GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -13,7 +13,7 @@ ERROR: 8 compilation errors. No code generated.
Shader version: 100
ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'a' (global mediump int)
0:? 'a' ( global mediump int)
Linked fragment stage:
@ -23,5 +23,5 @@ ERROR: Linking fragment stage: Missing entry point: Each stage requires one entr
Shader version: 100
ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'a' (global mediump int)
0:? 'a' ( global mediump int)