GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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332 changed files with 62136 additions and 62097 deletions
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@ -2,49 +2,49 @@ hlsl.hull.void.tesc
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Shader version: 450
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vertices = 3
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0:? Sequence
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0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; (temp structure{temp 3-component vector of float cpoint})
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0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
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0:26 Function Parameters:
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0:26 'ip' (in 3-element array of structure{temp 3-component vector of float cpoint})
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0:26 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
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0:? Sequence
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0:28 move second child to first child (temp 3-component vector of float)
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0:28 cpoint: direct index for structure (temp 3-component vector of float)
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0:28 'output' (temp structure{temp 3-component vector of float cpoint})
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0:28 move second child to first child ( temp 3-component vector of float)
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0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:28 Constant:
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0:28 0 (const int)
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0:28 cpoint: direct index for structure (temp 3-component vector of float)
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0:28 direct index (temp structure{temp 3-component vector of float cpoint})
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0:28 'ip' (in 3-element array of structure{temp 3-component vector of float cpoint})
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0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:28 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 0 (const int)
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0:29 Branch: Return with expression
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0:29 'output' (temp structure{temp 3-component vector of float cpoint})
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0:26 Function Definition: main( (temp void)
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0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:26 Function Definition: main( ( temp void)
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0:26 Function Parameters:
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0:? Sequence
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0:26 move second child to first child (temp 3-element array of structure{temp 3-component vector of float cpoint})
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0:? 'ip' (temp 3-element array of structure{temp 3-component vector of float cpoint})
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0:? 'ip' (layout(location=0 ) in 3-element array of structure{temp 3-component vector of float cpoint})
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0:26 move second child to first child (temp structure{temp 3-component vector of float cpoint})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint})
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0:26 Function Call: @main(struct-VS_OUT-vf31[3]; (temp structure{temp 3-component vector of float cpoint})
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0:? 'ip' (temp 3-element array of structure{temp 3-component vector of float cpoint})
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0:? Barrier (temp void)
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0:? Test condition and select (temp void)
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0:26 move second child to first child ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float cpoint})
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0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint})
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0:? '@entryPointOutput' (layout( location=0) out structure{ temp 3-component vector of float cpoint})
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0:26 Function Call: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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0:? Barrier ( temp void)
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0:? Test condition and select ( temp void)
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0:? Condition
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0:? Compare Equal (temp bool)
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0:? 'InvocationId' (in uint InvocationID)
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0:? Compare Equal ( temp bool)
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0:? 'InvocationId' ( in uint InvocationID)
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0:? Constant:
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0:? 0 (const int)
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0:? true case
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0:? Function Call: PCF( (temp void)
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0:33 Function Definition: PCF( (temp void)
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0:? Function Call: PCF( ( temp void)
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0:33 Function Definition: PCF( ( temp void)
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0:33 Function Parameters:
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint})
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0:? 'ip' (layout(location=0 ) in 3-element array of structure{temp 3-component vector of float cpoint})
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0:? 'InvocationId' (in uint InvocationID)
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0:? '@entryPointOutput' (layout( location=0) out structure{ temp 3-component vector of float cpoint})
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0:? 'ip' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'InvocationId' ( in uint InvocationID)
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Linked tessellation control stage:
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@ -53,49 +53,49 @@ Linked tessellation control stage:
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Shader version: 450
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vertices = 3
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0:? Sequence
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0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; (temp structure{temp 3-component vector of float cpoint})
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0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
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0:26 Function Parameters:
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0:26 'ip' (in 3-element array of structure{temp 3-component vector of float cpoint})
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0:26 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
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0:? Sequence
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0:28 move second child to first child (temp 3-component vector of float)
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0:28 cpoint: direct index for structure (temp 3-component vector of float)
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0:28 'output' (temp structure{temp 3-component vector of float cpoint})
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0:28 move second child to first child ( temp 3-component vector of float)
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0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:28 Constant:
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0:28 0 (const int)
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0:28 cpoint: direct index for structure (temp 3-component vector of float)
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0:28 direct index (temp structure{temp 3-component vector of float cpoint})
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0:28 'ip' (in 3-element array of structure{temp 3-component vector of float cpoint})
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0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:28 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 0 (const int)
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0:29 Branch: Return with expression
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0:29 'output' (temp structure{temp 3-component vector of float cpoint})
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0:26 Function Definition: main( (temp void)
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0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:26 Function Definition: main( ( temp void)
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0:26 Function Parameters:
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0:? Sequence
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0:26 move second child to first child (temp 3-element array of structure{temp 3-component vector of float cpoint})
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0:? 'ip' (temp 3-element array of structure{temp 3-component vector of float cpoint})
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0:? 'ip' (layout(location=0 ) in 3-element array of structure{temp 3-component vector of float cpoint})
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0:26 move second child to first child (temp structure{temp 3-component vector of float cpoint})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint})
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0:26 Function Call: @main(struct-VS_OUT-vf31[3]; (temp structure{temp 3-component vector of float cpoint})
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0:? 'ip' (temp 3-element array of structure{temp 3-component vector of float cpoint})
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0:? Barrier (temp void)
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0:? Test condition and select (temp void)
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0:26 move second child to first child ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'ip' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float cpoint})
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0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint})
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0:? '@entryPointOutput' (layout( location=0) out structure{ temp 3-component vector of float cpoint})
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0:26 Function Call: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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0:? Barrier ( temp void)
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0:? Test condition and select ( temp void)
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0:? Condition
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0:? Compare Equal (temp bool)
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0:? 'InvocationId' (in uint InvocationID)
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0:? Compare Equal ( temp bool)
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0:? 'InvocationId' ( in uint InvocationID)
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0:? Constant:
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0:? 0 (const int)
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0:? true case
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0:? Function Call: PCF( (temp void)
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0:33 Function Definition: PCF( (temp void)
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0:? Function Call: PCF( ( temp void)
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0:33 Function Definition: PCF( ( temp void)
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0:33 Function Parameters:
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint})
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0:? 'ip' (layout(location=0 ) in 3-element array of structure{temp 3-component vector of float cpoint})
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0:? 'InvocationId' (in uint InvocationID)
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0:? '@entryPointOutput' (layout( location=0) out structure{ temp 3-component vector of float cpoint})
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0:? 'ip' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'InvocationId' ( in uint InvocationID)
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// Module Version 10000
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// Generated by (magic number): 80001
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