GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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c08fb8ab9c
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71c100d7c0
332 changed files with 62136 additions and 62097 deletions
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@ -2,7 +2,7 @@ hlsl.flatten.return.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: Func1( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:11 Function Definition: Func1( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:11 Function Parameters:
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0:? Sequence
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0:12 Branch: Return with expression
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@ -14,47 +14,47 @@ gl_FragCoord origin is upper left
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:16 Function Definition: @main( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Function Definition: @main( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Function Parameters:
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0:? Sequence
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0:17 Branch: Return with expression
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0:17 Function Call: Func1( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Function Definition: main( (temp void)
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0:17 Function Call: Func1( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 Sequence
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0:16 move second child to first child (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Function Call: @main( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:16 color: direct index for structure (temp 4-component vector of float)
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0:16 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 move second child to first child ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Function Call: @main( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 move second child to first child ( temp 4-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:16 color: direct index for structure ( temp 4-component vector of float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Constant:
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0:16 0 (const int)
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0:16 move second child to first child (temp float)
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0:? 'other_struct_member1' (layout(location=1 ) out float)
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0:16 other_struct_member1: direct index for structure (temp float)
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0:16 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 move second child to first child ( temp float)
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0:? 'other_struct_member1' (layout( location=1) out float)
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0:16 other_struct_member1: direct index for structure ( temp float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Constant:
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0:16 1 (const int)
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0:16 move second child to first child (temp float)
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0:? 'other_struct_member2' (layout(location=2 ) out float)
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0:16 other_struct_member2: direct index for structure (temp float)
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0:16 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 move second child to first child ( temp float)
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0:? 'other_struct_member2' (layout( location=2) out float)
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0:16 other_struct_member2: direct index for structure ( temp float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Constant:
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0:16 2 (const int)
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0:16 move second child to first child (temp float)
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0:? 'other_struct_member3' (layout(location=3 ) out float)
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0:16 other_struct_member3: direct index for structure (temp float)
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0:16 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 move second child to first child ( temp float)
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0:? 'other_struct_member3' (layout( location=3) out float)
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0:16 other_struct_member3: direct index for structure ( temp float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Constant:
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0:16 3 (const int)
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0:? Linker Objects
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:? 'other_struct_member1' (layout(location=1 ) out float)
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0:? 'other_struct_member2' (layout(location=2 ) out float)
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0:? 'other_struct_member3' (layout(location=3 ) out float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:? 'other_struct_member1' (layout( location=1) out float)
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0:? 'other_struct_member2' (layout( location=2) out float)
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0:? 'other_struct_member3' (layout( location=3) out float)
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Linked fragment stage:
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@ -63,7 +63,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: Func1( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:11 Function Definition: Func1( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:11 Function Parameters:
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0:? Sequence
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0:12 Branch: Return with expression
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@ -75,47 +75,47 @@ gl_FragCoord origin is upper left
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:16 Function Definition: @main( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Function Definition: @main( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Function Parameters:
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0:? Sequence
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0:17 Branch: Return with expression
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0:17 Function Call: Func1( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Function Definition: main( (temp void)
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0:17 Function Call: Func1( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 Sequence
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0:16 move second child to first child (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Function Call: @main( (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:16 color: direct index for structure (temp 4-component vector of float)
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0:16 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 move second child to first child ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Function Call: @main( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 move second child to first child ( temp 4-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:16 color: direct index for structure ( temp 4-component vector of float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Constant:
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0:16 0 (const int)
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0:16 move second child to first child (temp float)
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0:? 'other_struct_member1' (layout(location=1 ) out float)
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0:16 other_struct_member1: direct index for structure (temp float)
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0:16 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 move second child to first child ( temp float)
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0:? 'other_struct_member1' (layout( location=1) out float)
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0:16 other_struct_member1: direct index for structure ( temp float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Constant:
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0:16 1 (const int)
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0:16 move second child to first child (temp float)
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0:? 'other_struct_member2' (layout(location=2 ) out float)
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0:16 other_struct_member2: direct index for structure (temp float)
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0:16 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 move second child to first child ( temp float)
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0:? 'other_struct_member2' (layout( location=2) out float)
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0:16 other_struct_member2: direct index for structure ( temp float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Constant:
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0:16 2 (const int)
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0:16 move second child to first child (temp float)
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0:? 'other_struct_member3' (layout(location=3 ) out float)
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0:16 other_struct_member3: direct index for structure (temp float)
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0:16 'flattenTemp' (temp structure{temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 move second child to first child ( temp float)
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0:? 'other_struct_member3' (layout( location=3) out float)
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0:16 other_struct_member3: direct index for structure ( temp float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
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0:16 Constant:
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0:16 3 (const int)
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0:? Linker Objects
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:? 'other_struct_member1' (layout(location=1 ) out float)
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0:? 'other_struct_member2' (layout(location=2 ) out float)
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0:? 'other_struct_member3' (layout(location=3 ) out float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:? 'other_struct_member1' (layout( location=1) out float)
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0:? 'other_struct_member2' (layout( location=2) out float)
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0:? 'other_struct_member3' (layout( location=3) out float)
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// Module Version 10000
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// Generated by (magic number): 80001
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