GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -1,36 +1,36 @@
hlsl.getdimensions.dx10.vert
Shader version: 450
0:? Sequence
0:11 Function Definition: @main( (temp structure{temp 4-component vector of float Pos})
0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
0:11 Function Parameters:
0:? Sequence
0:21 Sequence
0:21 move second child to first child (temp uint)
0:21 'sizeQueryTemp' (temp uint)
0:21 textureSize (temp uint)
0:21 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:21 move second child to first child ( temp uint)
0:21 'sizeQueryTemp' ( temp uint)
0:21 textureSize ( temp uint)
0:21 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:21 Constant:
0:21 0 (const int)
0:21 move second child to first child (temp uint)
0:21 'WidthU' (temp uint)
0:21 'sizeQueryTemp' (temp uint)
0:21 move second child to first child ( temp uint)
0:21 'WidthU' ( temp uint)
0:21 'sizeQueryTemp' ( temp uint)
0:22 Sequence
0:22 move second child to first child (temp uint)
0:22 'sizeQueryTemp' (temp uint)
0:22 textureSize (temp uint)
0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:22 move second child to first child ( temp uint)
0:22 'sizeQueryTemp' ( temp uint)
0:22 textureSize ( temp uint)
0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:22 Constant:
0:22 6 (const uint)
0:22 move second child to first child (temp uint)
0:22 'WidthU' (temp uint)
0:22 'sizeQueryTemp' (temp uint)
0:22 move second child to first child (temp uint)
0:22 'NumberOfLevelsU' (temp uint)
0:22 textureQueryLevels (temp uint)
0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:24 move second child to first child (temp 4-component vector of float)
0:24 Pos: direct index for structure (temp 4-component vector of float)
0:24 'vsout' (temp structure{temp 4-component vector of float Pos})
0:22 move second child to first child ( temp uint)
0:22 'WidthU' ( temp uint)
0:22 'sizeQueryTemp' ( temp uint)
0:22 move second child to first child ( temp uint)
0:22 'NumberOfLevelsU' ( temp uint)
0:22 textureQueryLevels ( temp uint)
0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:24 move second child to first child ( temp 4-component vector of float)
0:24 Pos: direct index for structure ( temp 4-component vector of float)
0:24 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:24 Constant:
0:24 0 (const int)
0:? Constant:
@ -39,21 +39,21 @@ Shader version: 450
0:? 0.000000
0:? 0.000000
0:26 Branch: Return with expression
0:26 'vsout' (temp structure{temp 4-component vector of float Pos})
0:11 Function Definition: main( (temp void)
0:26 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:11 Function Definition: main( ( temp void)
0:11 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput_Pos' (out 4-component vector of float Position)
0:11 Pos: direct index for structure (temp 4-component vector of float)
0:11 Function Call: @main( (temp structure{temp 4-component vector of float Pos})
0:11 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput_Pos' ( out 4-component vector of float Position)
0:11 Pos: direct index for structure ( temp 4-component vector of float)
0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
0:11 Constant:
0:11 0 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? '@entryPointOutput' (layout(location=0 ) out structure{})
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? '@entryPointOutput' (layout( location=0) out structure{})
Linked vertex stage:
@ -61,36 +61,36 @@ Linked vertex stage:
Shader version: 450
0:? Sequence
0:11 Function Definition: @main( (temp structure{temp 4-component vector of float Pos})
0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
0:11 Function Parameters:
0:? Sequence
0:21 Sequence
0:21 move second child to first child (temp uint)
0:21 'sizeQueryTemp' (temp uint)
0:21 textureSize (temp uint)
0:21 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:21 move second child to first child ( temp uint)
0:21 'sizeQueryTemp' ( temp uint)
0:21 textureSize ( temp uint)
0:21 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:21 Constant:
0:21 0 (const int)
0:21 move second child to first child (temp uint)
0:21 'WidthU' (temp uint)
0:21 'sizeQueryTemp' (temp uint)
0:21 move second child to first child ( temp uint)
0:21 'WidthU' ( temp uint)
0:21 'sizeQueryTemp' ( temp uint)
0:22 Sequence
0:22 move second child to first child (temp uint)
0:22 'sizeQueryTemp' (temp uint)
0:22 textureSize (temp uint)
0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:22 move second child to first child ( temp uint)
0:22 'sizeQueryTemp' ( temp uint)
0:22 textureSize ( temp uint)
0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:22 Constant:
0:22 6 (const uint)
0:22 move second child to first child (temp uint)
0:22 'WidthU' (temp uint)
0:22 'sizeQueryTemp' (temp uint)
0:22 move second child to first child (temp uint)
0:22 'NumberOfLevelsU' (temp uint)
0:22 textureQueryLevels (temp uint)
0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:24 move second child to first child (temp 4-component vector of float)
0:24 Pos: direct index for structure (temp 4-component vector of float)
0:24 'vsout' (temp structure{temp 4-component vector of float Pos})
0:22 move second child to first child ( temp uint)
0:22 'WidthU' ( temp uint)
0:22 'sizeQueryTemp' ( temp uint)
0:22 move second child to first child ( temp uint)
0:22 'NumberOfLevelsU' ( temp uint)
0:22 textureQueryLevels ( temp uint)
0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:24 move second child to first child ( temp 4-component vector of float)
0:24 Pos: direct index for structure ( temp 4-component vector of float)
0:24 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:24 Constant:
0:24 0 (const int)
0:? Constant:
@ -99,21 +99,21 @@ Shader version: 450
0:? 0.000000
0:? 0.000000
0:26 Branch: Return with expression
0:26 'vsout' (temp structure{temp 4-component vector of float Pos})
0:11 Function Definition: main( (temp void)
0:26 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:11 Function Definition: main( ( temp void)
0:11 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput_Pos' (out 4-component vector of float Position)
0:11 Pos: direct index for structure (temp 4-component vector of float)
0:11 Function Call: @main( (temp structure{temp 4-component vector of float Pos})
0:11 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput_Pos' ( out 4-component vector of float Position)
0:11 Pos: direct index for structure ( temp 4-component vector of float)
0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
0:11 Constant:
0:11 0 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? '@entryPointOutput' (layout(location=0 ) out structure{})
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? '@entryPointOutput' (layout( location=0) out structure{})
// Module Version 10000
// Generated by (magic number): 80001