GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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332 changed files with 62136 additions and 62097 deletions
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@ -2,55 +2,55 @@ hlsl.matNx1.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: TestMatNx1( (temp void)
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0:3 Function Definition: TestMatNx1( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:13 Sequence
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0:13 move second child to first child (temp 1X1 matrix of float)
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0:13 'r00' (temp 1X1 matrix of float)
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0:13 transpose (temp 1X1 matrix of float)
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0:13 'f1x1' (temp 1X1 matrix of float)
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0:13 move second child to first child ( temp 1X1 matrix of float)
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0:13 'r00' ( temp 1X1 matrix of float)
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0:13 transpose ( temp 1X1 matrix of float)
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0:13 'f1x1' ( temp 1X1 matrix of float)
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0:14 Sequence
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0:14 move second child to first child (temp 1X2 matrix of float)
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0:14 'r01' (temp 1X2 matrix of float)
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0:14 transpose (temp 1X2 matrix of float)
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0:14 'f2x1' (temp 2X1 matrix of float)
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0:14 move second child to first child ( temp 1X2 matrix of float)
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0:14 'r01' ( temp 1X2 matrix of float)
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0:14 transpose ( temp 1X2 matrix of float)
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0:14 'f2x1' ( temp 2X1 matrix of float)
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0:15 Sequence
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0:15 move second child to first child (temp 1X3 matrix of float)
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0:15 'r02' (temp 1X3 matrix of float)
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0:15 transpose (temp 1X3 matrix of float)
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0:15 'f3x1' (temp 3X1 matrix of float)
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0:15 move second child to first child ( temp 1X3 matrix of float)
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0:15 'r02' ( temp 1X3 matrix of float)
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0:15 transpose ( temp 1X3 matrix of float)
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0:15 'f3x1' ( temp 3X1 matrix of float)
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0:16 Sequence
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0:16 move second child to first child (temp 1X4 matrix of float)
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0:16 'r03' (temp 1X4 matrix of float)
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0:16 transpose (temp 1X4 matrix of float)
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0:16 'f4x1' (temp 4X1 matrix of float)
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0:16 move second child to first child ( temp 1X4 matrix of float)
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0:16 'r03' ( temp 1X4 matrix of float)
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0:16 transpose ( temp 1X4 matrix of float)
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0:16 'f4x1' ( temp 4X1 matrix of float)
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0:18 Sequence
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0:18 move second child to first child (temp 1X1 matrix of float)
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0:18 'r10' (temp 1X1 matrix of float)
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0:18 transpose (temp 1X1 matrix of float)
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0:18 'f1x1' (temp 1X1 matrix of float)
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0:18 move second child to first child ( temp 1X1 matrix of float)
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0:18 'r10' ( temp 1X1 matrix of float)
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0:18 transpose ( temp 1X1 matrix of float)
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0:18 'f1x1' ( temp 1X1 matrix of float)
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0:19 Sequence
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0:19 move second child to first child (temp 2X1 matrix of float)
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0:19 'r11' (temp 2X1 matrix of float)
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0:19 transpose (temp 2X1 matrix of float)
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0:19 'f1x2' (temp 1X2 matrix of float)
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0:19 move second child to first child ( temp 2X1 matrix of float)
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0:19 'r11' ( temp 2X1 matrix of float)
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0:19 transpose ( temp 2X1 matrix of float)
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0:19 'f1x2' ( temp 1X2 matrix of float)
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0:20 Sequence
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0:20 move second child to first child (temp 3X1 matrix of float)
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0:20 'r12' (temp 3X1 matrix of float)
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0:20 transpose (temp 3X1 matrix of float)
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0:20 'f1x3' (temp 1X3 matrix of float)
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0:20 move second child to first child ( temp 3X1 matrix of float)
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0:20 'r12' ( temp 3X1 matrix of float)
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0:20 transpose ( temp 3X1 matrix of float)
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0:20 'f1x3' ( temp 1X3 matrix of float)
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0:21 Sequence
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0:21 move second child to first child (temp 4X1 matrix of float)
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0:21 'r13' (temp 4X1 matrix of float)
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0:21 transpose (temp 4X1 matrix of float)
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0:21 'f1x4' (temp 1X4 matrix of float)
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0:27 Function Definition: @main( (temp structure{temp 4-component vector of float color})
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0:21 move second child to first child ( temp 4X1 matrix of float)
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0:21 'r13' ( temp 4X1 matrix of float)
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0:21 transpose ( temp 4X1 matrix of float)
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0:21 'f1x4' ( temp 1X4 matrix of float)
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0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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0:27 Function Parameters:
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0:? Sequence
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0:29 move second child to first child (temp 4-component vector of float)
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0:29 color: direct index for structure (temp 4-component vector of float)
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0:29 'ps_output' (temp structure{temp 4-component vector of float color})
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0:29 move second child to first child ( temp 4-component vector of float)
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0:29 color: direct index for structure ( temp 4-component vector of float)
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0:29 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:29 Constant:
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0:29 0 (const int)
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0:29 Constant:
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@ -59,19 +59,19 @@ gl_FragCoord origin is upper left
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0:29 1.000000
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0:29 1.000000
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0:30 Branch: Return with expression
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0:30 'ps_output' (temp structure{temp 4-component vector of float color})
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0:27 Function Definition: main( (temp void)
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0:30 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:27 Function Definition: main( ( temp void)
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0:27 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:27 color: direct index for structure (temp 4-component vector of float)
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0:27 Function Call: @main( (temp structure{temp 4-component vector of float color})
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0:27 move second child to first child ( temp 4-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:27 color: direct index for structure ( temp 4-component vector of float)
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0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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0:27 Constant:
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0:27 0 (const int)
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0:? Linker Objects
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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@ -80,55 +80,55 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: TestMatNx1( (temp void)
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0:3 Function Definition: TestMatNx1( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:13 Sequence
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0:13 move second child to first child (temp 1X1 matrix of float)
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0:13 'r00' (temp 1X1 matrix of float)
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0:13 transpose (temp 1X1 matrix of float)
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0:13 'f1x1' (temp 1X1 matrix of float)
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0:13 move second child to first child ( temp 1X1 matrix of float)
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0:13 'r00' ( temp 1X1 matrix of float)
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0:13 transpose ( temp 1X1 matrix of float)
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0:13 'f1x1' ( temp 1X1 matrix of float)
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0:14 Sequence
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0:14 move second child to first child (temp 1X2 matrix of float)
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0:14 'r01' (temp 1X2 matrix of float)
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0:14 transpose (temp 1X2 matrix of float)
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0:14 'f2x1' (temp 2X1 matrix of float)
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0:14 move second child to first child ( temp 1X2 matrix of float)
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0:14 'r01' ( temp 1X2 matrix of float)
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0:14 transpose ( temp 1X2 matrix of float)
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0:14 'f2x1' ( temp 2X1 matrix of float)
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0:15 Sequence
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0:15 move second child to first child (temp 1X3 matrix of float)
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0:15 'r02' (temp 1X3 matrix of float)
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0:15 transpose (temp 1X3 matrix of float)
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0:15 'f3x1' (temp 3X1 matrix of float)
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0:15 move second child to first child ( temp 1X3 matrix of float)
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0:15 'r02' ( temp 1X3 matrix of float)
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0:15 transpose ( temp 1X3 matrix of float)
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0:15 'f3x1' ( temp 3X1 matrix of float)
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0:16 Sequence
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0:16 move second child to first child (temp 1X4 matrix of float)
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0:16 'r03' (temp 1X4 matrix of float)
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0:16 transpose (temp 1X4 matrix of float)
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0:16 'f4x1' (temp 4X1 matrix of float)
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0:16 move second child to first child ( temp 1X4 matrix of float)
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0:16 'r03' ( temp 1X4 matrix of float)
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0:16 transpose ( temp 1X4 matrix of float)
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0:16 'f4x1' ( temp 4X1 matrix of float)
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0:18 Sequence
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0:18 move second child to first child (temp 1X1 matrix of float)
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0:18 'r10' (temp 1X1 matrix of float)
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0:18 transpose (temp 1X1 matrix of float)
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0:18 'f1x1' (temp 1X1 matrix of float)
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0:18 move second child to first child ( temp 1X1 matrix of float)
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0:18 'r10' ( temp 1X1 matrix of float)
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0:18 transpose ( temp 1X1 matrix of float)
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0:18 'f1x1' ( temp 1X1 matrix of float)
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0:19 Sequence
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0:19 move second child to first child (temp 2X1 matrix of float)
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0:19 'r11' (temp 2X1 matrix of float)
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0:19 transpose (temp 2X1 matrix of float)
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0:19 'f1x2' (temp 1X2 matrix of float)
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0:19 move second child to first child ( temp 2X1 matrix of float)
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0:19 'r11' ( temp 2X1 matrix of float)
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0:19 transpose ( temp 2X1 matrix of float)
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0:19 'f1x2' ( temp 1X2 matrix of float)
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0:20 Sequence
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0:20 move second child to first child (temp 3X1 matrix of float)
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0:20 'r12' (temp 3X1 matrix of float)
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0:20 transpose (temp 3X1 matrix of float)
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0:20 'f1x3' (temp 1X3 matrix of float)
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0:20 move second child to first child ( temp 3X1 matrix of float)
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0:20 'r12' ( temp 3X1 matrix of float)
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0:20 transpose ( temp 3X1 matrix of float)
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0:20 'f1x3' ( temp 1X3 matrix of float)
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0:21 Sequence
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0:21 move second child to first child (temp 4X1 matrix of float)
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0:21 'r13' (temp 4X1 matrix of float)
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0:21 transpose (temp 4X1 matrix of float)
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0:21 'f1x4' (temp 1X4 matrix of float)
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0:27 Function Definition: @main( (temp structure{temp 4-component vector of float color})
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0:21 move second child to first child ( temp 4X1 matrix of float)
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0:21 'r13' ( temp 4X1 matrix of float)
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0:21 transpose ( temp 4X1 matrix of float)
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0:21 'f1x4' ( temp 1X4 matrix of float)
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0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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0:27 Function Parameters:
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0:? Sequence
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0:29 move second child to first child (temp 4-component vector of float)
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0:29 color: direct index for structure (temp 4-component vector of float)
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0:29 'ps_output' (temp structure{temp 4-component vector of float color})
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0:29 move second child to first child ( temp 4-component vector of float)
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0:29 color: direct index for structure ( temp 4-component vector of float)
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0:29 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:29 Constant:
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0:29 0 (const int)
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0:29 Constant:
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@ -137,19 +137,19 @@ gl_FragCoord origin is upper left
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0:29 1.000000
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0:29 1.000000
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0:30 Branch: Return with expression
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0:30 'ps_output' (temp structure{temp 4-component vector of float color})
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0:27 Function Definition: main( (temp void)
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0:30 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:27 Function Definition: main( ( temp void)
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0:27 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:27 color: direct index for structure (temp 4-component vector of float)
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0:27 Function Call: @main( (temp structure{temp 4-component vector of float color})
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0:27 move second child to first child ( temp 4-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:27 color: direct index for structure ( temp 4-component vector of float)
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0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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0:27 Constant:
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0:27 0 (const int)
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0:? Linker Objects
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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