GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
parent
c08fb8ab9c
commit
71c100d7c0
332 changed files with 62136 additions and 62097 deletions
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@ -2,29 +2,29 @@ hlsl.init2.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: Test1( (temp void)
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0:3 Function Definition: Test1( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:5 Sequence
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0:5 move second child to first child (temp structure{temp 2-component vector of float a})
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0:5 'test1' (temp structure{temp 2-component vector of float a})
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0:5 move second child to first child ( temp structure{ temp 2-component vector of float a})
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0:5 'test1' ( temp structure{ temp 2-component vector of float a})
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0:5 Constant:
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0:5 1.000000
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0:5 2.000000
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0:9 Sequence
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0:9 move second child to first child (temp structure{temp 2-component vector of float a})
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0:9 'test2' (temp structure{temp 2-component vector of float a})
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0:9 move second child to first child ( temp structure{ temp 2-component vector of float a})
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0:9 'test2' ( temp structure{ temp 2-component vector of float a})
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0:9 Constant:
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0:9 3.000000
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0:9 4.000000
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0:17 Sequence
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0:17 move second child to first child (temp float)
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0:17 'test4' (temp float)
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0:17 move second child to first child ( temp float)
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0:17 'test4' ( temp float)
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0:17 Constant:
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0:17 7.000000
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0:20 Sequence
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0:20 move second child to first child (temp structure{temp float a, temp float b, temp float c})
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0:20 'test5' (temp structure{temp float a, temp float b, temp float c})
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0:20 move second child to first child ( temp structure{ temp float a, temp float b, temp float c})
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0:20 'test5' ( temp structure{ temp float a, temp float b, temp float c})
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0:20 Constant:
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0:20 8.000000
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0:20 9.000000
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@ -32,128 +32,128 @@ gl_FragCoord origin is upper left
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0:22 Constant:
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0:22 10.000000
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0:25 Sequence
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0:25 move second child to first child (temp float)
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0:25 'n' (temp float)
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0:25 move second child to first child ( temp float)
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0:25 'n' ( temp float)
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0:25 Constant:
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0:25 0.000000
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0:26 Sequence
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0:26 move second child to first child (temp 8-element array of 3-component vector of float)
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0:26 'a' (const (read only) 8-element array of 3-component vector of float)
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0:26 Construct vec3 (temp 8-element array of 3-component vector of float)
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0:27 vector-scale (temp 3-component vector of float)
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0:26 move second child to first child ( temp 8-element array of 3-component vector of float)
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0:26 'a' ( const (read only) 8-element array of 3-component vector of float)
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0:26 Construct vec3 ( temp 8-element array of 3-component vector of float)
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0:27 vector-scale ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.577350
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0:? 0.577350
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0:? 0.577350
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0:27 add second child into first child (temp float)
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0:27 'n' (temp float)
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0:27 add second child into first child ( temp float)
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0:27 'n' ( temp float)
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0:27 Constant:
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0:27 1.000000
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0:28 vector-scale (temp 3-component vector of float)
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0:28 vector-scale ( temp 3-component vector of float)
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0:? Constant:
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0:? -0.577350
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0:? -0.577350
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0:? -0.577350
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0:28 add second child into first child (temp float)
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0:28 'n' (temp float)
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0:28 add second child into first child ( temp float)
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0:28 'n' ( temp float)
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0:28 Constant:
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0:28 1.000000
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0:29 vector-scale (temp 3-component vector of float)
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0:29 vector-scale ( temp 3-component vector of float)
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0:? Constant:
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0:? -0.577350
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0:? -0.577350
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0:? 0.577350
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0:29 add second child into first child (temp float)
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0:29 'n' (temp float)
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0:29 add second child into first child ( temp float)
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0:29 'n' ( temp float)
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0:29 Constant:
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0:29 1.000000
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0:30 vector-scale (temp 3-component vector of float)
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0:30 vector-scale ( temp 3-component vector of float)
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0:? Constant:
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0:? -0.577350
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0:? 0.577350
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0:? -0.577350
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0:30 add second child into first child (temp float)
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0:30 'n' (temp float)
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0:30 add second child into first child ( temp float)
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0:30 'n' ( temp float)
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0:30 Constant:
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0:30 1.000000
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0:31 vector-scale (temp 3-component vector of float)
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0:31 vector-scale ( temp 3-component vector of float)
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0:? Constant:
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0:? -0.577350
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0:? 0.577350
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0:? 0.577350
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0:31 add second child into first child (temp float)
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0:31 'n' (temp float)
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0:31 add second child into first child ( temp float)
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0:31 'n' ( temp float)
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0:31 Constant:
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0:31 1.000000
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0:32 vector-scale (temp 3-component vector of float)
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0:32 vector-scale ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.577350
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0:? -0.577350
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0:? -0.577350
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0:32 add second child into first child (temp float)
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0:32 'n' (temp float)
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0:32 add second child into first child ( temp float)
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0:32 'n' ( temp float)
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0:32 Constant:
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0:32 1.000000
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0:33 vector-scale (temp 3-component vector of float)
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0:33 vector-scale ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.577350
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0:? -0.577350
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0:? 0.577350
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0:33 add second child into first child (temp float)
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0:33 'n' (temp float)
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0:33 add second child into first child ( temp float)
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0:33 'n' ( temp float)
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0:33 Constant:
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0:33 1.000000
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0:34 vector-scale (temp 3-component vector of float)
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0:34 vector-scale ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.577350
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0:? 0.577350
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0:? -0.577350
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0:34 add second child into first child (temp float)
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0:34 'n' (temp float)
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0:34 add second child into first child ( temp float)
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0:34 'n' ( temp float)
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0:34 Constant:
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0:34 1.000000
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0:36 Sequence
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0:36 move second child to first child (temp structure{temp 3-component vector of float a})
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0:36 'oneNonConst' (const (read only) structure{temp 3-component vector of float a})
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0:36 Construct structure (temp structure{temp 3-component vector of float a})
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0:36 vector-scale (temp 3-component vector of float)
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0:36 move second child to first child ( temp structure{ temp 3-component vector of float a})
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0:36 'oneNonConst' ( const (read only) structure{ temp 3-component vector of float a})
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0:36 Construct structure ( temp structure{ temp 3-component vector of float a})
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0:36 vector-scale ( temp 3-component vector of float)
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0:? Constant:
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0:? -0.577350
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0:? 0.577350
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0:? 0.577350
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0:36 add second child into first child (temp float)
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0:36 'n' (temp float)
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0:36 add second child into first child ( temp float)
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0:36 'n' ( temp float)
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0:36 Constant:
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0:36 1.000000
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0:38 Sequence
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0:38 move second child to first child (temp structure{temp 3-component vector of float a, temp 3-component vector of float b})
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0:38 'twoNonConst' (const (read only) structure{temp 3-component vector of float a, temp 3-component vector of float b})
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0:38 Construct structure (temp structure{temp 3-component vector of float a, temp 3-component vector of float b})
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0:38 vector-scale (temp 3-component vector of float)
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0:38 move second child to first child ( temp structure{ temp 3-component vector of float a, temp 3-component vector of float b})
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0:38 'twoNonConst' ( const (read only) structure{ temp 3-component vector of float a, temp 3-component vector of float b})
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0:38 Construct structure ( temp structure{ temp 3-component vector of float a, temp 3-component vector of float b})
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0:38 vector-scale ( temp 3-component vector of float)
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0:? Constant:
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0:? -0.577350
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0:? 0.577350
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0:? 0.577350
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0:38 add second child into first child (temp float)
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0:38 'n' (temp float)
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0:38 add second child into first child ( temp float)
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0:38 'n' ( temp float)
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0:38 Constant:
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0:38 1.000000
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0:39 vector-scale (temp 3-component vector of float)
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0:39 vector-scale ( temp 3-component vector of float)
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0:? Constant:
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0:? -0.577350
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0:? 0.577350
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0:? 0.577350
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0:39 add second child into first child (temp float)
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0:39 'n' (temp float)
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0:39 add second child into first child ( temp float)
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0:39 'n' ( temp float)
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0:39 Constant:
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0:39 1.000000
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0:45 Function Definition: @main( (temp structure{temp 4-component vector of float color})
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0:45 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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0:45 Function Parameters:
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0:? Sequence
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0:46 Function Call: Test1( (temp void)
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0:49 move second child to first child (temp 4-component vector of float)
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0:49 color: direct index for structure (temp 4-component vector of float)
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0:49 'ps_output' (temp structure{temp 4-component vector of float color})
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0:46 Function Call: Test1( ( temp void)
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0:49 move second child to first child ( temp 4-component vector of float)
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0:49 color: direct index for structure ( temp 4-component vector of float)
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0:49 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:49 Constant:
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0:49 0 (const int)
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0:49 Constant:
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@ -162,19 +162,19 @@ gl_FragCoord origin is upper left
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0:49 1.000000
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0:49 1.000000
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0:50 Branch: Return with expression
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0:50 'ps_output' (temp structure{temp 4-component vector of float color})
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0:45 Function Definition: main( (temp void)
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0:50 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:45 Function Definition: main( ( temp void)
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0:45 Function Parameters:
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0:? Sequence
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0:45 Sequence
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0:45 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:45 color: direct index for structure (temp 4-component vector of float)
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0:45 Function Call: @main( (temp structure{temp 4-component vector of float color})
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0:45 move second child to first child ( temp 4-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:45 color: direct index for structure ( temp 4-component vector of float)
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0:45 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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0:45 Constant:
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0:45 0 (const int)
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0:? Linker Objects
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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@ -183,29 +183,29 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: Test1( (temp void)
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0:3 Function Definition: Test1( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:5 Sequence
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0:5 move second child to first child (temp structure{temp 2-component vector of float a})
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0:5 'test1' (temp structure{temp 2-component vector of float a})
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0:5 move second child to first child ( temp structure{ temp 2-component vector of float a})
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0:5 'test1' ( temp structure{ temp 2-component vector of float a})
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0:5 Constant:
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0:5 1.000000
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0:5 2.000000
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0:9 Sequence
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0:9 move second child to first child (temp structure{temp 2-component vector of float a})
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0:9 'test2' (temp structure{temp 2-component vector of float a})
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0:9 move second child to first child ( temp structure{ temp 2-component vector of float a})
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0:9 'test2' ( temp structure{ temp 2-component vector of float a})
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0:9 Constant:
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0:9 3.000000
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0:9 4.000000
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0:17 Sequence
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0:17 move second child to first child (temp float)
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0:17 'test4' (temp float)
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0:17 move second child to first child ( temp float)
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0:17 'test4' ( temp float)
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0:17 Constant:
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0:17 7.000000
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0:20 Sequence
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0:20 move second child to first child (temp structure{temp float a, temp float b, temp float c})
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0:20 'test5' (temp structure{temp float a, temp float b, temp float c})
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0:20 move second child to first child ( temp structure{ temp float a, temp float b, temp float c})
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0:20 'test5' ( temp structure{ temp float a, temp float b, temp float c})
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0:20 Constant:
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0:20 8.000000
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0:20 9.000000
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@ -213,128 +213,128 @@ gl_FragCoord origin is upper left
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0:22 Constant:
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0:22 10.000000
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0:25 Sequence
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0:25 move second child to first child (temp float)
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0:25 'n' (temp float)
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0:25 move second child to first child ( temp float)
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0:25 'n' ( temp float)
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0:25 Constant:
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0:25 0.000000
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0:26 Sequence
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0:26 move second child to first child (temp 8-element array of 3-component vector of float)
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0:26 'a' (const (read only) 8-element array of 3-component vector of float)
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0:26 Construct vec3 (temp 8-element array of 3-component vector of float)
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0:27 vector-scale (temp 3-component vector of float)
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0:26 move second child to first child ( temp 8-element array of 3-component vector of float)
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0:26 'a' ( const (read only) 8-element array of 3-component vector of float)
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0:26 Construct vec3 ( temp 8-element array of 3-component vector of float)
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0:27 vector-scale ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.577350
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0:? 0.577350
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0:? 0.577350
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0:27 add second child into first child (temp float)
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0:27 'n' (temp float)
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0:27 add second child into first child ( temp float)
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0:27 'n' ( temp float)
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0:27 Constant:
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0:27 1.000000
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0:28 vector-scale (temp 3-component vector of float)
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0:28 vector-scale ( temp 3-component vector of float)
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0:? Constant:
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0:? -0.577350
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0:? -0.577350
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0:? -0.577350
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0:28 add second child into first child (temp float)
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0:28 'n' (temp float)
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0:28 add second child into first child ( temp float)
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0:28 'n' ( temp float)
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0:28 Constant:
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0:28 1.000000
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0:29 vector-scale (temp 3-component vector of float)
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0:29 vector-scale ( temp 3-component vector of float)
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0:? Constant:
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0:? -0.577350
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0:? -0.577350
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0:? 0.577350
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0:29 add second child into first child (temp float)
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0:29 'n' (temp float)
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0:29 add second child into first child ( temp float)
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0:29 'n' ( temp float)
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0:29 Constant:
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0:29 1.000000
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0:30 vector-scale (temp 3-component vector of float)
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0:30 vector-scale ( temp 3-component vector of float)
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0:? Constant:
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0:? -0.577350
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0:? 0.577350
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0:? -0.577350
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0:30 add second child into first child (temp float)
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0:30 'n' (temp float)
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0:30 add second child into first child ( temp float)
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0:30 'n' ( temp float)
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0:30 Constant:
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0:30 1.000000
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0:31 vector-scale (temp 3-component vector of float)
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0:31 vector-scale ( temp 3-component vector of float)
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0:? Constant:
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0:? -0.577350
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0:? 0.577350
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0:? 0.577350
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0:31 add second child into first child (temp float)
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0:31 'n' (temp float)
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0:31 add second child into first child ( temp float)
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0:31 'n' ( temp float)
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0:31 Constant:
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0:31 1.000000
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0:32 vector-scale (temp 3-component vector of float)
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0:32 vector-scale ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.577350
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0:? -0.577350
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0:? -0.577350
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0:32 add second child into first child (temp float)
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0:32 'n' (temp float)
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0:32 add second child into first child ( temp float)
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0:32 'n' ( temp float)
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0:32 Constant:
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0:32 1.000000
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0:33 vector-scale (temp 3-component vector of float)
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0:33 vector-scale ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.577350
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0:? -0.577350
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0:? 0.577350
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0:33 add second child into first child (temp float)
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0:33 'n' (temp float)
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0:33 add second child into first child ( temp float)
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0:33 'n' ( temp float)
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0:33 Constant:
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0:33 1.000000
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0:34 vector-scale (temp 3-component vector of float)
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0:34 vector-scale ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.577350
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0:? 0.577350
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0:? -0.577350
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0:34 add second child into first child (temp float)
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0:34 'n' (temp float)
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0:34 add second child into first child ( temp float)
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0:34 'n' ( temp float)
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0:34 Constant:
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0:34 1.000000
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0:36 Sequence
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0:36 move second child to first child (temp structure{temp 3-component vector of float a})
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0:36 'oneNonConst' (const (read only) structure{temp 3-component vector of float a})
|
||||
0:36 Construct structure (temp structure{temp 3-component vector of float a})
|
||||
0:36 vector-scale (temp 3-component vector of float)
|
||||
0:36 move second child to first child ( temp structure{ temp 3-component vector of float a})
|
||||
0:36 'oneNonConst' ( const (read only) structure{ temp 3-component vector of float a})
|
||||
0:36 Construct structure ( temp structure{ temp 3-component vector of float a})
|
||||
0:36 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:36 add second child into first child (temp float)
|
||||
0:36 'n' (temp float)
|
||||
0:36 add second child into first child ( temp float)
|
||||
0:36 'n' ( temp float)
|
||||
0:36 Constant:
|
||||
0:36 1.000000
|
||||
0:38 Sequence
|
||||
0:38 move second child to first child (temp structure{temp 3-component vector of float a, temp 3-component vector of float b})
|
||||
0:38 'twoNonConst' (const (read only) structure{temp 3-component vector of float a, temp 3-component vector of float b})
|
||||
0:38 Construct structure (temp structure{temp 3-component vector of float a, temp 3-component vector of float b})
|
||||
0:38 vector-scale (temp 3-component vector of float)
|
||||
0:38 move second child to first child ( temp structure{ temp 3-component vector of float a, temp 3-component vector of float b})
|
||||
0:38 'twoNonConst' ( const (read only) structure{ temp 3-component vector of float a, temp 3-component vector of float b})
|
||||
0:38 Construct structure ( temp structure{ temp 3-component vector of float a, temp 3-component vector of float b})
|
||||
0:38 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:38 add second child into first child (temp float)
|
||||
0:38 'n' (temp float)
|
||||
0:38 add second child into first child ( temp float)
|
||||
0:38 'n' ( temp float)
|
||||
0:38 Constant:
|
||||
0:38 1.000000
|
||||
0:39 vector-scale (temp 3-component vector of float)
|
||||
0:39 vector-scale ( temp 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? -0.577350
|
||||
0:? 0.577350
|
||||
0:? 0.577350
|
||||
0:39 add second child into first child (temp float)
|
||||
0:39 'n' (temp float)
|
||||
0:39 add second child into first child ( temp float)
|
||||
0:39 'n' ( temp float)
|
||||
0:39 Constant:
|
||||
0:39 1.000000
|
||||
0:45 Function Definition: @main( (temp structure{temp 4-component vector of float color})
|
||||
0:45 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
0:45 Function Parameters:
|
||||
0:? Sequence
|
||||
0:46 Function Call: Test1( (temp void)
|
||||
0:49 move second child to first child (temp 4-component vector of float)
|
||||
0:49 color: direct index for structure (temp 4-component vector of float)
|
||||
0:49 'ps_output' (temp structure{temp 4-component vector of float color})
|
||||
0:46 Function Call: Test1( ( temp void)
|
||||
0:49 move second child to first child ( temp 4-component vector of float)
|
||||
0:49 color: direct index for structure ( temp 4-component vector of float)
|
||||
0:49 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:49 Constant:
|
||||
0:49 0 (const int)
|
||||
0:49 Constant:
|
||||
|
|
@ -343,19 +343,19 @@ gl_FragCoord origin is upper left
|
|||
0:49 1.000000
|
||||
0:49 1.000000
|
||||
0:50 Branch: Return with expression
|
||||
0:50 'ps_output' (temp structure{temp 4-component vector of float color})
|
||||
0:45 Function Definition: main( (temp void)
|
||||
0:50 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
||||
0:45 Function Definition: main( ( temp void)
|
||||
0:45 Function Parameters:
|
||||
0:? Sequence
|
||||
0:45 Sequence
|
||||
0:45 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:45 color: direct index for structure (temp 4-component vector of float)
|
||||
0:45 Function Call: @main( (temp structure{temp 4-component vector of float color})
|
||||
0:45 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'color' (layout( location=0) out 4-component vector of float)
|
||||
0:45 color: direct index for structure ( temp 4-component vector of float)
|
||||
0:45 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
0:45 Constant:
|
||||
0:45 0 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue