GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -8,34 +8,34 @@ ERROR: 3 compilation errors. No code generated.
Shader version: 450
ERROR: node is still EOpNull!
0:7 Function Definition: main( (global void)
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child (temp float)
0:9 direct index (temp float CullDistance)
0:9 gl_CullDistance: direct index for structure (out 3-element array of float CullDistance)
0:9 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
0:9 move second child to first child ( temp float)
0:9 direct index ( temp float CullDistance)
0:9 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
0:9 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:9 Constant:
0:9 10 (const uint)
0:9 Constant:
0:9 2 (const int)
0:9 Constant:
0:9 4.500000
0:25 Function Definition: foo( (global void)
0:25 Function Definition: foo( ( global void)
0:25 Function Parameters:
0:? Linker Objects
0:? 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
0:? 'outb' (smooth out bool)
0:? 'outo' (smooth out sampler2D)
0:? 'outa' (smooth out 4-element array of float)
0:? 'outaa' (smooth out 4-element array of 2-element array of float)
0:? 'outs' (smooth out structure{global float f})
0:? 'outasa' (smooth out 4-element array of structure{global float f})
0:? 'outsa' (smooth out 4-element array of structure{global float f})
0:? 'outSA' (smooth out structure{global 4-element array of float f})
0:? 'outSS' (smooth out structure{global float f, global structure{global float f} s})
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:? 'outb' ( smooth out bool)
0:? 'outo' ( smooth out sampler2D)
0:? 'outa' ( smooth out 4-element array of float)
0:? 'outaa' ( smooth out 4-element array of 2-element array of float)
0:? 'outs' ( smooth out structure{ global float f})
0:? 'outasa' ( smooth out 4-element array of structure{ global float f})
0:? 'outsa' ( smooth out 4-element array of structure{ global float f})
0:? 'outSA' ( smooth out structure{ global 4-element array of float f})
0:? 'outSS' ( smooth out structure{ global float f, global structure{ global float f} s})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
@ -43,13 +43,13 @@ Linked vertex stage:
Shader version: 450
ERROR: node is still EOpNull!
0:7 Function Definition: main( (global void)
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child (temp float)
0:9 direct index (temp float CullDistance)
0:9 gl_CullDistance: direct index for structure (out 3-element array of float CullDistance)
0:9 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
0:9 move second child to first child ( temp float)
0:9 direct index ( temp float CullDistance)
0:9 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
0:9 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:9 Constant:
0:9 10 (const uint)
0:9 Constant:
@ -57,16 +57,16 @@ ERROR: node is still EOpNull!
0:9 Constant:
0:9 4.500000
0:? Linker Objects
0:? 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
0:? 'outb' (smooth out bool)
0:? 'outo' (smooth out sampler2D)
0:? 'outa' (smooth out 4-element array of float)
0:? 'outaa' (smooth out 4-element array of 2-element array of float)
0:? 'outs' (smooth out structure{global float f})
0:? 'outasa' (smooth out 4-element array of structure{global float f})
0:? 'outsa' (smooth out 4-element array of structure{global float f})
0:? 'outSA' (smooth out structure{global 4-element array of float f})
0:? 'outSS' (smooth out structure{global float f, global structure{global float f} s})
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:? 'outb' ( smooth out bool)
0:? 'outo' ( smooth out sampler2D)
0:? 'outa' ( smooth out 4-element array of float)
0:? 'outaa' ( smooth out 4-element array of 2-element array of float)
0:? 'outs' ( smooth out structure{ global float f})
0:? 'outasa' ( smooth out 4-element array of structure{ global float f})
0:? 'outsa' ( smooth out 4-element array of structure{ global float f})
0:? 'outSA' ( smooth out structure{ global 4-element array of float f})
0:? 'outSS' ( smooth out structure{ global float f, global structure{ global float f} s})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)