GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
parent
c08fb8ab9c
commit
71c100d7c0
332 changed files with 62136 additions and 62097 deletions
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@ -32,42 +32,42 @@ Requested GL_EXT_device_group
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Requested GL_EXT_multiview
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vertices = 4
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ERROR: node is still EOpNull!
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0:13 Function Definition: main( (global void)
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0:13 Function Definition: main( ( global void)
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0:13 Function Parameters:
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0:15 Sequence
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0:15 Barrier (global void)
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0:15 Barrier ( global void)
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0:17 Sequence
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0:17 move second child to first child (temp int)
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0:17 'a' (temp int)
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0:17 move second child to first child ( temp int)
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0:17 'a' ( temp int)
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0:17 Constant:
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0:17 5392 (const int)
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0:23 Sequence
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0:23 move second child to first child (temp 4-component vector of float)
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0:23 'p' (temp 4-component vector of float)
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0:23 gl_Position: direct index for structure (in 4-component vector of float Position)
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0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:23 move second child to first child ( temp 4-component vector of float)
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0:23 'p' ( temp 4-component vector of float)
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0:23 gl_Position: direct index for structure ( in 4-component vector of float Position)
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0:23 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:23 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:23 Constant:
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0:23 1 (const int)
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0:23 Constant:
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0:23 0 (const int)
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0:24 Sequence
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0:24 move second child to first child (temp float)
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0:24 'ps' (temp float)
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0:24 gl_PointSize: direct index for structure (in float PointSize)
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0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:24 move second child to first child ( temp float)
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0:24 'ps' ( temp float)
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0:24 gl_PointSize: direct index for structure ( in float PointSize)
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0:24 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:24 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:24 Constant:
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0:24 1 (const int)
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0:24 Constant:
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0:24 1 (const int)
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0:25 Sequence
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0:25 move second child to first child (temp float)
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0:25 'cd' (temp float)
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0:25 direct index (temp float ClipDistance)
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0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
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0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:25 move second child to first child ( temp float)
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0:25 'cd' ( temp float)
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0:25 direct index ( temp float ClipDistance)
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0:25 gl_ClipDistance: direct index for structure ( in implicitly-sized array of float ClipDistance)
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0:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:25 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:25 Constant:
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0:25 1 (const int)
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0:25 Constant:
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@ -75,160 +75,160 @@ ERROR: node is still EOpNull!
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0:25 Constant:
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0:25 2 (const int)
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0:27 Sequence
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0:27 move second child to first child (temp int)
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0:27 'pvi' (temp int)
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0:27 'gl_PatchVerticesIn' (in int PatchVertices)
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0:27 move second child to first child ( temp int)
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0:27 'pvi' ( temp int)
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0:27 'gl_PatchVerticesIn' ( in int PatchVertices)
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0:28 Sequence
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0:28 move second child to first child (temp int)
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0:28 'pid' (temp int)
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0:28 'gl_PrimitiveID' (in int PrimitiveID)
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0:28 move second child to first child ( temp int)
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0:28 'pid' ( temp int)
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0:28 'gl_PrimitiveID' ( in int PrimitiveID)
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0:29 Sequence
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0:29 move second child to first child (temp int)
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0:29 'iid' (temp int)
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0:29 'gl_InvocationID' (in int InvocationID)
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 gl_Position: direct index for structure (out 4-component vector of float Position)
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0:31 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:31 'gl_InvocationID' (in int InvocationID)
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0:29 move second child to first child ( temp int)
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0:29 'iid' ( temp int)
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0:29 'gl_InvocationID' ( in int InvocationID)
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 gl_Position: direct index for structure ( out 4-component vector of float Position)
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0:31 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:31 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:31 'gl_InvocationID' ( in int InvocationID)
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0:31 Constant:
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0:31 0 (const int)
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0:31 'p' (temp 4-component vector of float)
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0:32 move second child to first child (temp float)
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0:32 gl_PointSize: direct index for structure (out float PointSize)
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0:32 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:32 'gl_InvocationID' (in int InvocationID)
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0:31 'p' ( temp 4-component vector of float)
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0:32 move second child to first child ( temp float)
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0:32 gl_PointSize: direct index for structure ( out float PointSize)
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0:32 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:32 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:32 'gl_InvocationID' ( in int InvocationID)
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0:32 Constant:
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0:32 1 (const int)
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0:32 'ps' (temp float)
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0:33 move second child to first child (temp float)
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0:33 direct index (temp float ClipDistance)
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0:33 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance)
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0:33 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:33 'gl_InvocationID' (in int InvocationID)
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0:32 'ps' ( temp float)
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0:33 move second child to first child ( temp float)
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0:33 direct index ( temp float ClipDistance)
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0:33 gl_ClipDistance: direct index for structure ( out implicitly-sized array of float ClipDistance)
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0:33 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:33 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:33 'gl_InvocationID' ( in int InvocationID)
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0:33 Constant:
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0:33 2 (const int)
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0:33 Constant:
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0:33 1 (const int)
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0:33 'cd' (temp float)
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0:35 move second child to first child (temp float)
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0:35 direct index (patch temp float TessLevelOuter)
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0:35 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter)
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0:33 'cd' ( temp float)
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0:35 move second child to first child ( temp float)
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0:35 direct index ( patch temp float TessLevelOuter)
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0:35 'gl_TessLevelOuter' ( patch out 4-element array of float TessLevelOuter)
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0:35 Constant:
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0:35 3 (const int)
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0:35 Constant:
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0:35 3.200000
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0:36 move second child to first child (temp float)
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0:36 direct index (patch temp float TessLevelInner)
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0:36 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner)
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0:36 move second child to first child ( temp float)
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0:36 direct index ( patch temp float TessLevelInner)
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0:36 'gl_TessLevelInner' ( patch out 2-element array of float TessLevelInner)
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0:36 Constant:
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0:36 1 (const int)
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0:36 Constant:
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0:36 1.300000
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0:38 Test condition and select (temp void)
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0:38 Test condition and select ( temp void)
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0:38 Condition
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0:38 Compare Greater Than (temp bool)
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0:38 'a' (temp int)
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0:38 Compare Greater Than ( temp bool)
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0:38 'a' ( temp int)
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0:38 Constant:
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0:38 10 (const int)
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0:38 true case
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0:39 Barrier (global void)
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0:39 Barrier ( global void)
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0:38 false case
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0:41 Barrier (global void)
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0:43 Barrier (global void)
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0:41 Barrier ( global void)
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0:43 Barrier ( global void)
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0:47 Loop with condition not tested first
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0:47 Loop Condition
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0:47 Compare Greater Than (temp bool)
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0:47 'a' (temp int)
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0:47 Compare Greater Than ( temp bool)
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0:47 'a' ( temp int)
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0:47 Constant:
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0:47 10 (const int)
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0:47 Loop Body
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0:46 Sequence
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0:46 Barrier (global void)
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0:46 Barrier ( global void)
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0:49 switch
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0:49 condition
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0:49 'a' (temp int)
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0:49 'a' ( temp int)
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0:49 body
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0:49 Sequence
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0:50 default:
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0:? Sequence
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0:51 Barrier (global void)
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0:51 Barrier ( global void)
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0:52 Branch: Break
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0:54 Test condition and select (temp int)
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0:54 Test condition and select ( temp int)
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0:54 Condition
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0:54 Compare Less Than (temp bool)
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0:54 'a' (temp int)
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0:54 Compare Less Than ( temp bool)
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0:54 'a' ( temp int)
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0:54 Constant:
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0:54 12 (const int)
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0:54 true case
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0:54 'a' (temp int)
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0:54 'a' ( temp int)
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0:54 false case
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0:54 Comma (temp int)
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0:54 Barrier (global void)
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0:54 'a' (temp int)
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0:54 Comma ( temp int)
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0:54 Barrier ( global void)
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0:54 'a' ( temp int)
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0:56 Sequence
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0:56 Barrier (global void)
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0:56 Barrier ( global void)
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0:59 Branch: Return
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0:61 Barrier (global void)
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0:67 Function Definition: foo( (global void)
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0:61 Barrier ( global void)
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0:67 Function Definition: foo( ( global void)
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0:67 Function Parameters:
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0:69 Sequence
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0:69 gl_PointSize: direct index for structure (out float PointSize)
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0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:69 gl_PointSize: direct index for structure ( out float PointSize)
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0:69 direct index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:69 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:69 Constant:
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0:69 4 (const int)
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0:69 Constant:
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0:69 1 (const int)
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0:71 Barrier (global void)
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0:91 Function Definition: foop( (global void)
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0:71 Barrier ( global void)
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0:91 Function Definition: foop( ( global void)
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0:91 Function Parameters:
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0:? Sequence
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0:95 multiply second child into first child (temp 3-component vector of float)
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0:95 'pv3' (noContraction temp 3-component vector of float)
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0:95 'pv3' (noContraction temp 3-component vector of float)
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0:96 move second child to first child (temp 3-component vector of float)
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0:96 'pv3' (noContraction temp 3-component vector of float)
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0:96 fma (global 3-component vector of float)
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0:96 'pv3' (noContraction temp 3-component vector of float)
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0:96 'pv3' (noContraction temp 3-component vector of float)
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0:96 'pv3' (noContraction temp 3-component vector of float)
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0:97 move second child to first child (temp double)
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0:97 'd' (noContraction temp double)
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0:97 fma (global double)
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0:97 'd' (noContraction temp double)
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0:97 'd' (noContraction temp double)
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0:97 'd' (noContraction temp double)
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0:107 Function Definition: devi( (global void)
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0:95 multiply second child into first child ( temp 3-component vector of float)
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0:95 'pv3' ( noContraction temp 3-component vector of float)
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0:95 'pv3' ( noContraction temp 3-component vector of float)
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0:96 move second child to first child ( temp 3-component vector of float)
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0:96 'pv3' ( noContraction temp 3-component vector of float)
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0:96 fma ( global 3-component vector of float)
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0:96 'pv3' ( noContraction temp 3-component vector of float)
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0:96 'pv3' ( noContraction temp 3-component vector of float)
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0:96 'pv3' ( noContraction temp 3-component vector of float)
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0:97 move second child to first child ( temp double)
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0:97 'd' ( noContraction temp double)
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0:97 fma ( global double)
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0:97 'd' ( noContraction temp double)
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0:97 'd' ( noContraction temp double)
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0:97 'd' ( noContraction temp double)
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0:107 Function Definition: devi( ( global void)
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0:107 Function Parameters:
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0:109 Sequence
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0:109 'gl_DeviceIndex' (in int DeviceIndex)
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0:110 'gl_ViewIndex' (in int ViewIndex)
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0:121 Function Definition: devie( (global void)
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0:109 'gl_DeviceIndex' ( in int DeviceIndex)
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0:110 'gl_ViewIndex' ( in int ViewIndex)
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0:121 Function Definition: devie( ( global void)
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0:121 Function Parameters:
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0:123 Sequence
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0:123 'gl_DeviceIndex' (in int DeviceIndex)
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0:124 'gl_ViewIndex' (in int ViewIndex)
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0:123 'gl_DeviceIndex' ( in int DeviceIndex)
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0:124 'gl_ViewIndex' ( in int ViewIndex)
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0:? Linker Objects
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0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:? 'outa' (global 4-element array of int)
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0:? 'patchIn' (patch in 4-component vector of float)
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0:? 'patchOut' (patch out 4-component vector of float)
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0:? 'ina' (in 2-component vector of float)
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0:? 'inb' (in 32-element array of 2-component vector of float)
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0:? 'inc' (in 32-element array of 2-component vector of float)
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0:? 'ind' (in 32-element array of 2-component vector of float)
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0:? 'ivla' (layout(location=3 ) in 32-element array of 4-component vector of float)
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0:? 'ivlb' (layout(location=4 ) in 32-element array of 4-component vector of float)
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0:? 'ivlc' (layout(location=4 ) in 32-element array of 4-component vector of float)
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0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float)
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0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float)
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0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float)
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0:? 'pv3' (noContraction temp 3-component vector of float)
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0:? 'pinbi' (patch out block{out int a})
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0:? 'badOrder' (invariant noContraction out 4-element array of 4-component vector of float)
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0:? 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:? 'outa' ( global 4-element array of int)
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0:? 'patchIn' ( patch in 4-component vector of float)
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0:? 'patchOut' ( patch out 4-component vector of float)
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0:? 'ina' ( in 2-component vector of float)
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0:? 'inb' ( in 32-element array of 2-component vector of float)
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0:? 'inc' ( in 32-element array of 2-component vector of float)
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0:? 'ind' ( in 32-element array of 2-component vector of float)
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0:? 'ivla' (layout( location=3) in 32-element array of 4-component vector of float)
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0:? 'ivlb' (layout( location=4) in 32-element array of 4-component vector of float)
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0:? 'ivlc' (layout( location=4) in 32-element array of 4-component vector of float)
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0:? 'ovla' (layout( location=3) out 4-element array of 4-component vector of float)
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0:? 'ovlb' (layout( location=4) out 4-element array of 4-component vector of float)
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0:? 'ovlc' (layout( location=4) out 4-element array of 4-component vector of float)
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0:? 'pv3' ( noContraction temp 3-component vector of float)
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0:? 'pinbi' ( patch out block{ out int a})
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0:? 'badOrder' ( invariant noContraction out 4-element array of 4-component vector of float)
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Linked tessellation control stage:
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@ -240,42 +240,42 @@ Requested GL_EXT_device_group
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Requested GL_EXT_multiview
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vertices = 4
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ERROR: node is still EOpNull!
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0:13 Function Definition: main( (global void)
|
||||
0:13 Function Definition: main( ( global void)
|
||||
0:13 Function Parameters:
|
||||
0:15 Sequence
|
||||
0:15 Barrier (global void)
|
||||
0:15 Barrier ( global void)
|
||||
0:17 Sequence
|
||||
0:17 move second child to first child (temp int)
|
||||
0:17 'a' (temp int)
|
||||
0:17 move second child to first child ( temp int)
|
||||
0:17 'a' ( temp int)
|
||||
0:17 Constant:
|
||||
0:17 5392 (const int)
|
||||
0:23 Sequence
|
||||
0:23 move second child to first child (temp 4-component vector of float)
|
||||
0:23 'p' (temp 4-component vector of float)
|
||||
0:23 gl_Position: direct index for structure (in 4-component vector of float Position)
|
||||
0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:23 move second child to first child ( temp 4-component vector of float)
|
||||
0:23 'p' ( temp 4-component vector of float)
|
||||
0:23 gl_Position: direct index for structure ( in 4-component vector of float Position)
|
||||
0:23 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:23 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:23 Constant:
|
||||
0:23 1 (const int)
|
||||
0:23 Constant:
|
||||
0:23 0 (const int)
|
||||
0:24 Sequence
|
||||
0:24 move second child to first child (temp float)
|
||||
0:24 'ps' (temp float)
|
||||
0:24 gl_PointSize: direct index for structure (in float PointSize)
|
||||
0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:24 move second child to first child ( temp float)
|
||||
0:24 'ps' ( temp float)
|
||||
0:24 gl_PointSize: direct index for structure ( in float PointSize)
|
||||
0:24 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:24 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:25 Sequence
|
||||
0:25 move second child to first child (temp float)
|
||||
0:25 'cd' (temp float)
|
||||
0:25 direct index (temp float ClipDistance)
|
||||
0:25 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance)
|
||||
0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:25 move second child to first child ( temp float)
|
||||
0:25 'cd' ( temp float)
|
||||
0:25 direct index ( temp float ClipDistance)
|
||||
0:25 gl_ClipDistance: direct index for structure ( in 3-element array of float ClipDistance)
|
||||
0:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:25 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
|
||||
0:25 Constant:
|
||||
0:25 1 (const int)
|
||||
0:25 Constant:
|
||||
|
|
@ -283,119 +283,119 @@ ERROR: node is still EOpNull!
|
|||
0:25 Constant:
|
||||
0:25 2 (const int)
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child (temp int)
|
||||
0:27 'pvi' (temp int)
|
||||
0:27 'gl_PatchVerticesIn' (in int PatchVertices)
|
||||
0:27 move second child to first child ( temp int)
|
||||
0:27 'pvi' ( temp int)
|
||||
0:27 'gl_PatchVerticesIn' ( in int PatchVertices)
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child (temp int)
|
||||
0:28 'pid' (temp int)
|
||||
0:28 'gl_PrimitiveID' (in int PrimitiveID)
|
||||
0:28 move second child to first child ( temp int)
|
||||
0:28 'pid' ( temp int)
|
||||
0:28 'gl_PrimitiveID' ( in int PrimitiveID)
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child (temp int)
|
||||
0:29 'iid' (temp int)
|
||||
0:29 'gl_InvocationID' (in int InvocationID)
|
||||
0:31 move second child to first child (temp 4-component vector of float)
|
||||
0:31 gl_Position: direct index for structure (out 4-component vector of float Position)
|
||||
0:31 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:31 'gl_InvocationID' (in int InvocationID)
|
||||
0:29 move second child to first child ( temp int)
|
||||
0:29 'iid' ( temp int)
|
||||
0:29 'gl_InvocationID' ( in int InvocationID)
|
||||
0:31 move second child to first child ( temp 4-component vector of float)
|
||||
0:31 gl_Position: direct index for structure ( out 4-component vector of float Position)
|
||||
0:31 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:31 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:31 'gl_InvocationID' ( in int InvocationID)
|
||||
0:31 Constant:
|
||||
0:31 0 (const int)
|
||||
0:31 'p' (temp 4-component vector of float)
|
||||
0:32 move second child to first child (temp float)
|
||||
0:32 gl_PointSize: direct index for structure (out float PointSize)
|
||||
0:32 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:32 'gl_InvocationID' (in int InvocationID)
|
||||
0:31 'p' ( temp 4-component vector of float)
|
||||
0:32 move second child to first child ( temp float)
|
||||
0:32 gl_PointSize: direct index for structure ( out float PointSize)
|
||||
0:32 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:32 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:32 'gl_InvocationID' ( in int InvocationID)
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 'ps' (temp float)
|
||||
0:33 move second child to first child (temp float)
|
||||
0:33 direct index (temp float ClipDistance)
|
||||
0:33 gl_ClipDistance: direct index for structure (out 2-element array of float ClipDistance)
|
||||
0:33 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:33 'gl_InvocationID' (in int InvocationID)
|
||||
0:32 'ps' ( temp float)
|
||||
0:33 move second child to first child ( temp float)
|
||||
0:33 direct index ( temp float ClipDistance)
|
||||
0:33 gl_ClipDistance: direct index for structure ( out 2-element array of float ClipDistance)
|
||||
0:33 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:33 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:33 'gl_InvocationID' ( in int InvocationID)
|
||||
0:33 Constant:
|
||||
0:33 2 (const int)
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 'cd' (temp float)
|
||||
0:35 move second child to first child (temp float)
|
||||
0:35 direct index (patch temp float TessLevelOuter)
|
||||
0:35 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter)
|
||||
0:33 'cd' ( temp float)
|
||||
0:35 move second child to first child ( temp float)
|
||||
0:35 direct index ( patch temp float TessLevelOuter)
|
||||
0:35 'gl_TessLevelOuter' ( patch out 4-element array of float TessLevelOuter)
|
||||
0:35 Constant:
|
||||
0:35 3 (const int)
|
||||
0:35 Constant:
|
||||
0:35 3.200000
|
||||
0:36 move second child to first child (temp float)
|
||||
0:36 direct index (patch temp float TessLevelInner)
|
||||
0:36 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner)
|
||||
0:36 move second child to first child ( temp float)
|
||||
0:36 direct index ( patch temp float TessLevelInner)
|
||||
0:36 'gl_TessLevelInner' ( patch out 2-element array of float TessLevelInner)
|
||||
0:36 Constant:
|
||||
0:36 1 (const int)
|
||||
0:36 Constant:
|
||||
0:36 1.300000
|
||||
0:38 Test condition and select (temp void)
|
||||
0:38 Test condition and select ( temp void)
|
||||
0:38 Condition
|
||||
0:38 Compare Greater Than (temp bool)
|
||||
0:38 'a' (temp int)
|
||||
0:38 Compare Greater Than ( temp bool)
|
||||
0:38 'a' ( temp int)
|
||||
0:38 Constant:
|
||||
0:38 10 (const int)
|
||||
0:38 true case
|
||||
0:39 Barrier (global void)
|
||||
0:39 Barrier ( global void)
|
||||
0:38 false case
|
||||
0:41 Barrier (global void)
|
||||
0:43 Barrier (global void)
|
||||
0:41 Barrier ( global void)
|
||||
0:43 Barrier ( global void)
|
||||
0:47 Loop with condition not tested first
|
||||
0:47 Loop Condition
|
||||
0:47 Compare Greater Than (temp bool)
|
||||
0:47 'a' (temp int)
|
||||
0:47 Compare Greater Than ( temp bool)
|
||||
0:47 'a' ( temp int)
|
||||
0:47 Constant:
|
||||
0:47 10 (const int)
|
||||
0:47 Loop Body
|
||||
0:46 Sequence
|
||||
0:46 Barrier (global void)
|
||||
0:46 Barrier ( global void)
|
||||
0:49 switch
|
||||
0:49 condition
|
||||
0:49 'a' (temp int)
|
||||
0:49 'a' ( temp int)
|
||||
0:49 body
|
||||
0:49 Sequence
|
||||
0:50 default:
|
||||
0:? Sequence
|
||||
0:51 Barrier (global void)
|
||||
0:51 Barrier ( global void)
|
||||
0:52 Branch: Break
|
||||
0:54 Test condition and select (temp int)
|
||||
0:54 Test condition and select ( temp int)
|
||||
0:54 Condition
|
||||
0:54 Compare Less Than (temp bool)
|
||||
0:54 'a' (temp int)
|
||||
0:54 Compare Less Than ( temp bool)
|
||||
0:54 'a' ( temp int)
|
||||
0:54 Constant:
|
||||
0:54 12 (const int)
|
||||
0:54 true case
|
||||
0:54 'a' (temp int)
|
||||
0:54 'a' ( temp int)
|
||||
0:54 false case
|
||||
0:54 Comma (temp int)
|
||||
0:54 Barrier (global void)
|
||||
0:54 'a' (temp int)
|
||||
0:54 Comma ( temp int)
|
||||
0:54 Barrier ( global void)
|
||||
0:54 'a' ( temp int)
|
||||
0:56 Sequence
|
||||
0:56 Barrier (global void)
|
||||
0:56 Barrier ( global void)
|
||||
0:59 Branch: Return
|
||||
0:61 Barrier (global void)
|
||||
0:61 Barrier ( global void)
|
||||
0:? Linker Objects
|
||||
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:? 'outa' (global 4-element array of int)
|
||||
0:? 'patchIn' (patch in 4-component vector of float)
|
||||
0:? 'patchOut' (patch out 4-component vector of float)
|
||||
0:? 'ina' (in 2-component vector of float)
|
||||
0:? 'inb' (in 32-element array of 2-component vector of float)
|
||||
0:? 'inc' (in 32-element array of 2-component vector of float)
|
||||
0:? 'ind' (in 32-element array of 2-component vector of float)
|
||||
0:? 'ivla' (layout(location=3 ) in 32-element array of 4-component vector of float)
|
||||
0:? 'ivlb' (layout(location=4 ) in 32-element array of 4-component vector of float)
|
||||
0:? 'ivlc' (layout(location=4 ) in 32-element array of 4-component vector of float)
|
||||
0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float)
|
||||
0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float)
|
||||
0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float)
|
||||
0:? 'pv3' (noContraction temp 3-component vector of float)
|
||||
0:? 'pinbi' (patch out block{out int a})
|
||||
0:? 'badOrder' (invariant noContraction out 4-element array of 4-component vector of float)
|
||||
0:? 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
|
||||
0:? 'outa' ( global 4-element array of int)
|
||||
0:? 'patchIn' ( patch in 4-component vector of float)
|
||||
0:? 'patchOut' ( patch out 4-component vector of float)
|
||||
0:? 'ina' ( in 2-component vector of float)
|
||||
0:? 'inb' ( in 32-element array of 2-component vector of float)
|
||||
0:? 'inc' ( in 32-element array of 2-component vector of float)
|
||||
0:? 'ind' ( in 32-element array of 2-component vector of float)
|
||||
0:? 'ivla' (layout( location=3) in 32-element array of 4-component vector of float)
|
||||
0:? 'ivlb' (layout( location=4) in 32-element array of 4-component vector of float)
|
||||
0:? 'ivlc' (layout( location=4) in 32-element array of 4-component vector of float)
|
||||
0:? 'ovla' (layout( location=3) out 4-element array of 4-component vector of float)
|
||||
0:? 'ovlb' (layout( location=4) out 4-element array of 4-component vector of float)
|
||||
0:? 'ovlc' (layout( location=4) out 4-element array of 4-component vector of float)
|
||||
0:? 'pv3' ( noContraction temp 3-component vector of float)
|
||||
0:? 'pinbi' ( patch out block{ out int a})
|
||||
0:? 'badOrder' ( invariant noContraction out 4-element array of 4-component vector of float)
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue