GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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332 changed files with 62136 additions and 62097 deletions
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@ -7,21 +7,21 @@ max_vertices = -1
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input primitive = none
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output primitive = none
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0:? Sequence
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0:11 Function Definition: main( (global void)
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0:11 Function Definition: main( ( global void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 move second child to first child (temp float)
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0:13 direct index (layout(stream=0 ) temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (layout(stream=0 ) out 3-element array of float CullDistance)
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0:13 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float CullDistance gl_CullDistance})
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0:13 move second child to first child ( temp float)
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0:13 direct index (layout( stream=0) temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance)
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0:13 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 3 (const uint)
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0:13 Constant:
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0:13 2 (const int)
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (in 3-element array of float CullDistance)
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0:13 direct index (temp block{in 3-element array of float CullDistance gl_CullDistance})
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0:13 'gl_in' (in implicitly-sized array of block{in 3-element array of float CullDistance gl_CullDistance})
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0:13 direct index ( temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
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0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
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0:13 'gl_in' ( in implicitly-sized array of block{ in 3-element array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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@ -29,8 +29,8 @@ output primitive = none
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0:13 Constant:
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0:13 2 (const int)
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0:? Linker Objects
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0:? 'gl_in' (in implicitly-sized array of block{in 3-element array of float CullDistance gl_CullDistance})
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0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float CullDistance gl_CullDistance})
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0:? 'gl_in' ( in implicitly-sized array of block{ in 3-element array of float CullDistance gl_CullDistance})
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0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
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Linked geometry stage:
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@ -45,21 +45,21 @@ max_vertices = -1
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input primitive = none
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output primitive = none
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0:? Sequence
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0:11 Function Definition: main( (global void)
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0:11 Function Definition: main( ( global void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 move second child to first child (temp float)
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0:13 direct index (layout(stream=0 ) temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (layout(stream=0 ) out 3-element array of float CullDistance)
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0:13 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float CullDistance gl_CullDistance})
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0:13 move second child to first child ( temp float)
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0:13 direct index (layout( stream=0) temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance)
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0:13 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 3 (const uint)
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0:13 Constant:
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0:13 2 (const int)
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (in 3-element array of float CullDistance)
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0:13 direct index (temp block{in 3-element array of float CullDistance gl_CullDistance})
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0:13 'gl_in' (in 2-element array of block{in 3-element array of float CullDistance gl_CullDistance})
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0:13 direct index ( temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
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0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
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0:13 'gl_in' ( in 2-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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@ -67,6 +67,6 @@ output primitive = none
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0:13 Constant:
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0:13 2 (const int)
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0:? Linker Objects
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0:? 'gl_in' (in 2-element array of block{in 3-element array of float CullDistance gl_CullDistance})
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0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float CullDistance gl_CullDistance})
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0:? 'gl_in' ( in 2-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
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0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
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