GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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332 changed files with 62136 additions and 62097 deletions
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@ -2,53 +2,53 @@ hlsl.discard.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: foo(f1; (temp void)
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0:2 Function Definition: foo(f1; ( temp void)
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0:2 Function Parameters:
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0:2 'f' (in float)
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0:2 'f' ( in float)
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0:? Sequence
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0:3 Test condition and select (temp void)
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0:3 Test condition and select ( temp void)
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0:3 Condition
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0:3 Compare Less Than (temp bool)
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0:3 'f' (in float)
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0:3 Compare Less Than ( temp bool)
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0:3 'f' ( in float)
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0:3 Constant:
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0:3 1.000000
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0:3 true case
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0:4 Branch: Kill
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0:8 Function Definition: @PixelShaderFunction(vf4; (temp void)
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0:8 Function Definition: @PixelShaderFunction(vf4; ( temp void)
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0:8 Function Parameters:
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0:8 'input' (in 4-component vector of float)
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0:8 'input' ( in 4-component vector of float)
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0:? Sequence
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0:9 Function Call: foo(f1; (temp void)
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0:9 direct index (temp float)
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0:9 'input' (in 4-component vector of float)
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0:9 Function Call: foo(f1; ( temp void)
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0:9 direct index ( temp float)
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0:9 'input' ( in 4-component vector of float)
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0:9 Constant:
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0:9 2 (const int)
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0:10 Test condition and select (temp void)
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0:10 Test condition and select ( temp void)
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0:10 Condition
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0:10 direct index (temp float)
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0:10 'input' (in 4-component vector of float)
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0:10 direct index ( temp float)
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0:10 'input' ( in 4-component vector of float)
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0:10 Constant:
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0:10 0 (const int)
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0:10 true case
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0:11 Branch: Kill
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0:12 Sequence
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0:12 move second child to first child (temp float)
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0:12 'f' (temp float)
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0:12 direct index (temp float)
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0:12 'input' (in 4-component vector of float)
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0:12 move second child to first child ( temp float)
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0:12 'f' ( temp float)
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0:12 direct index ( temp float)
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0:12 'input' ( in 4-component vector of float)
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0:12 Constant:
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0:12 0 (const int)
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0:13 Branch: Kill
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0:8 Function Definition: PixelShaderFunction( (temp void)
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0:8 Function Definition: PixelShaderFunction( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'input' (temp 4-component vector of float)
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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0:8 Function Call: @PixelShaderFunction(vf4; (temp void)
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0:? 'input' (temp 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:8 Function Call: @PixelShaderFunction(vf4; ( temp void)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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Linked fragment stage:
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@ -57,53 +57,53 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: foo(f1; (temp void)
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0:2 Function Definition: foo(f1; ( temp void)
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0:2 Function Parameters:
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0:2 'f' (in float)
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0:2 'f' ( in float)
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0:? Sequence
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0:3 Test condition and select (temp void)
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0:3 Test condition and select ( temp void)
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0:3 Condition
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0:3 Compare Less Than (temp bool)
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0:3 'f' (in float)
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0:3 Compare Less Than ( temp bool)
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0:3 'f' ( in float)
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0:3 Constant:
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0:3 1.000000
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0:3 true case
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0:4 Branch: Kill
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0:8 Function Definition: @PixelShaderFunction(vf4; (temp void)
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0:8 Function Definition: @PixelShaderFunction(vf4; ( temp void)
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0:8 Function Parameters:
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0:8 'input' (in 4-component vector of float)
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0:8 'input' ( in 4-component vector of float)
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0:? Sequence
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0:9 Function Call: foo(f1; (temp void)
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0:9 direct index (temp float)
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0:9 'input' (in 4-component vector of float)
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0:9 Function Call: foo(f1; ( temp void)
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0:9 direct index ( temp float)
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0:9 'input' ( in 4-component vector of float)
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0:9 Constant:
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0:9 2 (const int)
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0:10 Test condition and select (temp void)
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0:10 Test condition and select ( temp void)
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0:10 Condition
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0:10 direct index (temp float)
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0:10 'input' (in 4-component vector of float)
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0:10 direct index ( temp float)
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0:10 'input' ( in 4-component vector of float)
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0:10 Constant:
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0:10 0 (const int)
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0:10 true case
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0:11 Branch: Kill
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0:12 Sequence
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0:12 move second child to first child (temp float)
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0:12 'f' (temp float)
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0:12 direct index (temp float)
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0:12 'input' (in 4-component vector of float)
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0:12 move second child to first child ( temp float)
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0:12 'f' ( temp float)
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0:12 direct index ( temp float)
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0:12 'input' ( in 4-component vector of float)
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0:12 Constant:
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0:12 0 (const int)
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0:13 Branch: Kill
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0:8 Function Definition: PixelShaderFunction( (temp void)
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0:8 Function Definition: PixelShaderFunction( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'input' (temp 4-component vector of float)
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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0:8 Function Call: @PixelShaderFunction(vf4; (temp void)
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0:? 'input' (temp 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:8 Function Call: @PixelShaderFunction(vf4; ( temp void)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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