GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -2,23 +2,23 @@ hlsl.array.multidim.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: @main( (temp structure{temp 4-component vector of float Color})
0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:10 Function Parameters:
0:? Sequence
0:14 move second child to first child (temp 4-component vector of float)
0:14 direct index (temp 4-component vector of float)
0:14 direct index (temp 3-element array of 4-component vector of float)
0:14 'float4_array_1' (temp 2-element array of 3-element array of 4-component vector of float)
0:14 move second child to first child ( temp 4-component vector of float)
0:14 direct index ( temp 4-component vector of float)
0:14 direct index ( temp 3-element array of 4-component vector of float)
0:14 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 2 (const int)
0:14 Construct vec4 (temp 4-component vector of float)
0:14 direct index (layout(offset=0 ) temp float)
0:14 direct index (layout(offset=0 ) temp 3-element array of float)
0:14 direct index (layout(offset=0 ) temp 4-element array of 3-element array of float)
0:14 float_array: direct index for structure (layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float)
0:14 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float float_array})
0:14 Construct vec4 ( temp 4-component vector of float)
0:14 direct index (layout( offset=0) temp float)
0:14 direct index (layout( offset=0) temp 3-element array of float)
0:14 direct index (layout( offset=0) temp 4-element array of 3-element array of float)
0:14 float_array: direct index for structure (layout( offset=0) uniform 5-element array of 4-element array of 3-element array of float)
0:14 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 5-element array of 4-element array of 3-element array of float float_array})
0:14 Constant:
0:14 0 (const uint)
0:14 Constant:
@ -27,42 +27,42 @@ gl_FragCoord origin is upper left
0:14 3 (const int)
0:14 Constant:
0:14 1 (const int)
0:15 move second child to first child (temp 3-element array of 4-component vector of float)
0:15 direct index (temp 3-element array of 4-component vector of float)
0:15 'float4_array_2' (temp 5-element array of 3-element array of 4-component vector of float)
0:15 move second child to first child ( temp 3-element array of 4-component vector of float)
0:15 direct index ( temp 3-element array of 4-component vector of float)
0:15 'float4_array_2' ( temp 5-element array of 3-element array of 4-component vector of float)
0:15 Constant:
0:15 1 (const int)
0:15 direct index (temp 3-element array of 4-component vector of float)
0:15 'float4_array_1' (temp 2-element array of 3-element array of 4-component vector of float)
0:15 direct index ( temp 3-element array of 4-component vector of float)
0:15 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
0:15 Constant:
0:15 0 (const int)
0:18 move second child to first child (temp 4-component vector of float)
0:18 Color: direct index for structure (temp 4-component vector of float)
0:18 'psout' (temp structure{temp 4-component vector of float Color})
0:18 move second child to first child ( temp 4-component vector of float)
0:18 Color: direct index for structure ( temp 4-component vector of float)
0:18 'psout' ( temp structure{ temp 4-component vector of float Color})
0:18 Constant:
0:18 0 (const int)
0:18 direct index (temp 4-component vector of float)
0:18 direct index (temp 3-element array of 4-component vector of float)
0:18 'float4_array_1' (temp 2-element array of 3-element array of 4-component vector of float)
0:18 direct index ( temp 4-component vector of float)
0:18 direct index ( temp 3-element array of 4-component vector of float)
0:18 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 2 (const int)
0:19 Branch: Return with expression
0:19 'psout' (temp structure{temp 4-component vector of float Color})
0:10 Function Definition: main( (temp void)
0:19 'psout' ( temp structure{ temp 4-component vector of float Color})
0:10 Function Definition: main( ( temp void)
0:10 Function Parameters:
0:? Sequence
0:10 Sequence
0:10 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:10 Color: direct index for structure (temp 4-component vector of float)
0:10 Function Call: @main( (temp structure{temp 4-component vector of float Color})
0:10 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:10 Color: direct index for structure ( temp 4-component vector of float)
0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:10 Constant:
0:10 0 (const int)
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float float_array})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 5-element array of 4-element array of 3-element array of float float_array})
Linked fragment stage:
@ -71,23 +71,23 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: @main( (temp structure{temp 4-component vector of float Color})
0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:10 Function Parameters:
0:? Sequence
0:14 move second child to first child (temp 4-component vector of float)
0:14 direct index (temp 4-component vector of float)
0:14 direct index (temp 3-element array of 4-component vector of float)
0:14 'float4_array_1' (temp 2-element array of 3-element array of 4-component vector of float)
0:14 move second child to first child ( temp 4-component vector of float)
0:14 direct index ( temp 4-component vector of float)
0:14 direct index ( temp 3-element array of 4-component vector of float)
0:14 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 2 (const int)
0:14 Construct vec4 (temp 4-component vector of float)
0:14 direct index (layout(offset=0 ) temp float)
0:14 direct index (layout(offset=0 ) temp 3-element array of float)
0:14 direct index (layout(offset=0 ) temp 4-element array of 3-element array of float)
0:14 float_array: direct index for structure (layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float)
0:14 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float float_array})
0:14 Construct vec4 ( temp 4-component vector of float)
0:14 direct index (layout( offset=0) temp float)
0:14 direct index (layout( offset=0) temp 3-element array of float)
0:14 direct index (layout( offset=0) temp 4-element array of 3-element array of float)
0:14 float_array: direct index for structure (layout( offset=0) uniform 5-element array of 4-element array of 3-element array of float)
0:14 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 5-element array of 4-element array of 3-element array of float float_array})
0:14 Constant:
0:14 0 (const uint)
0:14 Constant:
@ -96,42 +96,42 @@ gl_FragCoord origin is upper left
0:14 3 (const int)
0:14 Constant:
0:14 1 (const int)
0:15 move second child to first child (temp 3-element array of 4-component vector of float)
0:15 direct index (temp 3-element array of 4-component vector of float)
0:15 'float4_array_2' (temp 5-element array of 3-element array of 4-component vector of float)
0:15 move second child to first child ( temp 3-element array of 4-component vector of float)
0:15 direct index ( temp 3-element array of 4-component vector of float)
0:15 'float4_array_2' ( temp 5-element array of 3-element array of 4-component vector of float)
0:15 Constant:
0:15 1 (const int)
0:15 direct index (temp 3-element array of 4-component vector of float)
0:15 'float4_array_1' (temp 2-element array of 3-element array of 4-component vector of float)
0:15 direct index ( temp 3-element array of 4-component vector of float)
0:15 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
0:15 Constant:
0:15 0 (const int)
0:18 move second child to first child (temp 4-component vector of float)
0:18 Color: direct index for structure (temp 4-component vector of float)
0:18 'psout' (temp structure{temp 4-component vector of float Color})
0:18 move second child to first child ( temp 4-component vector of float)
0:18 Color: direct index for structure ( temp 4-component vector of float)
0:18 'psout' ( temp structure{ temp 4-component vector of float Color})
0:18 Constant:
0:18 0 (const int)
0:18 direct index (temp 4-component vector of float)
0:18 direct index (temp 3-element array of 4-component vector of float)
0:18 'float4_array_1' (temp 2-element array of 3-element array of 4-component vector of float)
0:18 direct index ( temp 4-component vector of float)
0:18 direct index ( temp 3-element array of 4-component vector of float)
0:18 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 2 (const int)
0:19 Branch: Return with expression
0:19 'psout' (temp structure{temp 4-component vector of float Color})
0:10 Function Definition: main( (temp void)
0:19 'psout' ( temp structure{ temp 4-component vector of float Color})
0:10 Function Definition: main( ( temp void)
0:10 Function Parameters:
0:? Sequence
0:10 Sequence
0:10 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:10 Color: direct index for structure (temp 4-component vector of float)
0:10 Function Call: @main( (temp structure{temp 4-component vector of float Color})
0:10 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:10 Color: direct index for structure ( temp 4-component vector of float)
0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:10 Constant:
0:10 0 (const int)
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float float_array})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 5-element array of 4-element array of 3-element array of float float_array})
// Module Version 10000
// Generated by (magic number): 80001