GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -2,53 +2,53 @@ hlsl.discard.frag
Shader version: 450
gl_FragCoord origin is upper left
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0:8 Function Definition: @PixelShaderFunction(vf4; ( temp void)
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0:11 Branch: Kill
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0:13 Branch: Kill
0:8 Function Definition: PixelShaderFunction( (temp void)
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0:? 'input' (temp 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:8 Function Call: @PixelShaderFunction(vf4; (temp void)
0:? 'input' (temp 4-component vector of float)
0:8 move second child to first child ( temp 4-component vector of float)
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Linked fragment stage:
@ -57,53 +57,53 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
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0:13 Branch: Kill
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