GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
parent
c08fb8ab9c
commit
71c100d7c0
332 changed files with 62136 additions and 62097 deletions
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@ -2,75 +2,75 @@ hlsl.gather.basic.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:29 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Function Parameters:
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0:? Sequence
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0:34 Sequence
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0:34 move second child to first child (temp 4-component vector of float)
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0:34 'txval20' (temp 4-component vector of float)
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0:34 textureGather (temp 4-component vector of float)
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0:34 Construct combined texture-sampler (temp sampler2D)
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0:34 'g_tTex2df4' (uniform texture2D)
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0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:34 move second child to first child ( temp 4-component vector of float)
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0:34 'txval20' ( temp 4-component vector of float)
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0:34 textureGather ( temp 4-component vector of float)
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0:34 Construct combined texture-sampler ( temp sampler2D)
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0:34 'g_tTex2df4' ( uniform texture2D)
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0:34 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of int)
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0:35 'txval21' (temp 4-component vector of int)
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0:35 textureGather (temp 4-component vector of int)
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0:35 Construct combined texture-sampler (temp isampler2D)
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0:35 'g_tTex2di4' (uniform itexture2D)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:35 move second child to first child ( temp 4-component vector of int)
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0:35 'txval21' ( temp 4-component vector of int)
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0:35 textureGather ( temp 4-component vector of int)
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0:35 Construct combined texture-sampler ( temp isampler2D)
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0:35 'g_tTex2di4' ( uniform itexture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of uint)
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0:36 'txval22' (temp 4-component vector of uint)
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0:36 textureGather (temp 4-component vector of uint)
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0:36 Construct combined texture-sampler (temp usampler2D)
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0:36 'g_tTex2du4' (uniform utexture2D)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:36 move second child to first child ( temp 4-component vector of uint)
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0:36 'txval22' ( temp 4-component vector of uint)
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0:36 textureGather ( temp 4-component vector of uint)
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0:36 Construct combined texture-sampler ( temp usampler2D)
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0:36 'g_tTex2du4' ( uniform utexture2D)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 'txval40' (temp 4-component vector of float)
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0:40 textureGather (temp 4-component vector of float)
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0:40 Construct combined texture-sampler (temp samplerCube)
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0:40 'g_tTexcdf4' (uniform textureCube)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:40 move second child to first child ( temp 4-component vector of float)
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0:40 'txval40' ( temp 4-component vector of float)
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0:40 textureGather ( temp 4-component vector of float)
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0:40 Construct combined texture-sampler ( temp samplerCube)
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0:40 'g_tTexcdf4' ( uniform textureCube)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of int)
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0:41 'txval41' (temp 4-component vector of int)
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0:41 textureGather (temp 4-component vector of int)
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0:41 Construct combined texture-sampler (temp isamplerCube)
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0:41 'g_tTexcdi4' (uniform itextureCube)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:41 move second child to first child ( temp 4-component vector of int)
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0:41 'txval41' ( temp 4-component vector of int)
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0:41 textureGather ( temp 4-component vector of int)
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0:41 Construct combined texture-sampler ( temp isamplerCube)
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0:41 'g_tTexcdi4' ( uniform itextureCube)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:42 Sequence
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0:42 move second child to first child (temp 4-component vector of uint)
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0:42 'txval42' (temp 4-component vector of uint)
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0:42 textureGather (temp 4-component vector of uint)
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0:42 Construct combined texture-sampler (temp usamplerCube)
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0:42 'g_tTexcdu4' (uniform utextureCube)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 move second child to first child ( temp 4-component vector of uint)
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0:42 'txval42' ( temp 4-component vector of uint)
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0:42 textureGather ( temp 4-component vector of uint)
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0:42 Construct combined texture-sampler ( temp usamplerCube)
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0:42 'g_tTexcdu4' ( uniform utextureCube)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:44 move second child to first child (temp 4-component vector of float)
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0:44 Color: direct index for structure (temp 4-component vector of float)
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0:44 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:44 move second child to first child ( temp 4-component vector of float)
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0:44 Color: direct index for structure ( temp 4-component vector of float)
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0:44 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:44 Constant:
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0:44 0 (const int)
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0:44 Constant:
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@ -78,52 +78,52 @@ gl_FragCoord origin is upper left
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0:44 1.000000
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0:44 1.000000
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0:44 1.000000
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0:45 move second child to first child (temp float)
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0:45 Depth: direct index for structure (temp float)
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0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:45 move second child to first child ( temp float)
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0:45 Depth: direct index for structure ( temp float)
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0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:45 Constant:
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0:45 1 (const int)
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0:45 Constant:
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0:45 1.000000
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0:47 Branch: Return with expression
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0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:29 Function Definition: main( (temp void)
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0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Function Definition: main( ( temp void)
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0:29 Function Parameters:
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0:? Sequence
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0:29 Sequence
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0:29 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:29 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:29 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:29 Color: direct index for structure (temp 4-component vector of float)
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0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:29 Color: direct index for structure ( temp 4-component vector of float)
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Constant:
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0:29 0 (const int)
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0:29 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:29 Depth: direct index for structure (temp float)
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0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:29 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:29 Depth: direct index for structure ( temp float)
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Constant:
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0:29 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_sSamp2d' (uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_sSamp2d' ( uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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Linked fragment stage:
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@ -132,75 +132,75 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:29 Function Definition: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Function Parameters:
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0:? Sequence
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0:34 Sequence
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0:34 move second child to first child (temp 4-component vector of float)
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0:34 'txval20' (temp 4-component vector of float)
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0:34 textureGather (temp 4-component vector of float)
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0:34 Construct combined texture-sampler (temp sampler2D)
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0:34 'g_tTex2df4' (uniform texture2D)
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0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:34 move second child to first child ( temp 4-component vector of float)
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0:34 'txval20' ( temp 4-component vector of float)
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0:34 textureGather ( temp 4-component vector of float)
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0:34 Construct combined texture-sampler ( temp sampler2D)
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0:34 'g_tTex2df4' ( uniform texture2D)
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0:34 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of int)
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0:35 'txval21' (temp 4-component vector of int)
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0:35 textureGather (temp 4-component vector of int)
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0:35 Construct combined texture-sampler (temp isampler2D)
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0:35 'g_tTex2di4' (uniform itexture2D)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:35 move second child to first child ( temp 4-component vector of int)
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0:35 'txval21' ( temp 4-component vector of int)
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0:35 textureGather ( temp 4-component vector of int)
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0:35 Construct combined texture-sampler ( temp isampler2D)
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0:35 'g_tTex2di4' ( uniform itexture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of uint)
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0:36 'txval22' (temp 4-component vector of uint)
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0:36 textureGather (temp 4-component vector of uint)
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0:36 Construct combined texture-sampler (temp usampler2D)
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0:36 'g_tTex2du4' (uniform utexture2D)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:36 move second child to first child ( temp 4-component vector of uint)
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0:36 'txval22' ( temp 4-component vector of uint)
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0:36 textureGather ( temp 4-component vector of uint)
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0:36 Construct combined texture-sampler ( temp usampler2D)
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0:36 'g_tTex2du4' ( uniform utexture2D)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 'txval40' (temp 4-component vector of float)
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0:40 textureGather (temp 4-component vector of float)
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0:40 Construct combined texture-sampler (temp samplerCube)
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0:40 'g_tTexcdf4' (uniform textureCube)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:40 move second child to first child ( temp 4-component vector of float)
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0:40 'txval40' ( temp 4-component vector of float)
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0:40 textureGather ( temp 4-component vector of float)
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0:40 Construct combined texture-sampler ( temp samplerCube)
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0:40 'g_tTexcdf4' ( uniform textureCube)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of int)
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0:41 'txval41' (temp 4-component vector of int)
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0:41 textureGather (temp 4-component vector of int)
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0:41 Construct combined texture-sampler (temp isamplerCube)
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0:41 'g_tTexcdi4' (uniform itextureCube)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:41 move second child to first child ( temp 4-component vector of int)
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0:41 'txval41' ( temp 4-component vector of int)
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0:41 textureGather ( temp 4-component vector of int)
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0:41 Construct combined texture-sampler ( temp isamplerCube)
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0:41 'g_tTexcdi4' ( uniform itextureCube)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:42 Sequence
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0:42 move second child to first child (temp 4-component vector of uint)
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0:42 'txval42' (temp 4-component vector of uint)
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0:42 textureGather (temp 4-component vector of uint)
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0:42 Construct combined texture-sampler (temp usamplerCube)
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0:42 'g_tTexcdu4' (uniform utextureCube)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 move second child to first child ( temp 4-component vector of uint)
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0:42 'txval42' ( temp 4-component vector of uint)
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0:42 textureGather ( temp 4-component vector of uint)
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0:42 Construct combined texture-sampler ( temp usamplerCube)
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0:42 'g_tTexcdu4' ( uniform utextureCube)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:44 move second child to first child (temp 4-component vector of float)
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0:44 Color: direct index for structure (temp 4-component vector of float)
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0:44 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:44 move second child to first child ( temp 4-component vector of float)
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0:44 Color: direct index for structure ( temp 4-component vector of float)
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0:44 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:44 Constant:
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0:44 0 (const int)
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0:44 Constant:
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@ -208,52 +208,52 @@ gl_FragCoord origin is upper left
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0:44 1.000000
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0:44 1.000000
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0:44 1.000000
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0:45 move second child to first child (temp float)
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0:45 Depth: direct index for structure (temp float)
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0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:45 move second child to first child ( temp float)
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0:45 Depth: direct index for structure ( temp float)
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0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:45 Constant:
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0:45 1 (const int)
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0:45 Constant:
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0:45 1.000000
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0:47 Branch: Return with expression
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0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:29 Function Definition: main( (temp void)
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0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:29 Function Definition: main( ( temp void)
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0:29 Function Parameters:
|
||||
0:? Sequence
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:29 Function Call: @main( (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:29 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:29 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:29 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||
0:29 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 move second child to first child (temp float)
|
||||
0:? 'Depth' (out float FragDepth)
|
||||
0:29 Depth: direct index for structure (temp float)
|
||||
0:29 'flattenTemp' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
0:29 move second child to first child ( temp float)
|
||||
0:? 'Depth' ( out float FragDepth)
|
||||
0:29 Depth: direct index for structure ( temp float)
|
||||
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:29 Constant:
|
||||
0:29 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? 'g_sSamp2d' (uniform sampler)
|
||||
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
|
||||
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'Depth' (out float FragDepth)
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? 'g_sSamp2d' ( uniform sampler)
|
||||
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
|
||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
||||
0:? 'g_tTex1di4' ( uniform itexture1D)
|
||||
0:? 'g_tTex1du4' ( uniform utexture1D)
|
||||
0:? 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:? 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:? 'g_tTex3df4' ( uniform texture3D)
|
||||
0:? 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:? 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'Depth' ( out float FragDepth)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue