GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -2,91 +2,91 @@ hlsl.matrixindex.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: @main( (temp structure{temp 4-component vector of float Color})
0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:10 Function Parameters:
0:? Sequence
0:22 Sequence
0:22 move second child to first child (temp float)
0:22 'e1_00' (temp float)
0:22 move second child to first child ( temp float)
0:22 'e1_00' ( temp float)
0:22 Constant:
0:22 10.000000
0:23 Sequence
0:23 move second child to first child (temp float)
0:23 'e1_01' (temp float)
0:23 move second child to first child ( temp float)
0:23 'e1_01' ( temp float)
0:23 Constant:
0:23 11.000000
0:24 Sequence
0:24 move second child to first child (temp float)
0:24 'e1_10' (temp float)
0:24 move second child to first child ( temp float)
0:24 'e1_10' ( temp float)
0:24 Constant:
0:24 12.000000
0:25 Sequence
0:25 move second child to first child (temp float)
0:25 'e1_11' (temp float)
0:25 move second child to first child ( temp float)
0:25 'e1_11' ( temp float)
0:25 Constant:
0:25 13.000000
0:26 Sequence
0:26 move second child to first child (temp float)
0:26 'e1_20' (temp float)
0:26 move second child to first child ( temp float)
0:26 'e1_20' ( temp float)
0:26 Constant:
0:26 14.000000
0:27 Sequence
0:27 move second child to first child (temp float)
0:27 'e1_21' (temp float)
0:27 move second child to first child ( temp float)
0:27 'e1_21' ( temp float)
0:27 Constant:
0:27 15.000000
0:29 Sequence
0:29 move second child to first child (temp float)
0:29 'e2_00' (temp float)
0:29 move second child to first child ( temp float)
0:29 'e2_00' ( temp float)
0:29 Constant:
0:29 20.000000
0:30 Sequence
0:30 move second child to first child (temp float)
0:30 'e2_01' (temp float)
0:30 move second child to first child ( temp float)
0:30 'e2_01' ( temp float)
0:30 Constant:
0:30 21.000000
0:31 Sequence
0:31 move second child to first child (temp float)
0:31 'e2_10' (temp float)
0:31 move second child to first child ( temp float)
0:31 'e2_10' ( temp float)
0:31 Constant:
0:31 22.000000
0:32 Sequence
0:32 move second child to first child (temp float)
0:32 'e2_11' (temp float)
0:32 move second child to first child ( temp float)
0:32 'e2_11' ( temp float)
0:32 Constant:
0:32 23.000000
0:33 Sequence
0:33 move second child to first child (temp float)
0:33 'e2_20' (temp float)
0:33 move second child to first child ( temp float)
0:33 'e2_20' ( temp float)
0:33 Constant:
0:33 24.000000
0:34 Sequence
0:34 move second child to first child (temp float)
0:34 'e2_21' (temp float)
0:34 move second child to first child ( temp float)
0:34 'e2_21' ( temp float)
0:34 Constant:
0:34 25.000000
0:39 Sequence
0:39 move second child to first child (temp 2-component vector of float)
0:39 'r0a' (temp 2-component vector of float)
0:39 move second child to first child ( temp 2-component vector of float)
0:39 'r0a' ( temp 2-component vector of float)
0:39 Constant:
0:39 10.000000
0:39 11.000000
0:40 Sequence
0:40 move second child to first child (temp 2-component vector of float)
0:40 'r1a' (temp 2-component vector of float)
0:40 move second child to first child ( temp 2-component vector of float)
0:40 'r1a' ( temp 2-component vector of float)
0:40 Constant:
0:40 12.000000
0:40 13.000000
0:41 Sequence
0:41 move second child to first child (temp 2-component vector of float)
0:41 'r2a' (temp 2-component vector of float)
0:41 move second child to first child ( temp 2-component vector of float)
0:41 'r2a' ( temp 2-component vector of float)
0:41 Constant:
0:41 14.000000
0:41 15.000000
0:43 Sequence
0:43 move second child to first child (temp 2-component vector of float)
0:43 'r0b' (temp 2-component vector of float)
0:43 indirect index (temp 2-component vector of float)
0:43 move second child to first child ( temp 2-component vector of float)
0:43 'r0b' ( temp 2-component vector of float)
0:43 indirect index ( temp 2-component vector of float)
0:43 Constant:
0:43 20.000000
0:43 21.000000
@ -94,44 +94,44 @@ gl_FragCoord origin is upper left
0:43 23.000000
0:43 24.000000
0:43 25.000000
0:43 idx: direct index for structure (layout(offset=0 ) uniform int)
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
0:43 idx: direct index for structure (layout( offset=0) uniform int)
0:43 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int idx, layout( offset=16) uniform 3X2 matrix of float um})
0:43 Constant:
0:43 0 (const uint)
0:44 Sequence
0:44 move second child to first child (temp 2-component vector of float)
0:44 'r0c' (temp 2-component vector of float)
0:44 indirect index (layout(offset=16 ) temp 2-component vector of float)
0:44 um: direct index for structure (layout(offset=16 ) uniform 3X2 matrix of float)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
0:44 move second child to first child ( temp 2-component vector of float)
0:44 'r0c' ( temp 2-component vector of float)
0:44 indirect index (layout( offset=16) temp 2-component vector of float)
0:44 um: direct index for structure (layout( offset=16) uniform 3X2 matrix of float)
0:44 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int idx, layout( offset=16) uniform 3X2 matrix of float um})
0:44 Constant:
0:44 1 (const uint)
0:44 idx: direct index for structure (layout(offset=0 ) uniform int)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
0:44 idx: direct index for structure (layout( offset=0) uniform int)
0:44 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int idx, layout( offset=16) uniform 3X2 matrix of float um})
0:44 Constant:
0:44 0 (const uint)
0:47 move second child to first child (temp 4-component vector of float)
0:47 Color: direct index for structure (temp 4-component vector of float)
0:47 'psout' (temp structure{temp 4-component vector of float Color})
0:47 move second child to first child ( temp 4-component vector of float)
0:47 Color: direct index for structure ( temp 4-component vector of float)
0:47 'psout' ( temp structure{ temp 4-component vector of float Color})
0:47 Constant:
0:47 0 (const int)
0:47 Construct vec4 (temp 4-component vector of float)
0:47 'e2_11' (temp float)
0:47 Construct vec4 ( temp 4-component vector of float)
0:47 'e2_11' ( temp float)
0:48 Branch: Return with expression
0:48 'psout' (temp structure{temp 4-component vector of float Color})
0:10 Function Definition: main( (temp void)
0:48 'psout' ( temp structure{ temp 4-component vector of float Color})
0:10 Function Definition: main( ( temp void)
0:10 Function Parameters:
0:? Sequence
0:10 Sequence
0:10 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:10 Color: direct index for structure (temp 4-component vector of float)
0:10 Function Call: @main( (temp structure{temp 4-component vector of float Color})
0:10 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:10 Color: direct index for structure ( temp 4-component vector of float)
0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:10 Constant:
0:10 0 (const int)
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int idx, layout( offset=16) uniform 3X2 matrix of float um})
Linked fragment stage:
@ -140,91 +140,91 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: @main( (temp structure{temp 4-component vector of float Color})
0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:10 Function Parameters:
0:? Sequence
0:22 Sequence
0:22 move second child to first child (temp float)
0:22 'e1_00' (temp float)
0:22 move second child to first child ( temp float)
0:22 'e1_00' ( temp float)
0:22 Constant:
0:22 10.000000
0:23 Sequence
0:23 move second child to first child (temp float)
0:23 'e1_01' (temp float)
0:23 move second child to first child ( temp float)
0:23 'e1_01' ( temp float)
0:23 Constant:
0:23 11.000000
0:24 Sequence
0:24 move second child to first child (temp float)
0:24 'e1_10' (temp float)
0:24 move second child to first child ( temp float)
0:24 'e1_10' ( temp float)
0:24 Constant:
0:24 12.000000
0:25 Sequence
0:25 move second child to first child (temp float)
0:25 'e1_11' (temp float)
0:25 move second child to first child ( temp float)
0:25 'e1_11' ( temp float)
0:25 Constant:
0:25 13.000000
0:26 Sequence
0:26 move second child to first child (temp float)
0:26 'e1_20' (temp float)
0:26 move second child to first child ( temp float)
0:26 'e1_20' ( temp float)
0:26 Constant:
0:26 14.000000
0:27 Sequence
0:27 move second child to first child (temp float)
0:27 'e1_21' (temp float)
0:27 move second child to first child ( temp float)
0:27 'e1_21' ( temp float)
0:27 Constant:
0:27 15.000000
0:29 Sequence
0:29 move second child to first child (temp float)
0:29 'e2_00' (temp float)
0:29 move second child to first child ( temp float)
0:29 'e2_00' ( temp float)
0:29 Constant:
0:29 20.000000
0:30 Sequence
0:30 move second child to first child (temp float)
0:30 'e2_01' (temp float)
0:30 move second child to first child ( temp float)
0:30 'e2_01' ( temp float)
0:30 Constant:
0:30 21.000000
0:31 Sequence
0:31 move second child to first child (temp float)
0:31 'e2_10' (temp float)
0:31 move second child to first child ( temp float)
0:31 'e2_10' ( temp float)
0:31 Constant:
0:31 22.000000
0:32 Sequence
0:32 move second child to first child (temp float)
0:32 'e2_11' (temp float)
0:32 move second child to first child ( temp float)
0:32 'e2_11' ( temp float)
0:32 Constant:
0:32 23.000000
0:33 Sequence
0:33 move second child to first child (temp float)
0:33 'e2_20' (temp float)
0:33 move second child to first child ( temp float)
0:33 'e2_20' ( temp float)
0:33 Constant:
0:33 24.000000
0:34 Sequence
0:34 move second child to first child (temp float)
0:34 'e2_21' (temp float)
0:34 move second child to first child ( temp float)
0:34 'e2_21' ( temp float)
0:34 Constant:
0:34 25.000000
0:39 Sequence
0:39 move second child to first child (temp 2-component vector of float)
0:39 'r0a' (temp 2-component vector of float)
0:39 move second child to first child ( temp 2-component vector of float)
0:39 'r0a' ( temp 2-component vector of float)
0:39 Constant:
0:39 10.000000
0:39 11.000000
0:40 Sequence
0:40 move second child to first child (temp 2-component vector of float)
0:40 'r1a' (temp 2-component vector of float)
0:40 move second child to first child ( temp 2-component vector of float)
0:40 'r1a' ( temp 2-component vector of float)
0:40 Constant:
0:40 12.000000
0:40 13.000000
0:41 Sequence
0:41 move second child to first child (temp 2-component vector of float)
0:41 'r2a' (temp 2-component vector of float)
0:41 move second child to first child ( temp 2-component vector of float)
0:41 'r2a' ( temp 2-component vector of float)
0:41 Constant:
0:41 14.000000
0:41 15.000000
0:43 Sequence
0:43 move second child to first child (temp 2-component vector of float)
0:43 'r0b' (temp 2-component vector of float)
0:43 indirect index (temp 2-component vector of float)
0:43 move second child to first child ( temp 2-component vector of float)
0:43 'r0b' ( temp 2-component vector of float)
0:43 indirect index ( temp 2-component vector of float)
0:43 Constant:
0:43 20.000000
0:43 21.000000
@ -232,44 +232,44 @@ gl_FragCoord origin is upper left
0:43 23.000000
0:43 24.000000
0:43 25.000000
0:43 idx: direct index for structure (layout(offset=0 ) uniform int)
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
0:43 idx: direct index for structure (layout( offset=0) uniform int)
0:43 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int idx, layout( offset=16) uniform 3X2 matrix of float um})
0:43 Constant:
0:43 0 (const uint)
0:44 Sequence
0:44 move second child to first child (temp 2-component vector of float)
0:44 'r0c' (temp 2-component vector of float)
0:44 indirect index (layout(offset=16 ) temp 2-component vector of float)
0:44 um: direct index for structure (layout(offset=16 ) uniform 3X2 matrix of float)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
0:44 move second child to first child ( temp 2-component vector of float)
0:44 'r0c' ( temp 2-component vector of float)
0:44 indirect index (layout( offset=16) temp 2-component vector of float)
0:44 um: direct index for structure (layout( offset=16) uniform 3X2 matrix of float)
0:44 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int idx, layout( offset=16) uniform 3X2 matrix of float um})
0:44 Constant:
0:44 1 (const uint)
0:44 idx: direct index for structure (layout(offset=0 ) uniform int)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
0:44 idx: direct index for structure (layout( offset=0) uniform int)
0:44 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int idx, layout( offset=16) uniform 3X2 matrix of float um})
0:44 Constant:
0:44 0 (const uint)
0:47 move second child to first child (temp 4-component vector of float)
0:47 Color: direct index for structure (temp 4-component vector of float)
0:47 'psout' (temp structure{temp 4-component vector of float Color})
0:47 move second child to first child ( temp 4-component vector of float)
0:47 Color: direct index for structure ( temp 4-component vector of float)
0:47 'psout' ( temp structure{ temp 4-component vector of float Color})
0:47 Constant:
0:47 0 (const int)
0:47 Construct vec4 (temp 4-component vector of float)
0:47 'e2_11' (temp float)
0:47 Construct vec4 ( temp 4-component vector of float)
0:47 'e2_11' ( temp float)
0:48 Branch: Return with expression
0:48 'psout' (temp structure{temp 4-component vector of float Color})
0:10 Function Definition: main( (temp void)
0:48 'psout' ( temp structure{ temp 4-component vector of float Color})
0:10 Function Definition: main( ( temp void)
0:10 Function Parameters:
0:? Sequence
0:10 Sequence
0:10 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:10 Color: direct index for structure (temp 4-component vector of float)
0:10 Function Call: @main( (temp structure{temp 4-component vector of float Color})
0:10 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:10 Color: direct index for structure ( temp 4-component vector of float)
0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:10 Constant:
0:10 0 (const int)
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int idx, layout( offset=16) uniform 3X2 matrix of float um})
// Module Version 10000
// Generated by (magic number): 80001