GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -2,114 +2,114 @@ hlsl.intrinsics.f1632.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: PixelShaderFunctionS(u1; (temp float)
0:2 Function Definition: PixelShaderFunctionS(u1; ( temp float)
0:2 Function Parameters:
0:2 'inF0' (in uint)
0:2 'inF0' ( in uint)
0:? Sequence
0:3 Branch: Return with expression
0:3 direct index (temp float)
0:3 unpackHalf2x16 (temp 2-component vector of float)
0:3 'inF0' (in uint)
0:3 direct index ( temp float)
0:3 unpackHalf2x16 ( temp 2-component vector of float)
0:3 'inF0' ( in uint)
0:3 Constant:
0:3 0 (const int)
0:7 Function Definition: PixelShaderFunction1(vu1; (temp 1-component vector of float)
0:7 Function Definition: PixelShaderFunction1(vu1; ( temp 1-component vector of float)
0:7 Function Parameters:
0:7 'inF0' (in 1-component vector of uint)
0:7 'inF0' ( in 1-component vector of uint)
0:? Sequence
0:8 Branch: Return with expression
0:8 Constant:
0:8 0.000000
0:12 Function Definition: PixelShaderFunction2(vu2; (temp 2-component vector of float)
0:12 Function Definition: PixelShaderFunction2(vu2; ( temp 2-component vector of float)
0:12 Function Parameters:
0:12 'inF0' (in 2-component vector of uint)
0:12 'inF0' ( in 2-component vector of uint)
0:? Sequence
0:13 Branch: Return with expression
0:13 Construct vec2 (temp 2-component vector of float)
0:13 direct index (temp float)
0:13 unpackHalf2x16 (temp 2-component vector of float)
0:13 direct index (temp uint)
0:13 'inF0' (in 2-component vector of uint)
0:13 Construct vec2 ( temp 2-component vector of float)
0:13 direct index ( temp float)
0:13 unpackHalf2x16 ( temp 2-component vector of float)
0:13 direct index ( temp uint)
0:13 'inF0' ( in 2-component vector of uint)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 direct index (temp float)
0:13 unpackHalf2x16 (temp 2-component vector of float)
0:13 direct index (temp uint)
0:13 'inF0' (in 2-component vector of uint)
0:13 direct index ( temp float)
0:13 unpackHalf2x16 ( temp 2-component vector of float)
0:13 direct index ( temp uint)
0:13 'inF0' ( in 2-component vector of uint)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:17 Function Definition: PixelShaderFunction3(vu3; (temp 3-component vector of float)
0:17 Function Definition: PixelShaderFunction3(vu3; ( temp 3-component vector of float)
0:17 Function Parameters:
0:17 'inF0' (in 3-component vector of uint)
0:17 'inF0' ( in 3-component vector of uint)
0:? Sequence
0:18 Branch: Return with expression
0:18 Construct vec3 (temp 3-component vector of float)
0:18 direct index (temp float)
0:18 unpackHalf2x16 (temp 2-component vector of float)
0:18 direct index (temp uint)
0:18 'inF0' (in 3-component vector of uint)
0:18 Construct vec3 ( temp 3-component vector of float)
0:18 direct index ( temp float)
0:18 unpackHalf2x16 ( temp 2-component vector of float)
0:18 direct index ( temp uint)
0:18 'inF0' ( in 3-component vector of uint)
0:18 Constant:
0:18 0 (const int)
0:18 Constant:
0:18 0 (const int)
0:18 direct index (temp float)
0:18 unpackHalf2x16 (temp 2-component vector of float)
0:18 direct index (temp uint)
0:18 'inF0' (in 3-component vector of uint)
0:18 direct index ( temp float)
0:18 unpackHalf2x16 ( temp 2-component vector of float)
0:18 direct index ( temp uint)
0:18 'inF0' ( in 3-component vector of uint)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 0 (const int)
0:18 direct index (temp float)
0:18 unpackHalf2x16 (temp 2-component vector of float)
0:18 direct index (temp uint)
0:18 'inF0' (in 3-component vector of uint)
0:18 direct index ( temp float)
0:18 unpackHalf2x16 ( temp 2-component vector of float)
0:18 direct index ( temp uint)
0:18 'inF0' ( in 3-component vector of uint)
0:18 Constant:
0:18 2 (const int)
0:18 Constant:
0:18 0 (const int)
0:22 Function Definition: PixelShaderFunction(vu4; (temp 4-component vector of float)
0:22 Function Definition: PixelShaderFunction(vu4; ( temp 4-component vector of float)
0:22 Function Parameters:
0:22 'inF0' (in 4-component vector of uint)
0:22 'inF0' ( in 4-component vector of uint)
0:? Sequence
0:23 Branch: Return with expression
0:23 Construct vec4 (temp 4-component vector of float)
0:23 direct index (temp float)
0:23 unpackHalf2x16 (temp 2-component vector of float)
0:23 direct index (temp uint)
0:23 'inF0' (in 4-component vector of uint)
0:23 Construct vec4 ( temp 4-component vector of float)
0:23 direct index ( temp float)
0:23 unpackHalf2x16 ( temp 2-component vector of float)
0:23 direct index ( temp uint)
0:23 'inF0' ( in 4-component vector of uint)
0:23 Constant:
0:23 0 (const int)
0:23 Constant:
0:23 0 (const int)
0:23 direct index (temp float)
0:23 unpackHalf2x16 (temp 2-component vector of float)
0:23 direct index (temp uint)
0:23 'inF0' (in 4-component vector of uint)
0:23 direct index ( temp float)
0:23 unpackHalf2x16 ( temp 2-component vector of float)
0:23 direct index ( temp uint)
0:23 'inF0' ( in 4-component vector of uint)
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
0:23 0 (const int)
0:23 direct index (temp float)
0:23 unpackHalf2x16 (temp 2-component vector of float)
0:23 direct index (temp uint)
0:23 'inF0' (in 4-component vector of uint)
0:23 direct index ( temp float)
0:23 unpackHalf2x16 ( temp 2-component vector of float)
0:23 direct index ( temp uint)
0:23 'inF0' ( in 4-component vector of uint)
0:23 Constant:
0:23 2 (const int)
0:23 Constant:
0:23 0 (const int)
0:23 direct index (temp float)
0:23 unpackHalf2x16 (temp 2-component vector of float)
0:23 direct index (temp uint)
0:23 'inF0' (in 4-component vector of uint)
0:23 direct index ( temp float)
0:23 unpackHalf2x16 ( temp 2-component vector of float)
0:23 direct index ( temp uint)
0:23 'inF0' ( in 4-component vector of uint)
0:23 Constant:
0:23 3 (const int)
0:23 Constant:
0:23 0 (const int)
0:27 Function Definition: @main( (temp 4-component vector of float)
0:27 Function Definition: @main( ( temp 4-component vector of float)
0:27 Function Parameters:
0:? Sequence
0:28 Branch: Return with expression
@ -118,14 +118,14 @@ gl_FragCoord origin is upper left
0:28 0.000000
0:28 0.000000
0:28 0.000000
0:27 Function Definition: main( (temp void)
0:27 Function Definition: main( ( temp void)
0:27 Function Parameters:
0:? Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:27 Function Call: @main( (temp 4-component vector of float)
0:27 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:27 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@ -134,114 +134,114 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: PixelShaderFunctionS(u1; (temp float)
0:2 Function Definition: PixelShaderFunctionS(u1; ( temp float)
0:2 Function Parameters:
0:2 'inF0' (in uint)
0:2 'inF0' ( in uint)
0:? Sequence
0:3 Branch: Return with expression
0:3 direct index (temp float)
0:3 unpackHalf2x16 (temp 2-component vector of float)
0:3 'inF0' (in uint)
0:3 direct index ( temp float)
0:3 unpackHalf2x16 ( temp 2-component vector of float)
0:3 'inF0' ( in uint)
0:3 Constant:
0:3 0 (const int)
0:7 Function Definition: PixelShaderFunction1(vu1; (temp 1-component vector of float)
0:7 Function Definition: PixelShaderFunction1(vu1; ( temp 1-component vector of float)
0:7 Function Parameters:
0:7 'inF0' (in 1-component vector of uint)
0:7 'inF0' ( in 1-component vector of uint)
0:? Sequence
0:8 Branch: Return with expression
0:8 Constant:
0:8 0.000000
0:12 Function Definition: PixelShaderFunction2(vu2; (temp 2-component vector of float)
0:12 Function Definition: PixelShaderFunction2(vu2; ( temp 2-component vector of float)
0:12 Function Parameters:
0:12 'inF0' (in 2-component vector of uint)
0:12 'inF0' ( in 2-component vector of uint)
0:? Sequence
0:13 Branch: Return with expression
0:13 Construct vec2 (temp 2-component vector of float)
0:13 direct index (temp float)
0:13 unpackHalf2x16 (temp 2-component vector of float)
0:13 direct index (temp uint)
0:13 'inF0' (in 2-component vector of uint)
0:13 Construct vec2 ( temp 2-component vector of float)
0:13 direct index ( temp float)
0:13 unpackHalf2x16 ( temp 2-component vector of float)
0:13 direct index ( temp uint)
0:13 'inF0' ( in 2-component vector of uint)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 direct index (temp float)
0:13 unpackHalf2x16 (temp 2-component vector of float)
0:13 direct index (temp uint)
0:13 'inF0' (in 2-component vector of uint)
0:13 direct index ( temp float)
0:13 unpackHalf2x16 ( temp 2-component vector of float)
0:13 direct index ( temp uint)
0:13 'inF0' ( in 2-component vector of uint)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:17 Function Definition: PixelShaderFunction3(vu3; (temp 3-component vector of float)
0:17 Function Definition: PixelShaderFunction3(vu3; ( temp 3-component vector of float)
0:17 Function Parameters:
0:17 'inF0' (in 3-component vector of uint)
0:17 'inF0' ( in 3-component vector of uint)
0:? Sequence
0:18 Branch: Return with expression
0:18 Construct vec3 (temp 3-component vector of float)
0:18 direct index (temp float)
0:18 unpackHalf2x16 (temp 2-component vector of float)
0:18 direct index (temp uint)
0:18 'inF0' (in 3-component vector of uint)
0:18 Construct vec3 ( temp 3-component vector of float)
0:18 direct index ( temp float)
0:18 unpackHalf2x16 ( temp 2-component vector of float)
0:18 direct index ( temp uint)
0:18 'inF0' ( in 3-component vector of uint)
0:18 Constant:
0:18 0 (const int)
0:18 Constant:
0:18 0 (const int)
0:18 direct index (temp float)
0:18 unpackHalf2x16 (temp 2-component vector of float)
0:18 direct index (temp uint)
0:18 'inF0' (in 3-component vector of uint)
0:18 direct index ( temp float)
0:18 unpackHalf2x16 ( temp 2-component vector of float)
0:18 direct index ( temp uint)
0:18 'inF0' ( in 3-component vector of uint)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 0 (const int)
0:18 direct index (temp float)
0:18 unpackHalf2x16 (temp 2-component vector of float)
0:18 direct index (temp uint)
0:18 'inF0' (in 3-component vector of uint)
0:18 direct index ( temp float)
0:18 unpackHalf2x16 ( temp 2-component vector of float)
0:18 direct index ( temp uint)
0:18 'inF0' ( in 3-component vector of uint)
0:18 Constant:
0:18 2 (const int)
0:18 Constant:
0:18 0 (const int)
0:22 Function Definition: PixelShaderFunction(vu4; (temp 4-component vector of float)
0:22 Function Definition: PixelShaderFunction(vu4; ( temp 4-component vector of float)
0:22 Function Parameters:
0:22 'inF0' (in 4-component vector of uint)
0:22 'inF0' ( in 4-component vector of uint)
0:? Sequence
0:23 Branch: Return with expression
0:23 Construct vec4 (temp 4-component vector of float)
0:23 direct index (temp float)
0:23 unpackHalf2x16 (temp 2-component vector of float)
0:23 direct index (temp uint)
0:23 'inF0' (in 4-component vector of uint)
0:23 Construct vec4 ( temp 4-component vector of float)
0:23 direct index ( temp float)
0:23 unpackHalf2x16 ( temp 2-component vector of float)
0:23 direct index ( temp uint)
0:23 'inF0' ( in 4-component vector of uint)
0:23 Constant:
0:23 0 (const int)
0:23 Constant:
0:23 0 (const int)
0:23 direct index (temp float)
0:23 unpackHalf2x16 (temp 2-component vector of float)
0:23 direct index (temp uint)
0:23 'inF0' (in 4-component vector of uint)
0:23 direct index ( temp float)
0:23 unpackHalf2x16 ( temp 2-component vector of float)
0:23 direct index ( temp uint)
0:23 'inF0' ( in 4-component vector of uint)
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
0:23 0 (const int)
0:23 direct index (temp float)
0:23 unpackHalf2x16 (temp 2-component vector of float)
0:23 direct index (temp uint)
0:23 'inF0' (in 4-component vector of uint)
0:23 direct index ( temp float)
0:23 unpackHalf2x16 ( temp 2-component vector of float)
0:23 direct index ( temp uint)
0:23 'inF0' ( in 4-component vector of uint)
0:23 Constant:
0:23 2 (const int)
0:23 Constant:
0:23 0 (const int)
0:23 direct index (temp float)
0:23 unpackHalf2x16 (temp 2-component vector of float)
0:23 direct index (temp uint)
0:23 'inF0' (in 4-component vector of uint)
0:23 direct index ( temp float)
0:23 unpackHalf2x16 ( temp 2-component vector of float)
0:23 direct index ( temp uint)
0:23 'inF0' ( in 4-component vector of uint)
0:23 Constant:
0:23 3 (const int)
0:23 Constant:
0:23 0 (const int)
0:27 Function Definition: @main( (temp 4-component vector of float)
0:27 Function Definition: @main( ( temp 4-component vector of float)
0:27 Function Parameters:
0:? Sequence
0:28 Branch: Return with expression
@ -250,14 +250,14 @@ gl_FragCoord origin is upper left
0:28 0.000000
0:28 0.000000
0:28 0.000000
0:27 Function Definition: main( (temp void)
0:27 Function Definition: main( ( temp void)
0:27 Function Parameters:
0:? Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:27 Function Call: @main( (temp 4-component vector of float)
0:27 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:27 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001