GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -2,27 +2,27 @@ hlsl.mintypes.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: @main( (temp structure{temp 4-component vector of float Color})
0:9 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:9 Function Parameters:
0:? Sequence
0:40 add (temp mediump 2-component vector of float)
0:40 'mf16_2' (temp mediump 2-component vector of float)
0:40 'mf16' (temp mediump float)
0:41 add (temp mediump 2-component vector of float)
0:41 'mf10_2' (temp mediump 2-component vector of float)
0:41 'mf10' (temp mediump float)
0:42 add (temp mediump 2-component vector of int)
0:42 'mi16_2' (temp mediump 2-component vector of int)
0:42 'mi16' (temp mediump int)
0:43 add (temp mediump 2-component vector of int)
0:43 'mi12_2' (temp mediump 2-component vector of int)
0:43 'mi12' (temp mediump int)
0:44 add (temp mediump 2-component vector of uint)
0:44 'mu16_2' (temp mediump 2-component vector of uint)
0:44 'mu16' (temp mediump uint)
0:47 move second child to first child (temp 4-component vector of float)
0:47 Color: direct index for structure (temp 4-component vector of float)
0:47 'psout' (temp structure{temp 4-component vector of float Color})
0:40 add ( temp mediump 2-component vector of float)
0:40 'mf16_2' ( temp mediump 2-component vector of float)
0:40 'mf16' ( temp mediump float)
0:41 add ( temp mediump 2-component vector of float)
0:41 'mf10_2' ( temp mediump 2-component vector of float)
0:41 'mf10' ( temp mediump float)
0:42 add ( temp mediump 2-component vector of int)
0:42 'mi16_2' ( temp mediump 2-component vector of int)
0:42 'mi16' ( temp mediump int)
0:43 add ( temp mediump 2-component vector of int)
0:43 'mi12_2' ( temp mediump 2-component vector of int)
0:43 'mi12' ( temp mediump int)
0:44 add ( temp mediump 2-component vector of uint)
0:44 'mu16_2' ( temp mediump 2-component vector of uint)
0:44 'mu16' ( temp mediump uint)
0:47 move second child to first child ( temp 4-component vector of float)
0:47 Color: direct index for structure ( temp 4-component vector of float)
0:47 'psout' ( temp structure{ temp 4-component vector of float Color})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
@ -31,20 +31,20 @@ gl_FragCoord origin is upper left
0:47 0.000000
0:47 0.000000
0:48 Branch: Return with expression
0:48 'psout' (temp structure{temp 4-component vector of float Color})
0:9 Function Definition: main( (temp void)
0:48 'psout' ( temp structure{ temp 4-component vector of float Color})
0:9 Function Definition: main( ( temp void)
0:9 Function Parameters:
0:? Sequence
0:9 Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:9 Color: direct index for structure (temp 4-component vector of float)
0:9 Function Call: @main( (temp structure{temp 4-component vector of float Color})
0:9 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:9 Color: direct index for structure ( temp 4-component vector of float)
0:9 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:9 Constant:
0:9 0 (const int)
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform mediump float b1a, layout(offset=4 ) uniform mediump float b1b})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform mediump float b1a, layout( offset=4) uniform mediump float b1b})
Linked fragment stage:
@ -53,27 +53,27 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: @main( (temp structure{temp 4-component vector of float Color})
0:9 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:9 Function Parameters:
0:? Sequence
0:40 add (temp mediump 2-component vector of float)
0:40 'mf16_2' (temp mediump 2-component vector of float)
0:40 'mf16' (temp mediump float)
0:41 add (temp mediump 2-component vector of float)
0:41 'mf10_2' (temp mediump 2-component vector of float)
0:41 'mf10' (temp mediump float)
0:42 add (temp mediump 2-component vector of int)
0:42 'mi16_2' (temp mediump 2-component vector of int)
0:42 'mi16' (temp mediump int)
0:43 add (temp mediump 2-component vector of int)
0:43 'mi12_2' (temp mediump 2-component vector of int)
0:43 'mi12' (temp mediump int)
0:44 add (temp mediump 2-component vector of uint)
0:44 'mu16_2' (temp mediump 2-component vector of uint)
0:44 'mu16' (temp mediump uint)
0:47 move second child to first child (temp 4-component vector of float)
0:47 Color: direct index for structure (temp 4-component vector of float)
0:47 'psout' (temp structure{temp 4-component vector of float Color})
0:40 add ( temp mediump 2-component vector of float)
0:40 'mf16_2' ( temp mediump 2-component vector of float)
0:40 'mf16' ( temp mediump float)
0:41 add ( temp mediump 2-component vector of float)
0:41 'mf10_2' ( temp mediump 2-component vector of float)
0:41 'mf10' ( temp mediump float)
0:42 add ( temp mediump 2-component vector of int)
0:42 'mi16_2' ( temp mediump 2-component vector of int)
0:42 'mi16' ( temp mediump int)
0:43 add ( temp mediump 2-component vector of int)
0:43 'mi12_2' ( temp mediump 2-component vector of int)
0:43 'mi12' ( temp mediump int)
0:44 add ( temp mediump 2-component vector of uint)
0:44 'mu16_2' ( temp mediump 2-component vector of uint)
0:44 'mu16' ( temp mediump uint)
0:47 move second child to first child ( temp 4-component vector of float)
0:47 Color: direct index for structure ( temp 4-component vector of float)
0:47 'psout' ( temp structure{ temp 4-component vector of float Color})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
@ -82,20 +82,20 @@ gl_FragCoord origin is upper left
0:47 0.000000
0:47 0.000000
0:48 Branch: Return with expression
0:48 'psout' (temp structure{temp 4-component vector of float Color})
0:9 Function Definition: main( (temp void)
0:48 'psout' ( temp structure{ temp 4-component vector of float Color})
0:9 Function Definition: main( ( temp void)
0:9 Function Parameters:
0:? Sequence
0:9 Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:9 Color: direct index for structure (temp 4-component vector of float)
0:9 Function Call: @main( (temp structure{temp 4-component vector of float Color})
0:9 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:9 Color: direct index for structure ( temp 4-component vector of float)
0:9 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:9 Constant:
0:9 0 (const int)
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform mediump float b1a, layout(offset=4 ) uniform mediump float b1b})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform mediump float b1a, layout( offset=4) uniform mediump float b1b})
// Module Version 10000
// Generated by (magic number): 80001