GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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332 changed files with 62136 additions and 62097 deletions
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@ -10,17 +10,17 @@ ERROR: 3 compilation errors. No code generated.
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Shader version: 420
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using depth_any
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ERROR: node is still EOpNull!
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0:6 Function Definition: main( (global void)
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0:6 Function Definition: main( ( global void)
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0:6 Function Parameters:
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0:8 Sequence
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0:8 move second child to first child (temp float)
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0:8 'gl_FragDepth' (gl_FragDepth float FragDepth)
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0:8 move second child to first child ( temp float)
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0:8 'gl_FragDepth' ( gl_FragDepth float FragDepth)
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0:8 Constant:
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0:8 0.300000
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0:? Linker Objects
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0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
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0:? 'depth' (smooth in float)
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0:? 'a' (layout(binding=0 offset=0 ) uniform implicitly-sized array of atomic_uint)
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0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth)
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0:? 'depth' ( smooth in float)
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0:? 'a' (layout( binding=0 offset=0) uniform implicitly-sized array of atomic_uint)
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Linked fragment stage:
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@ -29,15 +29,15 @@ Linked fragment stage:
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Shader version: 420
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using depth_any
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ERROR: node is still EOpNull!
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0:6 Function Definition: main( (global void)
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0:6 Function Definition: main( ( global void)
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0:6 Function Parameters:
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0:8 Sequence
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0:8 move second child to first child (temp float)
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0:8 'gl_FragDepth' (gl_FragDepth float FragDepth)
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0:8 move second child to first child ( temp float)
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0:8 'gl_FragDepth' ( gl_FragDepth float FragDepth)
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0:8 Constant:
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0:8 0.300000
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0:? Linker Objects
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0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
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0:? 'depth' (smooth in float)
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0:? 'a' (layout(binding=0 offset=0 ) uniform 1-element array of atomic_uint)
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0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth)
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0:? 'depth' ( smooth in float)
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0:? 'a' (layout( binding=0 offset=0) uniform 1-element array of atomic_uint)
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