GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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332 changed files with 62136 additions and 62097 deletions
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@ -2,33 +2,33 @@ hlsl.layout.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:16 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:16 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:16 Function Parameters:
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0:16 'input' (in 4-component vector of float)
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0:16 'input' ( in 4-component vector of float)
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0:? Sequence
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0:17 Branch: Return with expression
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0:17 add (temp 4-component vector of float)
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0:17 add (temp 4-component vector of float)
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0:17 add (temp 4-component vector of float)
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0:17 'input' (in 4-component vector of float)
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0:17 v1: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
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0:17 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 'input' ( in 4-component vector of float)
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0:17 v1: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:17 'anon@0' (layout( set=3 binding=5 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 v5: direct index for structure (layout(row_major std430 offset=0 ) buffer 4-component vector of float)
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0:17 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
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0:17 v5: direct index for structure (layout( row_major std430 offset=0) buffer 4-component vector of float)
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0:17 'anon@1' (layout( row_major std430 push_constant) buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 v1PostLayout: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
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0:17 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
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0:17 v1PostLayout: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:17 'anon@2' (layout( set=4 binding=7 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
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0:17 Constant:
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0:17 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
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0:? 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
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0:? 'specConst' (specialization-constant const int)
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0:? 'anon@0' (layout( set=3 binding=5 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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0:? 'anon@1' (layout( row_major std430 push_constant) buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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0:? 'specConst' ( specialization-constant const int)
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0:? 10 (const int)
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0:? 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
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0:? 'anon@2' (layout( set=4 binding=7 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
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Linked fragment stage:
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@ -38,33 +38,33 @@ WARNING: Linking fragment stage: Entry point not found
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:16 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:16 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:16 Function Parameters:
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0:16 'input' (in 4-component vector of float)
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0:16 'input' ( in 4-component vector of float)
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0:? Sequence
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0:17 Branch: Return with expression
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0:17 add (temp 4-component vector of float)
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0:17 add (temp 4-component vector of float)
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0:17 add (temp 4-component vector of float)
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0:17 'input' (in 4-component vector of float)
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0:17 v1: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
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0:17 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 add ( temp 4-component vector of float)
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0:17 'input' ( in 4-component vector of float)
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0:17 v1: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:17 'anon@0' (layout( set=3 binding=5 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 v5: direct index for structure (layout(row_major std430 offset=0 ) buffer 4-component vector of float)
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0:17 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
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0:17 v5: direct index for structure (layout( row_major std430 offset=0) buffer 4-component vector of float)
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0:17 'anon@1' (layout( row_major std430 push_constant) buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 v1PostLayout: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
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0:17 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
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0:17 v1PostLayout: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:17 'anon@2' (layout( set=4 binding=7 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
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0:17 Constant:
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0:17 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
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0:? 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
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0:? 'specConst' (specialization-constant const int)
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0:? 'anon@0' (layout( set=3 binding=5 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
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0:? 'anon@1' (layout( row_major std430 push_constant) buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
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0:? 'specConst' ( specialization-constant const int)
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0:? 10 (const int)
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0:? 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
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0:? 'anon@2' (layout( set=4 binding=7 row_major std430) buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
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// Module Version 10000
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// Generated by (magic number): 80001
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