GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -2,94 +2,94 @@ hlsl.inoutquals.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: MyFunc(f1;f1;f1; (temp void)
0:8 Function Definition: MyFunc(f1;f1;f1; ( temp void)
0:8 Function Parameters:
0:8 'x' (in float)
0:8 'y' (out float)
0:8 'z' (inout float)
0:8 'x' ( in float)
0:8 'y' ( out float)
0:8 'z' ( inout float)
0:? Sequence
0:9 move second child to first child (temp float)
0:9 'y' (out float)
0:9 'x' (in float)
0:10 move second child to first child (temp float)
0:10 'z' (inout float)
0:10 'y' (out float)
0:11 move second child to first child (temp float)
0:11 'x' (in float)
0:9 move second child to first child ( temp float)
0:9 'y' ( out float)
0:9 'x' ( in float)
0:10 move second child to first child ( temp float)
0:10 'z' ( inout float)
0:10 'y' ( out float)
0:11 move second child to first child ( temp float)
0:11 'x' ( in float)
0:11 Constant:
0:11 -1.000000
0:15 Function Definition: @main(vf4;i1; (temp structure{temp 4-component vector of float Color, temp float Depth})
0:15 Function Definition: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:15 Function Parameters:
0:15 'inpos' (in 4-component vector of float)
0:15 'sampleMask' (out int)
0:15 'inpos' ( in 4-component vector of float)
0:15 'sampleMask' ( out int)
0:? Sequence
0:18 Sequence
0:18 move second child to first child (temp float)
0:18 'x' (temp float)
0:18 move second child to first child ( temp float)
0:18 'x' ( temp float)
0:18 Constant:
0:18 7.000000
0:18 move second child to first child (temp float)
0:18 'z' (temp float)
0:18 move second child to first child ( temp float)
0:18 'z' ( temp float)
0:18 Constant:
0:18 3.000000
0:19 Function Call: MyFunc(f1;f1;f1; (temp void)
0:19 'x' (temp float)
0:19 'y' (temp float)
0:19 'z' (temp float)
0:21 move second child to first child (temp 4-component vector of float)
0:21 Color: direct index for structure (temp 4-component vector of float)
0:21 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:19 Function Call: MyFunc(f1;f1;f1; ( temp void)
0:19 'x' ( temp float)
0:19 'y' ( temp float)
0:19 'z' ( temp float)
0:21 move second child to first child ( temp 4-component vector of float)
0:21 Color: direct index for structure ( temp 4-component vector of float)
0:21 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:21 Constant:
0:21 0 (const int)
0:? Construct vec4 (temp 4-component vector of float)
0:21 'x' (temp float)
0:21 'y' (temp float)
0:21 'z' (temp float)
0:? Construct vec4 ( temp 4-component vector of float)
0:21 'x' ( temp float)
0:21 'y' ( temp float)
0:21 'z' ( temp float)
0:21 Constant:
0:21 1.000000
0:22 move second child to first child (temp float)
0:22 Depth: direct index for structure (temp float)
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:22 move second child to first child ( temp float)
0:22 Depth: direct index for structure ( temp float)
0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:22 Constant:
0:22 1 (const int)
0:22 direct index (temp float)
0:22 'inpos' (in 4-component vector of float)
0:22 direct index ( temp float)
0:22 'inpos' ( in 4-component vector of float)
0:22 Constant:
0:22 3 (const int)
0:24 Branch: Return with expression
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:15 Function Definition: main( (temp void)
0:24 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:15 Function Definition: main( ( temp void)
0:15 Function Parameters:
0:? Sequence
0:15 move second child to first child (temp 4-component vector of float)
0:? 'inpos' (temp 4-component vector of float)
0:? 'inpos' (noperspective in 4-component vector of float FragCoord)
0:15 move second child to first child ( temp 4-component vector of float)
0:? 'inpos' ( temp 4-component vector of float)
0:? 'inpos' ( noperspective in 4-component vector of float FragCoord)
0:15 Sequence
0:15 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
0:15 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:15 Function Call: @main(vf4;i1; (temp structure{temp 4-component vector of float Color, temp float Depth})
0:? 'inpos' (temp 4-component vector of float)
0:? 'sampleMask' (temp int)
0:15 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:15 Color: direct index for structure (temp 4-component vector of float)
0:15 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:15 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:15 Function Call: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:? 'inpos' ( temp 4-component vector of float)
0:? 'sampleMask' ( temp int)
0:15 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:15 Color: direct index for structure ( temp 4-component vector of float)
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:15 Constant:
0:15 0 (const int)
0:15 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:15 Depth: direct index for structure (temp float)
0:15 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:15 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:15 Depth: direct index for structure ( temp float)
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:15 Constant:
0:15 1 (const int)
0:15 move second child to first child (temp int)
0:? 'sampleMask' (out int SampleMaskIn)
0:? 'sampleMask' (temp int)
0:15 move second child to first child ( temp int)
0:? 'sampleMask' ( out int SampleMaskIn)
0:? 'sampleMask' ( temp int)
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'inpos' (noperspective in 4-component vector of float FragCoord)
0:? 'sampleMask' (out int SampleMaskIn)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
0:? 'inpos' ( noperspective in 4-component vector of float FragCoord)
0:? 'sampleMask' ( out int SampleMaskIn)
Linked fragment stage:
@ -98,94 +98,94 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: MyFunc(f1;f1;f1; (temp void)
0:8 Function Definition: MyFunc(f1;f1;f1; ( temp void)
0:8 Function Parameters:
0:8 'x' (in float)
0:8 'y' (out float)
0:8 'z' (inout float)
0:8 'x' ( in float)
0:8 'y' ( out float)
0:8 'z' ( inout float)
0:? Sequence
0:9 move second child to first child (temp float)
0:9 'y' (out float)
0:9 'x' (in float)
0:10 move second child to first child (temp float)
0:10 'z' (inout float)
0:10 'y' (out float)
0:11 move second child to first child (temp float)
0:11 'x' (in float)
0:9 move second child to first child ( temp float)
0:9 'y' ( out float)
0:9 'x' ( in float)
0:10 move second child to first child ( temp float)
0:10 'z' ( inout float)
0:10 'y' ( out float)
0:11 move second child to first child ( temp float)
0:11 'x' ( in float)
0:11 Constant:
0:11 -1.000000
0:15 Function Definition: @main(vf4;i1; (temp structure{temp 4-component vector of float Color, temp float Depth})
0:15 Function Definition: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:15 Function Parameters:
0:15 'inpos' (in 4-component vector of float)
0:15 'sampleMask' (out int)
0:15 'inpos' ( in 4-component vector of float)
0:15 'sampleMask' ( out int)
0:? Sequence
0:18 Sequence
0:18 move second child to first child (temp float)
0:18 'x' (temp float)
0:18 move second child to first child ( temp float)
0:18 'x' ( temp float)
0:18 Constant:
0:18 7.000000
0:18 move second child to first child (temp float)
0:18 'z' (temp float)
0:18 move second child to first child ( temp float)
0:18 'z' ( temp float)
0:18 Constant:
0:18 3.000000
0:19 Function Call: MyFunc(f1;f1;f1; (temp void)
0:19 'x' (temp float)
0:19 'y' (temp float)
0:19 'z' (temp float)
0:21 move second child to first child (temp 4-component vector of float)
0:21 Color: direct index for structure (temp 4-component vector of float)
0:21 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:19 Function Call: MyFunc(f1;f1;f1; ( temp void)
0:19 'x' ( temp float)
0:19 'y' ( temp float)
0:19 'z' ( temp float)
0:21 move second child to first child ( temp 4-component vector of float)
0:21 Color: direct index for structure ( temp 4-component vector of float)
0:21 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:21 Constant:
0:21 0 (const int)
0:? Construct vec4 (temp 4-component vector of float)
0:21 'x' (temp float)
0:21 'y' (temp float)
0:21 'z' (temp float)
0:? Construct vec4 ( temp 4-component vector of float)
0:21 'x' ( temp float)
0:21 'y' ( temp float)
0:21 'z' ( temp float)
0:21 Constant:
0:21 1.000000
0:22 move second child to first child (temp float)
0:22 Depth: direct index for structure (temp float)
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:22 move second child to first child ( temp float)
0:22 Depth: direct index for structure ( temp float)
0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:22 Constant:
0:22 1 (const int)
0:22 direct index (temp float)
0:22 'inpos' (in 4-component vector of float)
0:22 direct index ( temp float)
0:22 'inpos' ( in 4-component vector of float)
0:22 Constant:
0:22 3 (const int)
0:24 Branch: Return with expression
0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:15 Function Definition: main( (temp void)
0:24 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:15 Function Definition: main( ( temp void)
0:15 Function Parameters:
0:? Sequence
0:15 move second child to first child (temp 4-component vector of float)
0:? 'inpos' (temp 4-component vector of float)
0:? 'inpos' (noperspective in 4-component vector of float FragCoord)
0:15 move second child to first child ( temp 4-component vector of float)
0:? 'inpos' ( temp 4-component vector of float)
0:? 'inpos' ( noperspective in 4-component vector of float FragCoord)
0:15 Sequence
0:15 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
0:15 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:15 Function Call: @main(vf4;i1; (temp structure{temp 4-component vector of float Color, temp float Depth})
0:? 'inpos' (temp 4-component vector of float)
0:? 'sampleMask' (temp int)
0:15 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:15 Color: direct index for structure (temp 4-component vector of float)
0:15 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:15 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:15 Function Call: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:? 'inpos' ( temp 4-component vector of float)
0:? 'sampleMask' ( temp int)
0:15 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:15 Color: direct index for structure ( temp 4-component vector of float)
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:15 Constant:
0:15 0 (const int)
0:15 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:15 Depth: direct index for structure (temp float)
0:15 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:15 move second child to first child ( temp float)
0:? 'Depth' ( out float FragDepth)
0:15 Depth: direct index for structure ( temp float)
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:15 Constant:
0:15 1 (const int)
0:15 move second child to first child (temp int)
0:? 'sampleMask' (out int SampleMaskIn)
0:? 'sampleMask' (temp int)
0:15 move second child to first child ( temp int)
0:? 'sampleMask' ( out int SampleMaskIn)
0:? 'sampleMask' ( temp int)
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'inpos' (noperspective in 4-component vector of float FragCoord)
0:? 'sampleMask' (out int SampleMaskIn)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
0:? 'inpos' ( noperspective in 4-component vector of float FragCoord)
0:? 'sampleMask' ( out int SampleMaskIn)
// Module Version 10000
// Generated by (magic number): 80001