GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -7,21 +7,21 @@ max_vertices = -1
input primitive = none
output primitive = none
0:? Sequence
0:11 Function Definition: main( (global void)
0:11 Function Definition: main( ( global void)
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child (temp float)
0:13 direct index (layout(stream=0 ) temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (layout(stream=0 ) out 3-element array of float CullDistance)
0:13 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float CullDistance gl_CullDistance})
0:13 move second child to first child ( temp float)
0:13 direct index (layout( stream=0) temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance)
0:13 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 3 (const uint)
0:13 Constant:
0:13 2 (const int)
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (in 3-element array of float CullDistance)
0:13 direct index (temp block{in 3-element array of float CullDistance gl_CullDistance})
0:13 'gl_in' (in implicitly-sized array of block{in 3-element array of float CullDistance gl_CullDistance})
0:13 direct index ( temp float CullDistance)
0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
0:13 'gl_in' ( in implicitly-sized array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
@ -29,8 +29,8 @@ output primitive = none
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in implicitly-sized array of block{in 3-element array of float CullDistance gl_CullDistance})
0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float CullDistance gl_CullDistance})
0:? 'gl_in' ( in implicitly-sized array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
Linked geometry stage:
@ -45,21 +45,21 @@ max_vertices = -1
input primitive = none
output primitive = none
0:? Sequence
0:11 Function Definition: main( (global void)
0:11 Function Definition: main( ( global void)
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child (temp float)
0:13 direct index (layout(stream=0 ) temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (layout(stream=0 ) out 3-element array of float CullDistance)
0:13 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float CullDistance gl_CullDistance})
0:13 move second child to first child ( temp float)
0:13 direct index (layout( stream=0) temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance)
0:13 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 3 (const uint)
0:13 Constant:
0:13 2 (const int)
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (in 3-element array of float CullDistance)
0:13 direct index (temp block{in 3-element array of float CullDistance gl_CullDistance})
0:13 'gl_in' (in 2-element array of block{in 3-element array of float CullDistance gl_CullDistance})
0:13 direct index ( temp float CullDistance)
0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
0:13 'gl_in' ( in 2-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
@ -67,6 +67,6 @@ output primitive = none
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in 2-element array of block{in 3-element array of float CullDistance gl_CullDistance})
0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float CullDistance gl_CullDistance})
0:? 'gl_in' ( in 2-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})