GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -3,31 +3,31 @@ Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 1-component vector of float)
0:1 'f1' (global 1-component vector of float)
0:1 move second child to first child ( temp 1-component vector of float)
0:1 'f1' ( global 1-component vector of float)
0:1 Constant:
0:1 1.000000
0:2 Sequence
0:2 move second child to first child (temp float)
0:2 'scalar' (global float)
0:2 move second child to first child ( temp float)
0:2 'scalar' ( global float)
0:2 Constant:
0:2 2.000000
0:5 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
0:5 Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float)
0:5 Function Parameters:
0:5 'inFloat1' (in 1-component vector of float)
0:5 'inScalar' (in float)
0:5 'inFloat1' ( in 1-component vector of float)
0:5 'inScalar' ( in float)
0:? Sequence
0:6 Branch: Return with expression
0:6 add (temp 1-component vector of float)
0:6 vector-scale (temp 1-component vector of float)
0:6 'f1' (global 1-component vector of float)
0:6 'scalar' (global float)
0:6 vector-scale (temp 1-component vector of float)
0:6 'inFloat1' (in 1-component vector of float)
0:6 'inScalar' (in float)
0:6 add ( temp 1-component vector of float)
0:6 vector-scale ( temp 1-component vector of float)
0:6 'f1' ( global 1-component vector of float)
0:6 'scalar' ( global float)
0:6 vector-scale ( temp 1-component vector of float)
0:6 'inFloat1' ( in 1-component vector of float)
0:6 'inScalar' ( in float)
0:? Linker Objects
0:? 'f1' (global 1-component vector of float)
0:? 'scalar' (global float)
0:? 'f1' ( global 1-component vector of float)
0:? 'scalar' ( global float)
Linked fragment stage:
@ -38,31 +38,31 @@ Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 1-component vector of float)
0:1 'f1' (global 1-component vector of float)
0:1 move second child to first child ( temp 1-component vector of float)
0:1 'f1' ( global 1-component vector of float)
0:1 Constant:
0:1 1.000000
0:2 Sequence
0:2 move second child to first child (temp float)
0:2 'scalar' (global float)
0:2 move second child to first child ( temp float)
0:2 'scalar' ( global float)
0:2 Constant:
0:2 2.000000
0:5 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
0:5 Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float)
0:5 Function Parameters:
0:5 'inFloat1' (in 1-component vector of float)
0:5 'inScalar' (in float)
0:5 'inFloat1' ( in 1-component vector of float)
0:5 'inScalar' ( in float)
0:? Sequence
0:6 Branch: Return with expression
0:6 add (temp 1-component vector of float)
0:6 vector-scale (temp 1-component vector of float)
0:6 'f1' (global 1-component vector of float)
0:6 'scalar' (global float)
0:6 vector-scale (temp 1-component vector of float)
0:6 'inFloat1' (in 1-component vector of float)
0:6 'inScalar' (in float)
0:6 add ( temp 1-component vector of float)
0:6 vector-scale ( temp 1-component vector of float)
0:6 'f1' ( global 1-component vector of float)
0:6 'scalar' ( global float)
0:6 vector-scale ( temp 1-component vector of float)
0:6 'inFloat1' ( in 1-component vector of float)
0:6 'inScalar' ( in float)
0:? Linker Objects
0:? 'f1' (global 1-component vector of float)
0:? 'scalar' (global float)
0:? 'f1' ( global 1-component vector of float)
0:? 'scalar' ( global float)
// Module Version 10000
// Generated by (magic number): 80001