GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -2,17 +2,17 @@ hlsl.intrinsics.d3dcolortoubyte4.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: @main( (temp 4-component vector of int)
0:5 Function Definition: @main( ( temp 4-component vector of int)
0:5 Function Parameters:
0:? Sequence
0:6 Branch: Return with expression
0:6 Convert float to int (temp 4-component vector of int)
0:6 vector-scale (temp 4-component vector of float)
0:6 Convert float to int ( temp 4-component vector of int)
0:6 vector-scale ( temp 4-component vector of float)
0:6 Constant:
0:6 255.001953
0:6 vector swizzle (temp 4-component vector of float)
0:6 col4: direct index for structure (layout(offset=0 ) uniform 4-component vector of float)
0:6 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float col4})
0:6 vector swizzle ( temp 4-component vector of float)
0:6 col4: direct index for structure (layout( offset=0) uniform 4-component vector of float)
0:6 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of float col4})
0:6 Constant:
0:6 0 (const uint)
0:6 Sequence
@ -24,15 +24,15 @@ gl_FragCoord origin is upper left
0:6 0 (const int)
0:6 Constant:
0:6 3 (const int)
0:5 Function Definition: main( (temp void)
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 move second child to first child (temp 4-component vector of int)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int)
0:5 Function Call: @main( (temp 4-component vector of int)
0:5 move second child to first child ( temp 4-component vector of int)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int)
0:5 Function Call: @main( ( temp 4-component vector of int)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float col4})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int)
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of float col4})
Linked fragment stage:
@ -41,17 +41,17 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: @main( (temp 4-component vector of int)
0:5 Function Definition: @main( ( temp 4-component vector of int)
0:5 Function Parameters:
0:? Sequence
0:6 Branch: Return with expression
0:6 Convert float to int (temp 4-component vector of int)
0:6 vector-scale (temp 4-component vector of float)
0:6 Convert float to int ( temp 4-component vector of int)
0:6 vector-scale ( temp 4-component vector of float)
0:6 Constant:
0:6 255.001953
0:6 vector swizzle (temp 4-component vector of float)
0:6 col4: direct index for structure (layout(offset=0 ) uniform 4-component vector of float)
0:6 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float col4})
0:6 vector swizzle ( temp 4-component vector of float)
0:6 col4: direct index for structure (layout( offset=0) uniform 4-component vector of float)
0:6 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of float col4})
0:6 Constant:
0:6 0 (const uint)
0:6 Sequence
@ -63,15 +63,15 @@ gl_FragCoord origin is upper left
0:6 0 (const int)
0:6 Constant:
0:6 3 (const int)
0:5 Function Definition: main( (temp void)
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 move second child to first child (temp 4-component vector of int)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int)
0:5 Function Call: @main( (temp 4-component vector of int)
0:5 move second child to first child ( temp 4-component vector of int)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int)
0:5 Function Call: @main( ( temp 4-component vector of int)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float col4})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int)
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of float col4})
// Module Version 10000
// Generated by (magic number): 80001