GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -6,9 +6,9 @@ ERROR: 2 compilation errors. No code generated.
Shader version: 100
ERROR: node is still EOpNull!
0:1 Function Definition: main(i1; (global mediump int)
0:1 Function Definition: main(i1; ( global mediump int)
0:1 Function Parameters:
0:1 'foo' (in mediump int)
0:1 'foo' ( in mediump int)
0:3 Sequence
0:3 Branch: Return with expression
0:3 Constant:
@ -21,9 +21,9 @@ Linked fragment stage:
Shader version: 100
ERROR: node is still EOpNull!
0:1 Function Definition: main(i1; (global mediump int)
0:1 Function Definition: main(i1; ( global mediump int)
0:1 Function Parameters:
0:1 'foo' (in mediump int)
0:1 'foo' ( in mediump int)
0:3 Sequence
0:3 Branch: Return with expression
0:3 Constant: