GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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332 changed files with 62136 additions and 62097 deletions
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@ -3,31 +3,31 @@ Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Sequence
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0:1 move second child to first child (temp 1-component vector of float)
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0:1 'f1' (global 1-component vector of float)
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0:1 move second child to first child ( temp 1-component vector of float)
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0:1 'f1' ( global 1-component vector of float)
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0:1 Constant:
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0:1 1.000000
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0:2 Sequence
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0:2 move second child to first child (temp float)
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0:2 'scalar' (global float)
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0:2 move second child to first child ( temp float)
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0:2 'scalar' ( global float)
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0:2 Constant:
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0:2 2.000000
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0:5 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
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0:5 Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float)
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0:5 Function Parameters:
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0:5 'inFloat1' (in 1-component vector of float)
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0:5 'inScalar' (in float)
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0:5 'inFloat1' ( in 1-component vector of float)
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0:5 'inScalar' ( in float)
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 add (temp 1-component vector of float)
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0:6 vector-scale (temp 1-component vector of float)
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0:6 'f1' (global 1-component vector of float)
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0:6 'scalar' (global float)
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0:6 vector-scale (temp 1-component vector of float)
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0:6 'inFloat1' (in 1-component vector of float)
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0:6 'inScalar' (in float)
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0:6 add ( temp 1-component vector of float)
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0:6 vector-scale ( temp 1-component vector of float)
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0:6 'f1' ( global 1-component vector of float)
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0:6 'scalar' ( global float)
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0:6 vector-scale ( temp 1-component vector of float)
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0:6 'inFloat1' ( in 1-component vector of float)
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0:6 'inScalar' ( in float)
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0:? Linker Objects
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0:? 'f1' (global 1-component vector of float)
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0:? 'scalar' (global float)
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0:? 'f1' ( global 1-component vector of float)
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0:? 'scalar' ( global float)
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Linked fragment stage:
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@ -38,31 +38,31 @@ Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Sequence
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0:1 move second child to first child (temp 1-component vector of float)
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0:1 'f1' (global 1-component vector of float)
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0:1 move second child to first child ( temp 1-component vector of float)
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0:1 'f1' ( global 1-component vector of float)
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0:1 Constant:
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0:1 1.000000
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0:2 Sequence
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0:2 move second child to first child (temp float)
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0:2 'scalar' (global float)
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0:2 move second child to first child ( temp float)
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0:2 'scalar' ( global float)
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0:2 Constant:
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0:2 2.000000
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0:5 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
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0:5 Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float)
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0:5 Function Parameters:
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0:5 'inFloat1' (in 1-component vector of float)
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0:5 'inScalar' (in float)
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0:5 'inFloat1' ( in 1-component vector of float)
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0:5 'inScalar' ( in float)
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 add (temp 1-component vector of float)
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0:6 vector-scale (temp 1-component vector of float)
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0:6 'f1' (global 1-component vector of float)
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0:6 'scalar' (global float)
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0:6 vector-scale (temp 1-component vector of float)
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0:6 'inFloat1' (in 1-component vector of float)
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0:6 'inScalar' (in float)
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0:6 add ( temp 1-component vector of float)
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0:6 vector-scale ( temp 1-component vector of float)
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0:6 'f1' ( global 1-component vector of float)
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0:6 'scalar' ( global float)
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0:6 vector-scale ( temp 1-component vector of float)
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0:6 'inFloat1' ( in 1-component vector of float)
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0:6 'inScalar' ( in float)
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0:? Linker Objects
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0:? 'f1' (global 1-component vector of float)
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0:? 'scalar' (global float)
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0:? 'f1' ( global 1-component vector of float)
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0:? 'scalar' ( global float)
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// Module Version 10000
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// Generated by (magic number): 80001
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