GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -1,36 +1,36 @@
hlsl.multiEntry.vert
Shader version: 450
0:? Sequence
0:4 Function Definition: FakeEntrypoint(u1; (temp 4-component vector of float)
0:4 Function Definition: FakeEntrypoint(u1; ( temp 4-component vector of float)
0:4 Function Parameters:
0:4 'Index' (in uint)
0:4 'Index' ( in uint)
0:? Sequence
0:5 Branch: Return with expression
0:5 textureFetch (temp 4-component vector of float)
0:5 'Position' (layout(rgba32f ) uniform samplerBuffer)
0:5 Convert uint to int (temp int)
0:5 'Index' (in uint)
0:9 Function Definition: @RealEntrypoint(u1; (temp 4-component vector of float)
0:5 textureFetch ( temp 4-component vector of float)
0:5 'Position' (layout( rgba32f) uniform samplerBuffer)
0:5 Convert uint to int ( temp int)
0:5 'Index' ( in uint)
0:9 Function Definition: @RealEntrypoint(u1; ( temp 4-component vector of float)
0:9 Function Parameters:
0:9 'Index' (in uint)
0:9 'Index' ( in uint)
0:? Sequence
0:10 Branch: Return with expression
0:10 Function Call: FakeEntrypoint(u1; (temp 4-component vector of float)
0:10 'Index' (in uint)
0:9 Function Definition: RealEntrypoint( (temp void)
0:10 Function Call: FakeEntrypoint(u1; ( temp 4-component vector of float)
0:10 'Index' ( in uint)
0:9 Function Definition: RealEntrypoint( ( temp void)
0:9 Function Parameters:
0:? Sequence
0:9 move second child to first child (temp uint)
0:? 'Index' (temp uint)
0:? 'Index' (in uint VertexIndex)
0:9 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float Position)
0:9 Function Call: @RealEntrypoint(u1; (temp 4-component vector of float)
0:? 'Index' (temp uint)
0:9 move second child to first child ( temp uint)
0:? 'Index' ( temp uint)
0:? 'Index' ( in uint VertexIndex)
0:9 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:9 Function Call: @RealEntrypoint(u1; ( temp 4-component vector of float)
0:? 'Index' ( temp uint)
0:? Linker Objects
0:? 'Position' (layout(rgba32f ) uniform samplerBuffer)
0:? '@entryPointOutput' (out 4-component vector of float Position)
0:? 'Index' (in uint VertexIndex)
0:? 'Position' (layout( rgba32f) uniform samplerBuffer)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:? 'Index' ( in uint VertexIndex)
Linked vertex stage:
@ -38,36 +38,36 @@ Linked vertex stage:
Shader version: 450
0:? Sequence
0:4 Function Definition: FakeEntrypoint(u1; (temp 4-component vector of float)
0:4 Function Definition: FakeEntrypoint(u1; ( temp 4-component vector of float)
0:4 Function Parameters:
0:4 'Index' (in uint)
0:4 'Index' ( in uint)
0:? Sequence
0:5 Branch: Return with expression
0:5 textureFetch (temp 4-component vector of float)
0:5 'Position' (layout(rgba32f ) uniform samplerBuffer)
0:5 Convert uint to int (temp int)
0:5 'Index' (in uint)
0:9 Function Definition: @RealEntrypoint(u1; (temp 4-component vector of float)
0:5 textureFetch ( temp 4-component vector of float)
0:5 'Position' (layout( rgba32f) uniform samplerBuffer)
0:5 Convert uint to int ( temp int)
0:5 'Index' ( in uint)
0:9 Function Definition: @RealEntrypoint(u1; ( temp 4-component vector of float)
0:9 Function Parameters:
0:9 'Index' (in uint)
0:9 'Index' ( in uint)
0:? Sequence
0:10 Branch: Return with expression
0:10 Function Call: FakeEntrypoint(u1; (temp 4-component vector of float)
0:10 'Index' (in uint)
0:9 Function Definition: RealEntrypoint( (temp void)
0:10 Function Call: FakeEntrypoint(u1; ( temp 4-component vector of float)
0:10 'Index' ( in uint)
0:9 Function Definition: RealEntrypoint( ( temp void)
0:9 Function Parameters:
0:? Sequence
0:9 move second child to first child (temp uint)
0:? 'Index' (temp uint)
0:? 'Index' (in uint VertexIndex)
0:9 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float Position)
0:9 Function Call: @RealEntrypoint(u1; (temp 4-component vector of float)
0:? 'Index' (temp uint)
0:9 move second child to first child ( temp uint)
0:? 'Index' ( temp uint)
0:? 'Index' ( in uint VertexIndex)
0:9 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:9 Function Call: @RealEntrypoint(u1; ( temp 4-component vector of float)
0:? 'Index' ( temp uint)
0:? Linker Objects
0:? 'Position' (layout(rgba32f ) uniform samplerBuffer)
0:? '@entryPointOutput' (out 4-component vector of float Position)
0:? 'Index' (in uint VertexIndex)
0:? 'Position' (layout( rgba32f) uniform samplerBuffer)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:? 'Index' ( in uint VertexIndex)
// Module Version 10000
// Generated by (magic number): 80001