GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -44,43 +44,43 @@ vertex spacing = fractional_odd_spacing
triangle order = cw
using point mode
ERROR: node is still EOpNull!
0:20 Function Definition: main( (global void)
0:20 Function Definition: main( ( global void)
0:20 Function Parameters:
0:22 Sequence
0:22 Constant:
0:22 0.000000
0:24 Sequence
0:24 move second child to first child (temp int)
0:24 'a' (temp int)
0:24 move second child to first child ( temp int)
0:24 'a' ( temp int)
0:24 Constant:
0:24 1512 (const int)
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of float)
0:32 'p' (temp 4-component vector of float)
0:32 gl_Position: direct index for structure (in 4-component vector of float Position)
0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:32 move second child to first child ( temp 4-component vector of float)
0:32 'p' ( temp 4-component vector of float)
0:32 gl_Position: direct index for structure ( in 4-component vector of float Position)
0:32 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:32 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
0:32 0 (const int)
0:33 Sequence
0:33 move second child to first child (temp float)
0:33 'ps' (temp float)
0:33 gl_PointSize: direct index for structure (in float PointSize)
0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 move second child to first child ( temp float)
0:33 'ps' ( temp float)
0:33 gl_PointSize: direct index for structure ( in float PointSize)
0:33 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 1 (const int)
0:34 Sequence
0:34 move second child to first child (temp float)
0:34 'cd' (temp float)
0:34 direct index (temp float ClipDistance)
0:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:34 move second child to first child ( temp float)
0:34 'cd' ( temp float)
0:34 direct index ( temp float ClipDistance)
0:34 gl_ClipDistance: direct index for structure ( in implicitly-sized array of float ClipDistance)
0:34 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:34 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
@ -88,85 +88,85 @@ ERROR: node is still EOpNull!
0:34 Constant:
0:34 2 (const int)
0:36 Sequence
0:36 move second child to first child (temp int)
0:36 'pvi' (temp int)
0:36 'gl_PatchVerticesIn' (in int PatchVertices)
0:36 move second child to first child ( temp int)
0:36 'pvi' ( temp int)
0:36 'gl_PatchVerticesIn' ( in int PatchVertices)
0:37 Sequence
0:37 move second child to first child (temp int)
0:37 'pid' (temp int)
0:37 'gl_PrimitiveID' (in int PrimitiveID)
0:37 move second child to first child ( temp int)
0:37 'pid' ( temp int)
0:37 'gl_PrimitiveID' ( in int PrimitiveID)
0:38 Sequence
0:38 move second child to first child (temp 3-component vector of float)
0:38 'tc' (temp 3-component vector of float)
0:38 'gl_TessCoord' (in 3-component vector of float TessCoord)
0:38 move second child to first child ( temp 3-component vector of float)
0:38 'tc' ( temp 3-component vector of float)
0:38 'gl_TessCoord' ( in 3-component vector of float TessCoord)
0:39 Sequence
0:39 move second child to first child (temp float)
0:39 'tlo' (temp float)
0:39 direct index (patch temp float TessLevelOuter)
0:39 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter)
0:39 move second child to first child ( temp float)
0:39 'tlo' ( temp float)
0:39 direct index ( patch temp float TessLevelOuter)
0:39 'gl_TessLevelOuter' ( patch in 4-element array of float TessLevelOuter)
0:39 Constant:
0:39 3 (const int)
0:40 Sequence
0:40 move second child to first child (temp float)
0:40 'tli' (temp float)
0:40 direct index (patch temp float TessLevelInner)
0:40 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner)
0:40 move second child to first child ( temp float)
0:40 'tli' ( temp float)
0:40 direct index ( patch temp float TessLevelInner)
0:40 'gl_TessLevelInner' ( patch in 2-element array of float TessLevelInner)
0:40 Constant:
0:40 1 (const int)
0:42 move second child to first child (temp 4-component vector of float)
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
0:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:42 move second child to first child ( temp 4-component vector of float)
0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:42 Constant:
0:42 0 (const uint)
0:42 'p' (temp 4-component vector of float)
0:43 move second child to first child (temp float)
0:43 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
0:43 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:42 'p' ( temp 4-component vector of float)
0:43 move second child to first child ( temp float)
0:43 gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
0:43 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:43 Constant:
0:43 1 (const uint)
0:43 'ps' (temp float)
0:44 move second child to first child (temp float)
0:44 direct index (temp float ClipDistance)
0:44 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance)
0:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:43 'ps' ( temp float)
0:44 move second child to first child ( temp float)
0:44 direct index ( temp float ClipDistance)
0:44 gl_ClipDistance: direct index for structure ( out implicitly-sized array of float ClipDistance)
0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:44 Constant:
0:44 2 (const uint)
0:44 Constant:
0:44 2 (const int)
0:44 'cd' (temp float)
0:107 Function Definition: devi( (global void)
0:44 'cd' ( temp float)
0:107 Function Definition: devi( ( global void)
0:107 Function Parameters:
0:109 Sequence
0:109 'gl_DeviceIndex' (in int DeviceIndex)
0:110 'gl_ViewIndex' (in int ViewIndex)
0:121 Function Definition: devie( (global void)
0:109 'gl_DeviceIndex' ( in int DeviceIndex)
0:110 'gl_ViewIndex' ( in int ViewIndex)
0:121 Function Definition: devie( ( global void)
0:121 Function Parameters:
0:123 Sequence
0:123 'gl_DeviceIndex' (in int DeviceIndex)
0:124 'gl_ViewIndex' (in int ViewIndex)
0:123 'gl_DeviceIndex' ( in int DeviceIndex)
0:124 'gl_ViewIndex' ( in int ViewIndex)
0:? Linker Objects
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (patch out 4-component vector of float)
0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:? 'badp1' (smooth patch in 4-component vector of float)
0:? 'badp2' (flat patch in 4-component vector of float)
0:? 'badp3' (noperspective patch in 4-component vector of float)
0:? 'badp4' (patch sample in 3-component vector of float)
0:? 'gl_in' (in 32-element array of block{in 1-element array of float ClipDistance gl_ClipDistance})
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float)
0:? 'ind' (in 32-element array of 2-component vector of float)
0:? 'bla' (in block{in int f})
0:? 'blb' (in 32-element array of block{in int f})
0:? 'blc' (in 32-element array of block{in int f})
0:? 'bld' (in 32-element array of block{in int f})
0:? 'ivla' (layout(location=23 ) in 32-element array of 4-component vector of float)
0:? 'ivlb' (layout(location=24 ) in 32-element array of 4-component vector of float)
0:? 'ivlc' (layout(location=24 ) in 32-element array of 4-component vector of float)
0:? 'ovla' (layout(location=23 ) out 2-element array of 4-component vector of float)
0:? 'ovlb' (layout(location=24 ) out 2-element array of 4-component vector of float)
0:? 'pinbi' (patch in block{in int a})
0:? 'patchIn' ( patch in 4-component vector of float)
0:? 'patchOut' ( patch out 4-component vector of float)
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:? 'badp1' ( smooth patch in 4-component vector of float)
0:? 'badp2' ( flat patch in 4-component vector of float)
0:? 'badp3' ( noperspective patch in 4-component vector of float)
0:? 'badp4' ( patch sample in 3-component vector of float)
0:? 'gl_in' ( in 32-element array of block{ in 1-element array of float ClipDistance gl_ClipDistance})
0:? 'ina' ( in 2-component vector of float)
0:? 'inb' ( in 32-element array of 2-component vector of float)
0:? 'inc' ( in 32-element array of 2-component vector of float)
0:? 'ind' ( in 32-element array of 2-component vector of float)
0:? 'bla' ( in block{ in int f})
0:? 'blb' ( in 32-element array of block{ in int f})
0:? 'blc' ( in 32-element array of block{ in int f})
0:? 'bld' ( in 32-element array of block{ in int f})
0:? 'ivla' (layout( location=23) in 32-element array of 4-component vector of float)
0:? 'ivlb' (layout( location=24) in 32-element array of 4-component vector of float)
0:? 'ivlc' (layout( location=24) in 32-element array of 4-component vector of float)
0:? 'ovla' (layout( location=23) out 2-element array of 4-component vector of float)
0:? 'ovlb' (layout( location=24) out 2-element array of 4-component vector of float)
0:? 'pinbi' ( patch in block{ in int a})
Linked tessellation evaluation stage:
@ -181,43 +181,43 @@ vertex spacing = fractional_odd_spacing
triangle order = cw
using point mode
ERROR: node is still EOpNull!
0:20 Function Definition: main( (global void)
0:20 Function Definition: main( ( global void)
0:20 Function Parameters:
0:22 Sequence
0:22 Constant:
0:22 0.000000
0:24 Sequence
0:24 move second child to first child (temp int)
0:24 'a' (temp int)
0:24 move second child to first child ( temp int)
0:24 'a' ( temp int)
0:24 Constant:
0:24 1512 (const int)
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of float)
0:32 'p' (temp 4-component vector of float)
0:32 gl_Position: direct index for structure (in 4-component vector of float Position)
0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:32 move second child to first child ( temp 4-component vector of float)
0:32 'p' ( temp 4-component vector of float)
0:32 gl_Position: direct index for structure ( in 4-component vector of float Position)
0:32 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:32 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
0:32 0 (const int)
0:33 Sequence
0:33 move second child to first child (temp float)
0:33 'ps' (temp float)
0:33 gl_PointSize: direct index for structure (in float PointSize)
0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:33 move second child to first child ( temp float)
0:33 'ps' ( temp float)
0:33 gl_PointSize: direct index for structure ( in float PointSize)
0:33 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:33 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 1 (const int)
0:34 Sequence
0:34 move second child to first child (temp float)
0:34 'cd' (temp float)
0:34 direct index (temp float ClipDistance)
0:34 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance)
0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:34 move second child to first child ( temp float)
0:34 'cd' ( temp float)
0:34 direct index ( temp float ClipDistance)
0:34 gl_ClipDistance: direct index for structure ( in 3-element array of float ClipDistance)
0:34 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:34 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
@ -225,73 +225,73 @@ ERROR: node is still EOpNull!
0:34 Constant:
0:34 2 (const int)
0:36 Sequence
0:36 move second child to first child (temp int)
0:36 'pvi' (temp int)
0:36 'gl_PatchVerticesIn' (in int PatchVertices)
0:36 move second child to first child ( temp int)
0:36 'pvi' ( temp int)
0:36 'gl_PatchVerticesIn' ( in int PatchVertices)
0:37 Sequence
0:37 move second child to first child (temp int)
0:37 'pid' (temp int)
0:37 'gl_PrimitiveID' (in int PrimitiveID)
0:37 move second child to first child ( temp int)
0:37 'pid' ( temp int)
0:37 'gl_PrimitiveID' ( in int PrimitiveID)
0:38 Sequence
0:38 move second child to first child (temp 3-component vector of float)
0:38 'tc' (temp 3-component vector of float)
0:38 'gl_TessCoord' (in 3-component vector of float TessCoord)
0:38 move second child to first child ( temp 3-component vector of float)
0:38 'tc' ( temp 3-component vector of float)
0:38 'gl_TessCoord' ( in 3-component vector of float TessCoord)
0:39 Sequence
0:39 move second child to first child (temp float)
0:39 'tlo' (temp float)
0:39 direct index (patch temp float TessLevelOuter)
0:39 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter)
0:39 move second child to first child ( temp float)
0:39 'tlo' ( temp float)
0:39 direct index ( patch temp float TessLevelOuter)
0:39 'gl_TessLevelOuter' ( patch in 4-element array of float TessLevelOuter)
0:39 Constant:
0:39 3 (const int)
0:40 Sequence
0:40 move second child to first child (temp float)
0:40 'tli' (temp float)
0:40 direct index (patch temp float TessLevelInner)
0:40 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner)
0:40 move second child to first child ( temp float)
0:40 'tli' ( temp float)
0:40 direct index ( patch temp float TessLevelInner)
0:40 'gl_TessLevelInner' ( patch in 2-element array of float TessLevelInner)
0:40 Constant:
0:40 1 (const int)
0:42 move second child to first child (temp 4-component vector of float)
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
0:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:42 move second child to first child ( temp 4-component vector of float)
0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:42 Constant:
0:42 0 (const uint)
0:42 'p' (temp 4-component vector of float)
0:43 move second child to first child (temp float)
0:43 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
0:43 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:42 'p' ( temp 4-component vector of float)
0:43 move second child to first child ( temp float)
0:43 gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
0:43 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:43 Constant:
0:43 1 (const uint)
0:43 'ps' (temp float)
0:44 move second child to first child (temp float)
0:44 direct index (temp float ClipDistance)
0:44 gl_ClipDistance: direct index for structure (out 3-element array of float ClipDistance)
0:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:43 'ps' ( temp float)
0:44 move second child to first child ( temp float)
0:44 direct index ( temp float ClipDistance)
0:44 gl_ClipDistance: direct index for structure ( out 3-element array of float ClipDistance)
0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:44 Constant:
0:44 2 (const uint)
0:44 Constant:
0:44 2 (const int)
0:44 'cd' (temp float)
0:44 'cd' ( temp float)
0:? Linker Objects
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (patch out 4-component vector of float)
0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:? 'badp1' (smooth patch in 4-component vector of float)
0:? 'badp2' (flat patch in 4-component vector of float)
0:? 'badp3' (noperspective patch in 4-component vector of float)
0:? 'badp4' (patch sample in 3-component vector of float)
0:? 'gl_in' (in 32-element array of block{in 1-element array of float ClipDistance gl_ClipDistance})
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float)
0:? 'ind' (in 32-element array of 2-component vector of float)
0:? 'bla' (in block{in int f})
0:? 'blb' (in 32-element array of block{in int f})
0:? 'blc' (in 32-element array of block{in int f})
0:? 'bld' (in 32-element array of block{in int f})
0:? 'ivla' (layout(location=23 ) in 32-element array of 4-component vector of float)
0:? 'ivlb' (layout(location=24 ) in 32-element array of 4-component vector of float)
0:? 'ivlc' (layout(location=24 ) in 32-element array of 4-component vector of float)
0:? 'ovla' (layout(location=23 ) out 2-element array of 4-component vector of float)
0:? 'ovlb' (layout(location=24 ) out 2-element array of 4-component vector of float)
0:? 'pinbi' (patch in block{in int a})
0:? 'patchIn' ( patch in 4-component vector of float)
0:? 'patchOut' ( patch out 4-component vector of float)
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:? 'badp1' ( smooth patch in 4-component vector of float)
0:? 'badp2' ( flat patch in 4-component vector of float)
0:? 'badp3' ( noperspective patch in 4-component vector of float)
0:? 'badp4' ( patch sample in 3-component vector of float)
0:? 'gl_in' ( in 32-element array of block{ in 1-element array of float ClipDistance gl_ClipDistance})
0:? 'ina' ( in 2-component vector of float)
0:? 'inb' ( in 32-element array of 2-component vector of float)
0:? 'inc' ( in 32-element array of 2-component vector of float)
0:? 'ind' ( in 32-element array of 2-component vector of float)
0:? 'bla' ( in block{ in int f})
0:? 'blb' ( in 32-element array of block{ in int f})
0:? 'blc' ( in 32-element array of block{ in int f})
0:? 'bld' ( in 32-element array of block{ in int f})
0:? 'ivla' (layout( location=23) in 32-element array of 4-component vector of float)
0:? 'ivlb' (layout( location=24) in 32-element array of 4-component vector of float)
0:? 'ivlc' (layout( location=24) in 32-element array of 4-component vector of float)
0:? 'ovla' (layout( location=23) out 2-element array of 4-component vector of float)
0:? 'ovlb' (layout( location=24) out 2-element array of 4-component vector of float)
0:? 'pinbi' ( patch in block{ in int a})