GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -8,57 +8,57 @@ Shader version: 420
Requested GL_ARB_compute_shader
local_size = (2, 4, 6)
ERROR: node is still EOpNull!
0:11 Function Definition: main( (global void)
0:11 Function Definition: main( ( global void)
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child (temp 3-component vector of float)
0:13 'sfoo' (shared 3-component vector of float)
0:13 move second child to first child ( temp 3-component vector of float)
0:13 'sfoo' ( shared 3-component vector of float)
0:13 Constant:
0:13 2.000000
0:13 4.000000
0:13 6.000000
0:14 add second child into first child (temp 3-component vector of float)
0:14 'sfoo' (shared 3-component vector of float)
0:14 Convert uint to float (temp 3-component vector of float)
0:14 add (temp 3-component vector of uint)
0:14 add (temp 3-component vector of uint)
0:14 add (temp 3-component vector of uint)
0:14 add (temp 3-component vector of uint)
0:14 add second child into first child ( temp 3-component vector of float)
0:14 'sfoo' ( shared 3-component vector of float)
0:14 Convert uint to float ( temp 3-component vector of float)
0:14 add ( temp 3-component vector of uint)
0:14 add ( temp 3-component vector of uint)
0:14 add ( temp 3-component vector of uint)
0:14 add ( temp 3-component vector of uint)
0:14 Constant:
0:14 2 (const uint)
0:14 4 (const uint)
0:14 6 (const uint)
0:14 'gl_NumWorkGroups' (in 3-component vector of uint NumWorkGroups)
0:14 'gl_WorkGroupID' (in 3-component vector of uint WorkGroupID)
0:14 'gl_LocalInvocationID' (in 3-component vector of uint LocalInvocationID)
0:14 'gl_GlobalInvocationID' (in 3-component vector of uint GlobalInvocationID)
0:15 vector scale second child into first child (temp 3-component vector of float)
0:15 'sfoo' (shared 3-component vector of float)
0:15 Convert uint to float (temp float)
0:15 'gl_LocalInvocationIndex' (in uint LocalInvocationIndex)
0:16 add second child into first child (temp 3-component vector of float)
0:16 'sfoo' (shared 3-component vector of float)
0:14 'gl_NumWorkGroups' ( in 3-component vector of uint NumWorkGroups)
0:14 'gl_WorkGroupID' ( in 3-component vector of uint WorkGroupID)
0:14 'gl_LocalInvocationID' ( in 3-component vector of uint LocalInvocationID)
0:14 'gl_GlobalInvocationID' ( in 3-component vector of uint GlobalInvocationID)
0:15 vector scale second child into first child ( temp 3-component vector of float)
0:15 'sfoo' ( shared 3-component vector of float)
0:15 Convert uint to float ( temp float)
0:15 'gl_LocalInvocationIndex' ( in uint LocalInvocationIndex)
0:16 add second child into first child ( temp 3-component vector of float)
0:16 'sfoo' ( shared 3-component vector of float)
0:16 Constant:
0:16 66559.000000
0:16 66559.000000
0:16 65599.000000
0:17 vector scale second child into first child (temp 3-component vector of float)
0:17 'sfoo' (shared 3-component vector of float)
0:17 vector scale second child into first child ( temp 3-component vector of float)
0:17 'sfoo' ( shared 3-component vector of float)
0:17 Constant:
0:17 1057.000000
0:23 Barrier (global void)
0:24 MemoryBarrier (global void)
0:25 MemoryBarrierAtomicCounter (global void)
0:26 MemoryBarrierBuffer (global void)
0:27 MemoryBarrierImage (global void)
0:28 MemoryBarrierShared (global void)
0:29 GroupMemoryBarrier (global void)
0:23 Barrier ( global void)
0:24 MemoryBarrier ( global void)
0:25 MemoryBarrierAtomicCounter ( global void)
0:26 MemoryBarrierBuffer ( global void)
0:27 MemoryBarrierImage ( global void)
0:28 MemoryBarrierShared ( global void)
0:29 GroupMemoryBarrier ( global void)
0:? Linker Objects
0:? 'gl_WorkGroupSize' (const 3-component vector of uint WorkGroupSize)
0:? 'gl_WorkGroupSize' ( const 3-component vector of uint WorkGroupSize)
0:? 2 (const uint)
0:? 4 (const uint)
0:? 6 (const uint)
0:? 'sfoo' (shared 3-component vector of float)
0:? 'sfoo' ( shared 3-component vector of float)
Linked compute stage:
@ -68,55 +68,55 @@ Shader version: 420
Requested GL_ARB_compute_shader
local_size = (2, 4, 6)
ERROR: node is still EOpNull!
0:11 Function Definition: main( (global void)
0:11 Function Definition: main( ( global void)
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child (temp 3-component vector of float)
0:13 'sfoo' (shared 3-component vector of float)
0:13 move second child to first child ( temp 3-component vector of float)
0:13 'sfoo' ( shared 3-component vector of float)
0:13 Constant:
0:13 2.000000
0:13 4.000000
0:13 6.000000
0:14 add second child into first child (temp 3-component vector of float)
0:14 'sfoo' (shared 3-component vector of float)
0:14 Convert uint to float (temp 3-component vector of float)
0:14 add (temp 3-component vector of uint)
0:14 add (temp 3-component vector of uint)
0:14 add (temp 3-component vector of uint)
0:14 add (temp 3-component vector of uint)
0:14 add second child into first child ( temp 3-component vector of float)
0:14 'sfoo' ( shared 3-component vector of float)
0:14 Convert uint to float ( temp 3-component vector of float)
0:14 add ( temp 3-component vector of uint)
0:14 add ( temp 3-component vector of uint)
0:14 add ( temp 3-component vector of uint)
0:14 add ( temp 3-component vector of uint)
0:14 Constant:
0:14 2 (const uint)
0:14 4 (const uint)
0:14 6 (const uint)
0:14 'gl_NumWorkGroups' (in 3-component vector of uint NumWorkGroups)
0:14 'gl_WorkGroupID' (in 3-component vector of uint WorkGroupID)
0:14 'gl_LocalInvocationID' (in 3-component vector of uint LocalInvocationID)
0:14 'gl_GlobalInvocationID' (in 3-component vector of uint GlobalInvocationID)
0:15 vector scale second child into first child (temp 3-component vector of float)
0:15 'sfoo' (shared 3-component vector of float)
0:15 Convert uint to float (temp float)
0:15 'gl_LocalInvocationIndex' (in uint LocalInvocationIndex)
0:16 add second child into first child (temp 3-component vector of float)
0:16 'sfoo' (shared 3-component vector of float)
0:14 'gl_NumWorkGroups' ( in 3-component vector of uint NumWorkGroups)
0:14 'gl_WorkGroupID' ( in 3-component vector of uint WorkGroupID)
0:14 'gl_LocalInvocationID' ( in 3-component vector of uint LocalInvocationID)
0:14 'gl_GlobalInvocationID' ( in 3-component vector of uint GlobalInvocationID)
0:15 vector scale second child into first child ( temp 3-component vector of float)
0:15 'sfoo' ( shared 3-component vector of float)
0:15 Convert uint to float ( temp float)
0:15 'gl_LocalInvocationIndex' ( in uint LocalInvocationIndex)
0:16 add second child into first child ( temp 3-component vector of float)
0:16 'sfoo' ( shared 3-component vector of float)
0:16 Constant:
0:16 66559.000000
0:16 66559.000000
0:16 65599.000000
0:17 vector scale second child into first child (temp 3-component vector of float)
0:17 'sfoo' (shared 3-component vector of float)
0:17 vector scale second child into first child ( temp 3-component vector of float)
0:17 'sfoo' ( shared 3-component vector of float)
0:17 Constant:
0:17 1057.000000
0:23 Barrier (global void)
0:24 MemoryBarrier (global void)
0:25 MemoryBarrierAtomicCounter (global void)
0:26 MemoryBarrierBuffer (global void)
0:27 MemoryBarrierImage (global void)
0:28 MemoryBarrierShared (global void)
0:29 GroupMemoryBarrier (global void)
0:23 Barrier ( global void)
0:24 MemoryBarrier ( global void)
0:25 MemoryBarrierAtomicCounter ( global void)
0:26 MemoryBarrierBuffer ( global void)
0:27 MemoryBarrierImage ( global void)
0:28 MemoryBarrierShared ( global void)
0:29 GroupMemoryBarrier ( global void)
0:? Linker Objects
0:? 'gl_WorkGroupSize' (const 3-component vector of uint WorkGroupSize)
0:? 'gl_WorkGroupSize' ( const 3-component vector of uint WorkGroupSize)
0:? 2 (const uint)
0:? 4 (const uint)
0:? 6 (const uint)
0:? 'sfoo' (shared 3-component vector of float)
0:? 'sfoo' ( shared 3-component vector of float)