GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -2,59 +2,59 @@ hlsl.intrinsics.lit.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; (temp void)
0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void)
0:2 Function Parameters:
0:2 'n_dot_l' (in float)
0:2 'n_dot_h' (in float)
0:2 'm' (in float)
0:2 'n_dot_l' ( in float)
0:2 'n_dot_h' ( in float)
0:2 'm' ( in float)
0:? Sequence
0:3 Sequence
0:3 move second child to first child (temp 4-component vector of float)
0:3 'r0' (temp 4-component vector of float)
0:3 Construct vec4 (temp 4-component vector of float)
0:3 move second child to first child ( temp 4-component vector of float)
0:3 'r0' ( temp 4-component vector of float)
0:3 Construct vec4 ( temp 4-component vector of float)
0:3 Constant:
0:3 1.000000
0:3 max (temp float)
0:3 'n_dot_l' (in float)
0:3 max ( temp float)
0:3 'n_dot_l' ( in float)
0:3 Constant:
0:3 0.000000
0:3 Test condition and select (temp float)
0:3 Test condition and select ( temp float)
0:3 Condition
0:3 Compare Less Than (temp bool)
0:3 min (temp float)
0:3 'n_dot_l' (in float)
0:3 'n_dot_h' (in float)
0:3 Compare Less Than ( temp bool)
0:3 min ( temp float)
0:3 'n_dot_l' ( in float)
0:3 'n_dot_h' ( in float)
0:3 Constant:
0:3 0.000000
0:3 true case
0:3 Constant:
0:3 0.000000
0:3 false case
0:3 component-wise multiply (temp float)
0:3 'n_dot_h' (in float)
0:3 'm' (in float)
0:3 component-wise multiply ( temp float)
0:3 'n_dot_h' ( in float)
0:3 'm' ( in float)
0:3 Constant:
0:3 1.000000
0:2 Function Definition: PixelShaderFunction( (temp void)
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child (temp float)
0:? 'n_dot_l' (temp float)
0:? 'n_dot_l' (layout(location=0 ) in float)
0:2 move second child to first child (temp float)
0:? 'n_dot_h' (temp float)
0:? 'n_dot_h' (layout(location=1 ) in float)
0:2 move second child to first child (temp float)
0:? 'm' (temp float)
0:? 'm' (layout(location=2 ) in float)
0:2 Function Call: @PixelShaderFunction(f1;f1;f1; (temp void)
0:? 'n_dot_l' (temp float)
0:? 'n_dot_h' (temp float)
0:? 'm' (temp float)
0:2 move second child to first child ( temp float)
0:? 'n_dot_l' ( temp float)
0:? 'n_dot_l' (layout( location=0) in float)
0:2 move second child to first child ( temp float)
0:? 'n_dot_h' ( temp float)
0:? 'n_dot_h' (layout( location=1) in float)
0:2 move second child to first child ( temp float)
0:? 'm' ( temp float)
0:? 'm' (layout( location=2) in float)
0:2 Function Call: @PixelShaderFunction(f1;f1;f1; ( temp void)
0:? 'n_dot_l' ( temp float)
0:? 'n_dot_h' ( temp float)
0:? 'm' ( temp float)
0:? Linker Objects
0:? 'n_dot_l' (layout(location=0 ) in float)
0:? 'n_dot_h' (layout(location=1 ) in float)
0:? 'm' (layout(location=2 ) in float)
0:? 'n_dot_l' (layout( location=0) in float)
0:? 'n_dot_h' (layout( location=1) in float)
0:? 'm' (layout( location=2) in float)
Linked fragment stage:
@ -63,59 +63,59 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; (temp void)
0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void)
0:2 Function Parameters:
0:2 'n_dot_l' (in float)
0:2 'n_dot_h' (in float)
0:2 'm' (in float)
0:2 'n_dot_l' ( in float)
0:2 'n_dot_h' ( in float)
0:2 'm' ( in float)
0:? Sequence
0:3 Sequence
0:3 move second child to first child (temp 4-component vector of float)
0:3 'r0' (temp 4-component vector of float)
0:3 Construct vec4 (temp 4-component vector of float)
0:3 move second child to first child ( temp 4-component vector of float)
0:3 'r0' ( temp 4-component vector of float)
0:3 Construct vec4 ( temp 4-component vector of float)
0:3 Constant:
0:3 1.000000
0:3 max (temp float)
0:3 'n_dot_l' (in float)
0:3 max ( temp float)
0:3 'n_dot_l' ( in float)
0:3 Constant:
0:3 0.000000
0:3 Test condition and select (temp float)
0:3 Test condition and select ( temp float)
0:3 Condition
0:3 Compare Less Than (temp bool)
0:3 min (temp float)
0:3 'n_dot_l' (in float)
0:3 'n_dot_h' (in float)
0:3 Compare Less Than ( temp bool)
0:3 min ( temp float)
0:3 'n_dot_l' ( in float)
0:3 'n_dot_h' ( in float)
0:3 Constant:
0:3 0.000000
0:3 true case
0:3 Constant:
0:3 0.000000
0:3 false case
0:3 component-wise multiply (temp float)
0:3 'n_dot_h' (in float)
0:3 'm' (in float)
0:3 component-wise multiply ( temp float)
0:3 'n_dot_h' ( in float)
0:3 'm' ( in float)
0:3 Constant:
0:3 1.000000
0:2 Function Definition: PixelShaderFunction( (temp void)
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child (temp float)
0:? 'n_dot_l' (temp float)
0:? 'n_dot_l' (layout(location=0 ) in float)
0:2 move second child to first child (temp float)
0:? 'n_dot_h' (temp float)
0:? 'n_dot_h' (layout(location=1 ) in float)
0:2 move second child to first child (temp float)
0:? 'm' (temp float)
0:? 'm' (layout(location=2 ) in float)
0:2 Function Call: @PixelShaderFunction(f1;f1;f1; (temp void)
0:? 'n_dot_l' (temp float)
0:? 'n_dot_h' (temp float)
0:? 'm' (temp float)
0:2 move second child to first child ( temp float)
0:? 'n_dot_l' ( temp float)
0:? 'n_dot_l' (layout( location=0) in float)
0:2 move second child to first child ( temp float)
0:? 'n_dot_h' ( temp float)
0:? 'n_dot_h' (layout( location=1) in float)
0:2 move second child to first child ( temp float)
0:? 'm' ( temp float)
0:? 'm' (layout( location=2) in float)
0:2 Function Call: @PixelShaderFunction(f1;f1;f1; ( temp void)
0:? 'n_dot_l' ( temp float)
0:? 'n_dot_h' ( temp float)
0:? 'm' ( temp float)
0:? Linker Objects
0:? 'n_dot_l' (layout(location=0 ) in float)
0:? 'n_dot_h' (layout(location=1 ) in float)
0:? 'm' (layout(location=2 ) in float)
0:? 'n_dot_l' (layout( location=0) in float)
0:? 'n_dot_h' (layout( location=1) in float)
0:? 'm' (layout( location=2) in float)
// Module Version 10000
// Generated by (magic number): 80001