GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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332 changed files with 62136 additions and 62097 deletions
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@ -6,9 +6,9 @@ ERROR: 2 compilation errors. No code generated.
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Shader version: 100
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ERROR: node is still EOpNull!
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0:1 Function Definition: main(i1; (global mediump int)
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0:1 Function Definition: main(i1; ( global mediump int)
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0:1 Function Parameters:
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0:1 'foo' (in mediump int)
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0:1 'foo' ( in mediump int)
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0:3 Sequence
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0:3 Branch: Return with expression
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0:3 Constant:
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@ -21,9 +21,9 @@ Linked fragment stage:
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Shader version: 100
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ERROR: node is still EOpNull!
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0:1 Function Definition: main(i1; (global mediump int)
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0:1 Function Definition: main(i1; ( global mediump int)
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0:1 Function Parameters:
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0:1 'foo' (in mediump int)
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0:1 'foo' ( in mediump int)
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0:3 Sequence
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0:3 Branch: Return with expression
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0:3 Constant:
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