)
|
||||
0:17 'p0' ( in 4-component vector of int)
|
||||
0:17 'p1' ( in 4-component vector of int)
|
||||
0:17 'p2' ( in 2-element array of int)
|
||||
0:17 'p3' ( in int)
|
||||
0:? Sequence
|
||||
0:18 Branch: Return with expression
|
||||
0:18 add (temp 4-component vector of int)
|
||||
0:18 add (temp 4-component vector of int)
|
||||
0:18 add (temp 4-component vector of int)
|
||||
0:18 'p0' (in 4-component vector of int)
|
||||
0:18 'p1' (in 4-component vector of int)
|
||||
0:18 direct index (temp int)
|
||||
0:18 'p2' (in 2-element array of int)
|
||||
0:18 add ( temp 4-component vector of int)
|
||||
0:18 add ( temp 4-component vector of int)
|
||||
0:18 add ( temp 4-component vector of int)
|
||||
0:18 'p0' ( in 4-component vector of int)
|
||||
0:18 'p1' ( in 4-component vector of int)
|
||||
0:18 direct index ( temp int)
|
||||
0:18 'p2' ( in 2-element array of int)
|
||||
0:18 Constant:
|
||||
0:18 0 (const int)
|
||||
0:18 'p3' (in int)
|
||||
0:23 Function Definition: fn2(vi4;i1; (temp 4-component vector of int)
|
||||
0:18 'p3' ( in int)
|
||||
0:23 Function Definition: fn2(vi4;i1; ( temp 4-component vector of int)
|
||||
0:23 Function Parameters:
|
||||
0:23 'p0' (in 4-component vector of int)
|
||||
0:23 'x' (in int)
|
||||
0:23 'p0' ( in 4-component vector of int)
|
||||
0:23 'x' ( in int)
|
||||
0:? Sequence
|
||||
0:24 Branch: Return with expression
|
||||
0:? Constant:
|
||||
|
|
@ -39,46 +39,46 @@ gl_FragCoord origin is upper left
|
|||
0:? 11 (const int)
|
||||
0:? 12 (const int)
|
||||
0:? 13 (const int)
|
||||
0:28 Function Definition: fn2(vi4;f1; (temp 4-component vector of int)
|
||||
0:28 Function Definition: fn2(vi4;f1; ( temp 4-component vector of int)
|
||||
0:28 Function Parameters:
|
||||
0:28 'p0' (in 4-component vector of int)
|
||||
0:28 'x' (in float)
|
||||
0:28 'p0' ( in 4-component vector of int)
|
||||
0:28 'x' ( in float)
|
||||
0:? Sequence
|
||||
0:29 Branch: Return with expression
|
||||
0:29 add (temp 4-component vector of int)
|
||||
0:29 'p0' (in 4-component vector of int)
|
||||
0:29 add ( temp 4-component vector of int)
|
||||
0:29 'p0' ( in 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 20 (const int)
|
||||
0:? 21 (const int)
|
||||
0:? 22 (const int)
|
||||
0:? 23 (const int)
|
||||
0:32 Function Definition: fn3(i1; (temp void)
|
||||
0:32 Function Definition: fn3(i1; ( temp void)
|
||||
0:32 Function Parameters:
|
||||
0:32 'p0' (in int)
|
||||
0:36 Function Definition: @main( (temp 4-component vector of int)
|
||||
0:32 'p0' ( in int)
|
||||
0:36 Function Definition: @main( ( temp 4-component vector of int)
|
||||
0:36 Function Parameters:
|
||||
0:? Sequence
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child (temp 2-element array of int)
|
||||
0:37 'myarray' (temp 2-element array of int)
|
||||
0:37 move second child to first child ( temp 2-element array of int)
|
||||
0:37 'myarray' ( temp 2-element array of int)
|
||||
0:37 Constant:
|
||||
0:37 30 (const int)
|
||||
0:37 31 (const int)
|
||||
0:39 Function Call: fn3(i1; (temp void)
|
||||
0:39 Function Call: fn3(i1; ( temp void)
|
||||
0:32 Constant:
|
||||
0:32 3 (const int)
|
||||
0:40 Function Call: fn3(i1; (temp void)
|
||||
0:40 Function Call: fn3(i1; ( temp void)
|
||||
0:40 Constant:
|
||||
0:40 5 (const int)
|
||||
0:50 Branch: Return with expression
|
||||
0:49 add (temp 4-component vector of int)
|
||||
0:47 add (temp 4-component vector of int)
|
||||
0:46 add (temp 4-component vector of int)
|
||||
0:45 add (temp 4-component vector of int)
|
||||
0:44 add (temp 4-component vector of int)
|
||||
0:43 add (temp 4-component vector of int)
|
||||
0:42 add (temp 4-component vector of int)
|
||||
0:42 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int)
|
||||
0:49 add ( temp 4-component vector of int)
|
||||
0:47 add ( temp 4-component vector of int)
|
||||
0:46 add ( temp 4-component vector of int)
|
||||
0:45 add ( temp 4-component vector of int)
|
||||
0:44 add ( temp 4-component vector of int)
|
||||
0:43 add ( temp 4-component vector of int)
|
||||
0:42 add ( temp 4-component vector of int)
|
||||
0:42 Function Call: fn1(vi4;vi4;i1[2];i1; ( temp 4-component vector of int)
|
||||
0:42 Constant:
|
||||
0:42 100 (const int)
|
||||
0:42 100 (const int)
|
||||
|
|
@ -94,14 +94,14 @@ gl_FragCoord origin is upper left
|
|||
0:15 2 (const int)
|
||||
0:16 Constant:
|
||||
0:16 42 (const int)
|
||||
0:43 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int)
|
||||
0:43 Function Call: fn1(vi4;vi4;i1[2];i1; ( temp 4-component vector of int)
|
||||
0:43 Constant:
|
||||
0:43 101 (const int)
|
||||
0:43 101 (const int)
|
||||
0:43 101 (const int)
|
||||
0:43 101 (const int)
|
||||
0:43 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int)
|
||||
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4})
|
||||
0:43 ui4: direct index for structure (layout( offset=0) uniform 4-component vector of int)
|
||||
0:43 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of int ui4})
|
||||
0:43 Constant:
|
||||
0:43 0 (const uint)
|
||||
0:15 Constant:
|
||||
|
|
@ -109,33 +109,33 @@ gl_FragCoord origin is upper left
|
|||
0:15 2 (const int)
|
||||
0:16 Constant:
|
||||
0:16 42 (const int)
|
||||
0:44 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int)
|
||||
0:44 Function Call: fn1(vi4;vi4;i1[2];i1; ( temp 4-component vector of int)
|
||||
0:44 Constant:
|
||||
0:44 102 (const int)
|
||||
0:44 102 (const int)
|
||||
0:44 102 (const int)
|
||||
0:44 102 (const int)
|
||||
0:44 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int)
|
||||
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4})
|
||||
0:44 ui4: direct index for structure (layout( offset=0) uniform 4-component vector of int)
|
||||
0:44 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of int ui4})
|
||||
0:44 Constant:
|
||||
0:44 0 (const uint)
|
||||
0:44 'myarray' (temp 2-element array of int)
|
||||
0:44 'myarray' ( temp 2-element array of int)
|
||||
0:16 Constant:
|
||||
0:16 42 (const int)
|
||||
0:45 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int)
|
||||
0:45 Function Call: fn1(vi4;vi4;i1[2];i1; ( temp 4-component vector of int)
|
||||
0:45 Constant:
|
||||
0:45 103 (const int)
|
||||
0:45 103 (const int)
|
||||
0:45 103 (const int)
|
||||
0:45 103 (const int)
|
||||
0:45 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int)
|
||||
0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4})
|
||||
0:45 ui4: direct index for structure (layout( offset=0) uniform 4-component vector of int)
|
||||
0:45 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of int ui4})
|
||||
0:45 Constant:
|
||||
0:45 0 (const uint)
|
||||
0:45 'myarray' (temp 2-element array of int)
|
||||
0:45 'myarray' ( temp 2-element array of int)
|
||||
0:45 Constant:
|
||||
0:45 99 (const int)
|
||||
0:46 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int)
|
||||
0:46 Function Call: fn1(vi4;b1;b1; ( temp 4-component vector of int)
|
||||
0:46 Constant:
|
||||
0:46 104 (const int)
|
||||
0:46 104 (const int)
|
||||
|
|
@ -145,7 +145,7 @@ gl_FragCoord origin is upper left
|
|||
0:46 false (const bool)
|
||||
0:9 Constant:
|
||||
0:9 false (const bool)
|
||||
0:47 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int)
|
||||
0:47 Function Call: fn1(vi4;b1;b1; ( temp 4-component vector of int)
|
||||
0:47 Constant:
|
||||
0:47 105 (const int)
|
||||
0:47 105 (const int)
|
||||
|
|
@ -155,7 +155,7 @@ gl_FragCoord origin is upper left
|
|||
0:47 false (const bool)
|
||||
0:47 Constant:
|
||||
0:47 true (const bool)
|
||||
0:49 Function Call: fn2(vi4;f1; (temp 4-component vector of int)
|
||||
0:49 Function Call: fn2(vi4;f1; ( temp 4-component vector of int)
|
||||
0:49 Constant:
|
||||
0:49 110 (const int)
|
||||
0:49 110 (const int)
|
||||
|
|
@ -163,7 +163,7 @@ gl_FragCoord origin is upper left
|
|||
0:49 110 (const int)
|
||||
0:49 Constant:
|
||||
0:49 11.110000
|
||||
0:50 Function Call: fn2(vi4;i1; (temp 4-component vector of int)
|
||||
0:50 Function Call: fn2(vi4;i1; ( temp 4-component vector of int)
|
||||
0:50 Constant:
|
||||
0:50 111 (const int)
|
||||
0:50 111 (const int)
|
||||
|
|
@ -171,19 +171,19 @@ gl_FragCoord origin is upper left
|
|||
0:50 111 (const int)
|
||||
0:50 Constant:
|
||||
0:50 12 (const int)
|
||||
0:36 Function Definition: main( (temp void)
|
||||
0:36 Function Definition: main( ( temp void)
|
||||
0:36 Function Parameters:
|
||||
0:? Sequence
|
||||
0:36 move second child to first child (temp 4-component vector of int)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int)
|
||||
0:36 Function Call: @main( (temp 4-component vector of int)
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int)
|
||||
0:36 Function Call: @main( ( temp 4-component vector of int)
|
||||
0:? Linker Objects
|
||||
0:? 'cia' (const int)
|
||||
0:? 'cia' ( const int)
|
||||
0:? -4 (const int)
|
||||
0:? 'cib' (const int)
|
||||
0:? 'cib' ( const int)
|
||||
0:? -42 (const int)
|
||||
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4})
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of int ui4})
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
|
@ -192,36 +192,36 @@ Linked fragment stage:
|
|||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:9 Function Definition: fn1(vi4;b1;b1; (temp 4-component vector of int)
|
||||
0:9 Function Definition: fn1(vi4;b1;b1; ( temp 4-component vector of int)
|
||||
0:9 Function Parameters:
|
||||
0:9 'p0' (in 4-component vector of int)
|
||||
0:9 'b1' (in bool)
|
||||
0:9 'b2' (in bool)
|
||||
0:9 'p0' ( in 4-component vector of int)
|
||||
0:9 'b1' ( in bool)
|
||||
0:9 'b2' ( in bool)
|
||||
0:? Sequence
|
||||
0:10 Branch: Return with expression
|
||||
0:10 'p0' (in 4-component vector of int)
|
||||
0:17 Function Definition: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int)
|
||||
0:10 'p0' ( in 4-component vector of int)
|
||||
0:17 Function Definition: fn1(vi4;vi4;i1[2];i1; ( temp 4-component vector of int)
|
||||
0:17 Function Parameters:
|
||||
0:17 'p0' (in 4-component vector of int)
|
||||
0:17 'p1' (in 4-component vector of int)
|
||||
0:17 'p2' (in 2-element array of int)
|
||||
0:17 'p3' (in int)
|
||||
0:17 'p0' ( in 4-component vector of int)
|
||||
0:17 'p1' ( in 4-component vector of int)
|
||||
0:17 'p2' ( in 2-element array of int)
|
||||
0:17 'p3' ( in int)
|
||||
0:? Sequence
|
||||
0:18 Branch: Return with expression
|
||||
0:18 add (temp 4-component vector of int)
|
||||
0:18 add (temp 4-component vector of int)
|
||||
0:18 add (temp 4-component vector of int)
|
||||
0:18 'p0' (in 4-component vector of int)
|
||||
0:18 'p1' (in 4-component vector of int)
|
||||
0:18 direct index (temp int)
|
||||
0:18 'p2' (in 2-element array of int)
|
||||
0:18 add ( temp 4-component vector of int)
|
||||
0:18 add ( temp 4-component vector of int)
|
||||
0:18 add ( temp 4-component vector of int)
|
||||
0:18 'p0' ( in 4-component vector of int)
|
||||
0:18 'p1' ( in 4-component vector of int)
|
||||
0:18 direct index ( temp int)
|
||||
0:18 'p2' ( in 2-element array of int)
|
||||
0:18 Constant:
|
||||
0:18 0 (const int)
|
||||
0:18 'p3' (in int)
|
||||
0:23 Function Definition: fn2(vi4;i1; (temp 4-component vector of int)
|
||||
0:18 'p3' ( in int)
|
||||
0:23 Function Definition: fn2(vi4;i1; ( temp 4-component vector of int)
|
||||
0:23 Function Parameters:
|
||||
0:23 'p0' (in 4-component vector of int)
|
||||
0:23 'x' (in int)
|
||||
0:23 'p0' ( in 4-component vector of int)
|
||||
0:23 'x' ( in int)
|
||||
0:? Sequence
|
||||
0:24 Branch: Return with expression
|
||||
0:? Constant:
|
||||
|
|
@ -229,46 +229,46 @@ gl_FragCoord origin is upper left
|
|||
0:? 11 (const int)
|
||||
0:? 12 (const int)
|
||||
0:? 13 (const int)
|
||||
0:28 Function Definition: fn2(vi4;f1; (temp 4-component vector of int)
|
||||
0:28 Function Definition: fn2(vi4;f1; ( temp 4-component vector of int)
|
||||
0:28 Function Parameters:
|
||||
0:28 'p0' (in 4-component vector of int)
|
||||
0:28 'x' (in float)
|
||||
0:28 'p0' ( in 4-component vector of int)
|
||||
0:28 'x' ( in float)
|
||||
0:? Sequence
|
||||
0:29 Branch: Return with expression
|
||||
0:29 add (temp 4-component vector of int)
|
||||
0:29 'p0' (in 4-component vector of int)
|
||||
0:29 add ( temp 4-component vector of int)
|
||||
0:29 'p0' ( in 4-component vector of int)
|
||||
0:? Constant:
|
||||
0:? 20 (const int)
|
||||
0:? 21 (const int)
|
||||
0:? 22 (const int)
|
||||
0:? 23 (const int)
|
||||
0:32 Function Definition: fn3(i1; (temp void)
|
||||
0:32 Function Definition: fn3(i1; ( temp void)
|
||||
0:32 Function Parameters:
|
||||
0:32 'p0' (in int)
|
||||
0:36 Function Definition: @main( (temp 4-component vector of int)
|
||||
0:32 'p0' ( in int)
|
||||
0:36 Function Definition: @main( ( temp 4-component vector of int)
|
||||
0:36 Function Parameters:
|
||||
0:? Sequence
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child (temp 2-element array of int)
|
||||
0:37 'myarray' (temp 2-element array of int)
|
||||
0:37 move second child to first child ( temp 2-element array of int)
|
||||
0:37 'myarray' ( temp 2-element array of int)
|
||||
0:37 Constant:
|
||||
0:37 30 (const int)
|
||||
0:37 31 (const int)
|
||||
0:39 Function Call: fn3(i1; (temp void)
|
||||
0:39 Function Call: fn3(i1; ( temp void)
|
||||
0:32 Constant:
|
||||
0:32 3 (const int)
|
||||
0:40 Function Call: fn3(i1; (temp void)
|
||||
0:40 Function Call: fn3(i1; ( temp void)
|
||||
0:40 Constant:
|
||||
0:40 5 (const int)
|
||||
0:50 Branch: Return with expression
|
||||
0:49 add (temp 4-component vector of int)
|
||||
0:47 add (temp 4-component vector of int)
|
||||
0:46 add (temp 4-component vector of int)
|
||||
0:45 add (temp 4-component vector of int)
|
||||
0:44 add (temp 4-component vector of int)
|
||||
0:43 add (temp 4-component vector of int)
|
||||
0:42 add (temp 4-component vector of int)
|
||||
0:42 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int)
|
||||
0:49 add ( temp 4-component vector of int)
|
||||
0:47 add ( temp 4-component vector of int)
|
||||
0:46 add ( temp 4-component vector of int)
|
||||
0:45 add ( temp 4-component vector of int)
|
||||
0:44 add ( temp 4-component vector of int)
|
||||
0:43 add ( temp 4-component vector of int)
|
||||
0:42 add ( temp 4-component vector of int)
|
||||
0:42 Function Call: fn1(vi4;vi4;i1[2];i1; ( temp 4-component vector of int)
|
||||
0:42 Constant:
|
||||
0:42 100 (const int)
|
||||
0:42 100 (const int)
|
||||
|
|
@ -284,14 +284,14 @@ gl_FragCoord origin is upper left
|
|||
0:15 2 (const int)
|
||||
0:16 Constant:
|
||||
0:16 42 (const int)
|
||||
0:43 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int)
|
||||
0:43 Function Call: fn1(vi4;vi4;i1[2];i1; ( temp 4-component vector of int)
|
||||
0:43 Constant:
|
||||
0:43 101 (const int)
|
||||
0:43 101 (const int)
|
||||
0:43 101 (const int)
|
||||
0:43 101 (const int)
|
||||
0:43 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int)
|
||||
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4})
|
||||
0:43 ui4: direct index for structure (layout( offset=0) uniform 4-component vector of int)
|
||||
0:43 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of int ui4})
|
||||
0:43 Constant:
|
||||
0:43 0 (const uint)
|
||||
0:15 Constant:
|
||||
|
|
@ -299,33 +299,33 @@ gl_FragCoord origin is upper left
|
|||
0:15 2 (const int)
|
||||
0:16 Constant:
|
||||
0:16 42 (const int)
|
||||
0:44 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int)
|
||||
0:44 Function Call: fn1(vi4;vi4;i1[2];i1; ( temp 4-component vector of int)
|
||||
0:44 Constant:
|
||||
0:44 102 (const int)
|
||||
0:44 102 (const int)
|
||||
0:44 102 (const int)
|
||||
0:44 102 (const int)
|
||||
0:44 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int)
|
||||
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4})
|
||||
0:44 ui4: direct index for structure (layout( offset=0) uniform 4-component vector of int)
|
||||
0:44 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of int ui4})
|
||||
0:44 Constant:
|
||||
0:44 0 (const uint)
|
||||
0:44 'myarray' (temp 2-element array of int)
|
||||
0:44 'myarray' ( temp 2-element array of int)
|
||||
0:16 Constant:
|
||||
0:16 42 (const int)
|
||||
0:45 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int)
|
||||
0:45 Function Call: fn1(vi4;vi4;i1[2];i1; ( temp 4-component vector of int)
|
||||
0:45 Constant:
|
||||
0:45 103 (const int)
|
||||
0:45 103 (const int)
|
||||
0:45 103 (const int)
|
||||
0:45 103 (const int)
|
||||
0:45 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int)
|
||||
0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4})
|
||||
0:45 ui4: direct index for structure (layout( offset=0) uniform 4-component vector of int)
|
||||
0:45 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of int ui4})
|
||||
0:45 Constant:
|
||||
0:45 0 (const uint)
|
||||
0:45 'myarray' (temp 2-element array of int)
|
||||
0:45 'myarray' ( temp 2-element array of int)
|
||||
0:45 Constant:
|
||||
0:45 99 (const int)
|
||||
0:46 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int)
|
||||
0:46 Function Call: fn1(vi4;b1;b1; ( temp 4-component vector of int)
|
||||
0:46 Constant:
|
||||
0:46 104 (const int)
|
||||
0:46 104 (const int)
|
||||
|
|
@ -335,7 +335,7 @@ gl_FragCoord origin is upper left
|
|||
0:46 false (const bool)
|
||||
0:9 Constant:
|
||||
0:9 false (const bool)
|
||||
0:47 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int)
|
||||
0:47 Function Call: fn1(vi4;b1;b1; ( temp 4-component vector of int)
|
||||
0:47 Constant:
|
||||
0:47 105 (const int)
|
||||
0:47 105 (const int)
|
||||
|
|
@ -345,7 +345,7 @@ gl_FragCoord origin is upper left
|
|||
0:47 false (const bool)
|
||||
0:47 Constant:
|
||||
0:47 true (const bool)
|
||||
0:49 Function Call: fn2(vi4;f1; (temp 4-component vector of int)
|
||||
0:49 Function Call: fn2(vi4;f1; ( temp 4-component vector of int)
|
||||
0:49 Constant:
|
||||
0:49 110 (const int)
|
||||
0:49 110 (const int)
|
||||
|
|
@ -353,7 +353,7 @@ gl_FragCoord origin is upper left
|
|||
0:49 110 (const int)
|
||||
0:49 Constant:
|
||||
0:49 11.110000
|
||||
0:50 Function Call: fn2(vi4;i1; (temp 4-component vector of int)
|
||||
0:50 Function Call: fn2(vi4;i1; ( temp 4-component vector of int)
|
||||
0:50 Constant:
|
||||
0:50 111 (const int)
|
||||
0:50 111 (const int)
|
||||
|
|
@ -361,19 +361,19 @@ gl_FragCoord origin is upper left
|
|||
0:50 111 (const int)
|
||||
0:50 Constant:
|
||||
0:50 12 (const int)
|
||||
0:36 Function Definition: main( (temp void)
|
||||
0:36 Function Definition: main( ( temp void)
|
||||
0:36 Function Parameters:
|
||||
0:? Sequence
|
||||
0:36 move second child to first child (temp 4-component vector of int)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int)
|
||||
0:36 Function Call: @main( (temp 4-component vector of int)
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int)
|
||||
0:36 Function Call: @main( ( temp 4-component vector of int)
|
||||
0:? Linker Objects
|
||||
0:? 'cia' (const int)
|
||||
0:? 'cia' ( const int)
|
||||
0:? -4 (const int)
|
||||
0:? 'cib' (const int)
|
||||
0:? 'cib' ( const int)
|
||||
0:? -42 (const int)
|
||||
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4})
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of int ui4})
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue