GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -2,49 +2,49 @@ hlsl.hull.void.tesc
Shader version: 450
vertices = 3
0:? Sequence
0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; (temp structure{temp 3-component vector of float cpoint})
0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
0:26 Function Parameters:
0:26 'ip' (in 3-element array of structure{temp 3-component vector of float cpoint})
0:26 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
0:? Sequence
0:28 move second child to first child (temp 3-component vector of float)
0:28 cpoint: direct index for structure (temp 3-component vector of float)
0:28 'output' (temp structure{temp 3-component vector of float cpoint})
0:28 move second child to first child ( temp 3-component vector of float)
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 cpoint: direct index for structure (temp 3-component vector of float)
0:28 direct index (temp structure{temp 3-component vector of float cpoint})
0:28 'ip' (in 3-element array of structure{temp 3-component vector of float cpoint})
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:28 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:29 Branch: Return with expression
0:29 'output' (temp structure{temp 3-component vector of float cpoint})
0:26 Function Definition: main( (temp void)
0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
0:26 Function Definition: main( ( temp void)
0:26 Function Parameters:
0:? Sequence
0:26 move second child to first child (temp 3-element array of structure{temp 3-component vector of float cpoint})
0:? 'ip' (temp 3-element array of structure{temp 3-component vector of float cpoint})
0:? 'ip' (layout(location=0 ) in 3-element array of structure{temp 3-component vector of float cpoint})
0:26 move second child to first child (temp structure{temp 3-component vector of float cpoint})
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint})
0:26 Function Call: @main(struct-VS_OUT-vf31[3]; (temp structure{temp 3-component vector of float cpoint})
0:? 'ip' (temp 3-element array of structure{temp 3-component vector of float cpoint})
0:? Barrier (temp void)
0:? Test condition and select (temp void)
0:26 move second child to first child ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
0:? 'ip' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float cpoint})
0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint})
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 3-component vector of float cpoint})
0:26 Function Call: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
0:? Barrier ( temp void)
0:? Test condition and select ( temp void)
0:? Condition
0:? Compare Equal (temp bool)
0:? 'InvocationId' (in uint InvocationID)
0:? Compare Equal ( temp bool)
0:? 'InvocationId' ( in uint InvocationID)
0:? Constant:
0:? 0 (const int)
0:? true case
0:? Function Call: PCF( (temp void)
0:33 Function Definition: PCF( (temp void)
0:? Function Call: PCF( ( temp void)
0:33 Function Definition: PCF( ( temp void)
0:33 Function Parameters:
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint})
0:? 'ip' (layout(location=0 ) in 3-element array of structure{temp 3-component vector of float cpoint})
0:? 'InvocationId' (in uint InvocationID)
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 3-component vector of float cpoint})
0:? 'ip' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float cpoint})
0:? 'InvocationId' ( in uint InvocationID)
Linked tessellation control stage:
@ -53,49 +53,49 @@ Linked tessellation control stage:
Shader version: 450
vertices = 3
0:? Sequence
0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; (temp structure{temp 3-component vector of float cpoint})
0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
0:26 Function Parameters:
0:26 'ip' (in 3-element array of structure{temp 3-component vector of float cpoint})
0:26 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
0:? Sequence
0:28 move second child to first child (temp 3-component vector of float)
0:28 cpoint: direct index for structure (temp 3-component vector of float)
0:28 'output' (temp structure{temp 3-component vector of float cpoint})
0:28 move second child to first child ( temp 3-component vector of float)
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 cpoint: direct index for structure (temp 3-component vector of float)
0:28 direct index (temp structure{temp 3-component vector of float cpoint})
0:28 'ip' (in 3-element array of structure{temp 3-component vector of float cpoint})
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:28 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:29 Branch: Return with expression
0:29 'output' (temp structure{temp 3-component vector of float cpoint})
0:26 Function Definition: main( (temp void)
0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
0:26 Function Definition: main( ( temp void)
0:26 Function Parameters:
0:? Sequence
0:26 move second child to first child (temp 3-element array of structure{temp 3-component vector of float cpoint})
0:? 'ip' (temp 3-element array of structure{temp 3-component vector of float cpoint})
0:? 'ip' (layout(location=0 ) in 3-element array of structure{temp 3-component vector of float cpoint})
0:26 move second child to first child (temp structure{temp 3-component vector of float cpoint})
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint})
0:26 Function Call: @main(struct-VS_OUT-vf31[3]; (temp structure{temp 3-component vector of float cpoint})
0:? 'ip' (temp 3-element array of structure{temp 3-component vector of float cpoint})
0:? Barrier (temp void)
0:? Test condition and select (temp void)
0:26 move second child to first child ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
0:? 'ip' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float cpoint})
0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint})
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 3-component vector of float cpoint})
0:26 Function Call: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
0:? Barrier ( temp void)
0:? Test condition and select ( temp void)
0:? Condition
0:? Compare Equal (temp bool)
0:? 'InvocationId' (in uint InvocationID)
0:? Compare Equal ( temp bool)
0:? 'InvocationId' ( in uint InvocationID)
0:? Constant:
0:? 0 (const int)
0:? true case
0:? Function Call: PCF( (temp void)
0:33 Function Definition: PCF( (temp void)
0:? Function Call: PCF( ( temp void)
0:33 Function Definition: PCF( ( temp void)
0:33 Function Parameters:
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint})
0:? 'ip' (layout(location=0 ) in 3-element array of structure{temp 3-component vector of float cpoint})
0:? 'InvocationId' (in uint InvocationID)
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 3-component vector of float cpoint})
0:? 'ip' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float cpoint})
0:? 'InvocationId' ( in uint InvocationID)
// Module Version 10000
// Generated by (magic number): 80001