GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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332 changed files with 62136 additions and 62097 deletions
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@ -1,36 +1,36 @@
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hlsl.multiEntry.vert
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Shader version: 450
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0:? Sequence
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0:4 Function Definition: FakeEntrypoint(u1; (temp 4-component vector of float)
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0:4 Function Definition: FakeEntrypoint(u1; ( temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'Index' (in uint)
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0:4 'Index' ( in uint)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 textureFetch (temp 4-component vector of float)
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0:5 'Position' (layout(rgba32f ) uniform samplerBuffer)
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0:5 Convert uint to int (temp int)
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0:5 'Index' (in uint)
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0:9 Function Definition: @RealEntrypoint(u1; (temp 4-component vector of float)
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0:5 textureFetch ( temp 4-component vector of float)
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0:5 'Position' (layout( rgba32f) uniform samplerBuffer)
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0:5 Convert uint to int ( temp int)
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0:5 'Index' ( in uint)
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0:9 Function Definition: @RealEntrypoint(u1; ( temp 4-component vector of float)
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0:9 Function Parameters:
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0:9 'Index' (in uint)
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0:9 'Index' ( in uint)
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 Function Call: FakeEntrypoint(u1; (temp 4-component vector of float)
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0:10 'Index' (in uint)
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0:9 Function Definition: RealEntrypoint( (temp void)
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0:10 Function Call: FakeEntrypoint(u1; ( temp 4-component vector of float)
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0:10 'Index' ( in uint)
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0:9 Function Definition: RealEntrypoint( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 move second child to first child (temp uint)
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0:? 'Index' (temp uint)
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0:? 'Index' (in uint VertexIndex)
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0:9 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float Position)
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0:9 Function Call: @RealEntrypoint(u1; (temp 4-component vector of float)
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0:? 'Index' (temp uint)
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0:9 move second child to first child ( temp uint)
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0:? 'Index' ( temp uint)
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0:? 'Index' ( in uint VertexIndex)
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0:9 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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0:9 Function Call: @RealEntrypoint(u1; ( temp 4-component vector of float)
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0:? 'Index' ( temp uint)
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0:? Linker Objects
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0:? 'Position' (layout(rgba32f ) uniform samplerBuffer)
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0:? '@entryPointOutput' (out 4-component vector of float Position)
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0:? 'Index' (in uint VertexIndex)
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0:? 'Position' (layout( rgba32f) uniform samplerBuffer)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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0:? 'Index' ( in uint VertexIndex)
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Linked vertex stage:
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@ -38,36 +38,36 @@ Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:4 Function Definition: FakeEntrypoint(u1; (temp 4-component vector of float)
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0:4 Function Definition: FakeEntrypoint(u1; ( temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'Index' (in uint)
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0:4 'Index' ( in uint)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 textureFetch (temp 4-component vector of float)
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0:5 'Position' (layout(rgba32f ) uniform samplerBuffer)
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0:5 Convert uint to int (temp int)
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0:5 'Index' (in uint)
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0:9 Function Definition: @RealEntrypoint(u1; (temp 4-component vector of float)
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0:5 textureFetch ( temp 4-component vector of float)
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0:5 'Position' (layout( rgba32f) uniform samplerBuffer)
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0:5 Convert uint to int ( temp int)
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0:5 'Index' ( in uint)
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0:9 Function Definition: @RealEntrypoint(u1; ( temp 4-component vector of float)
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0:9 Function Parameters:
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0:9 'Index' (in uint)
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0:9 'Index' ( in uint)
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 Function Call: FakeEntrypoint(u1; (temp 4-component vector of float)
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0:10 'Index' (in uint)
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0:9 Function Definition: RealEntrypoint( (temp void)
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0:10 Function Call: FakeEntrypoint(u1; ( temp 4-component vector of float)
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0:10 'Index' ( in uint)
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0:9 Function Definition: RealEntrypoint( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 move second child to first child (temp uint)
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0:? 'Index' (temp uint)
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0:? 'Index' (in uint VertexIndex)
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0:9 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float Position)
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0:9 Function Call: @RealEntrypoint(u1; (temp 4-component vector of float)
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0:? 'Index' (temp uint)
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0:9 move second child to first child ( temp uint)
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0:? 'Index' ( temp uint)
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0:? 'Index' ( in uint VertexIndex)
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0:9 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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0:9 Function Call: @RealEntrypoint(u1; ( temp 4-component vector of float)
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0:? 'Index' ( temp uint)
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0:? Linker Objects
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0:? 'Position' (layout(rgba32f ) uniform samplerBuffer)
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0:? '@entryPointOutput' (out 4-component vector of float Position)
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0:? 'Index' (in uint VertexIndex)
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0:? 'Position' (layout( rgba32f) uniform samplerBuffer)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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0:? 'Index' ( in uint VertexIndex)
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// Module Version 10000
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// Generated by (magic number): 80001
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