GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
parent
c08fb8ab9c
commit
71c100d7c0
332 changed files with 62136 additions and 62097 deletions
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@ -46,7 +46,7 @@ ERROR: 0:103: 'location' : overlapping use of location 24
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ERROR: 0:105: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved
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ERROR: 0:113: 'sample' : Reserved word.
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ERROR: 0:119: 'gl_PointSize' : no such field in structure
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ERROR: 0:119: '=' : cannot convert from 'temp block{in highp 4-component vector of float Position gl_Position}' to 'temp highp float'
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ERROR: 0:119: '=' : cannot convert from ' temp block{ in highp 4-component vector of float Position gl_Position}' to ' temp highp float'
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ERROR: 0:127: 'gl_BoundingBoxOES' : undeclared identifier
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ERROR: 44 compilation errors. No code generated.
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@ -64,121 +64,121 @@ vertex spacing = fractional_odd_spacing
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triangle order = cw
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using point mode
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ERROR: node is still EOpNull!
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0:24 Function Definition: main( (global void)
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0:24 Function Definition: main( ( global void)
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0:24 Function Parameters:
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0:26 Sequence
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0:26 Constant:
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0:26 0.000000
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0:28 Sequence
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0:28 move second child to first child (temp highp int)
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0:28 'a' (temp highp int)
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0:28 move second child to first child ( temp highp int)
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0:28 'a' ( temp highp int)
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0:28 Constant:
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0:28 1512 (const int)
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0:36 Sequence
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0:36 move second child to first child (temp highp 4-component vector of float)
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0:36 'p' (temp highp 4-component vector of float)
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0:36 gl_Position: direct index for structure (in highp 4-component vector of float Position)
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0:36 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
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0:36 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
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0:36 move second child to first child ( temp highp 4-component vector of float)
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0:36 'p' ( temp highp 4-component vector of float)
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0:36 gl_Position: direct index for structure ( in highp 4-component vector of float Position)
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0:36 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
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0:36 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
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0:36 Constant:
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0:36 1 (const int)
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0:36 Constant:
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0:36 0 (const int)
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0:37 Sequence
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0:37 move second child to first child (temp highp float)
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0:37 'ps' (temp highp float)
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0:37 gl_PointSize: direct index for structure (in highp float PointSize)
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0:37 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
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0:37 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
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0:37 move second child to first child ( temp highp float)
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0:37 'ps' ( temp highp float)
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0:37 gl_PointSize: direct index for structure ( in highp float PointSize)
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0:37 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
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0:37 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
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0:37 Constant:
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0:37 1 (const int)
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0:37 Constant:
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0:37 1 (const int)
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0:38 Sequence
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0:38 move second child to first child (temp highp float)
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0:38 'cd' (temp highp float)
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0:38 move second child to first child ( temp highp float)
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0:38 'cd' ( temp highp float)
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0:38 Constant:
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0:38 0.000000
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0:40 Sequence
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0:40 move second child to first child (temp highp int)
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0:40 'pvi' (temp highp int)
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0:40 'gl_PatchVerticesIn' (in highp int PatchVertices)
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0:40 move second child to first child ( temp highp int)
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0:40 'pvi' ( temp highp int)
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0:40 'gl_PatchVerticesIn' ( in highp int PatchVertices)
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0:41 Sequence
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0:41 move second child to first child (temp highp int)
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0:41 'pid' (temp highp int)
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0:41 'gl_PrimitiveID' (in highp int PrimitiveID)
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0:41 move second child to first child ( temp highp int)
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0:41 'pid' ( temp highp int)
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0:41 'gl_PrimitiveID' ( in highp int PrimitiveID)
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0:42 Sequence
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0:42 move second child to first child (temp highp 3-component vector of float)
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0:42 'tc' (temp highp 3-component vector of float)
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0:42 'gl_TessCoord' (in highp 3-component vector of float TessCoord)
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0:42 move second child to first child ( temp highp 3-component vector of float)
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0:42 'tc' ( temp highp 3-component vector of float)
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0:42 'gl_TessCoord' ( in highp 3-component vector of float TessCoord)
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0:43 Sequence
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0:43 move second child to first child (temp highp float)
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0:43 'tlo' (temp highp float)
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0:43 direct index (patch temp highp float TessLevelOuter)
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0:43 'gl_TessLevelOuter' (patch in 4-element array of highp float TessLevelOuter)
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0:43 move second child to first child ( temp highp float)
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0:43 'tlo' ( temp highp float)
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0:43 direct index ( patch temp highp float TessLevelOuter)
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0:43 'gl_TessLevelOuter' ( patch in 4-element array of highp float TessLevelOuter)
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0:43 Constant:
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0:43 3 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp highp float)
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0:44 'tli' (temp highp float)
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0:44 direct index (patch temp highp float TessLevelInner)
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0:44 'gl_TessLevelInner' (patch in 2-element array of highp float TessLevelInner)
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0:44 move second child to first child ( temp highp float)
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0:44 'tli' ( temp highp float)
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0:44 direct index ( patch temp highp float TessLevelInner)
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0:44 'gl_TessLevelInner' ( patch in 2-element array of highp float TessLevelInner)
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0:44 Constant:
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0:44 1 (const int)
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0:46 move second child to first child (temp highp 4-component vector of float)
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0:46 gl_Position: direct index for structure (gl_Position highp 4-component vector of float Position)
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0:46 'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize})
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0:46 move second child to first child ( temp highp 4-component vector of float)
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0:46 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
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0:46 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize})
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0:46 Constant:
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0:46 0 (const uint)
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0:46 'p' (temp highp 4-component vector of float)
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0:47 move second child to first child (temp highp float)
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0:47 gl_PointSize: direct index for structure (gl_PointSize highp float PointSize)
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0:47 'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize})
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0:46 'p' ( temp highp 4-component vector of float)
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0:47 move second child to first child ( temp highp float)
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0:47 gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize)
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0:47 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize})
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0:47 Constant:
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0:47 1 (const uint)
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0:47 'ps' (temp highp float)
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0:48 move second child to first child (temp highp float)
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0:47 'ps' ( temp highp float)
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0:48 move second child to first child ( temp highp float)
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0:48 Constant:
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0:48 0.000000
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0:48 'cd' (temp highp float)
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0:117 Function Definition: pointSize2( (global void)
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0:48 'cd' ( temp highp float)
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0:117 Function Definition: pointSize2( ( global void)
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0:117 Function Parameters:
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0:? Sequence
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0:120 move second child to first child (temp highp float)
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0:120 gl_PointSize: direct index for structure (gl_PointSize highp float PointSize)
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0:120 'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize})
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0:120 move second child to first child ( temp highp float)
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0:120 gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize)
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0:120 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize})
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0:120 Constant:
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0:120 1 (const uint)
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0:120 'ps' (temp highp float)
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0:125 Function Definition: bbbad( (global void)
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0:120 'ps' ( temp highp float)
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0:125 Function Definition: bbbad( ( global void)
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0:125 Function Parameters:
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0:127 Sequence
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0:127 'gl_BoundingBoxOES' (temp float)
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0:127 'gl_BoundingBoxOES' ( temp float)
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0:? Linker Objects
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0:? 'patchIn' (patch in highp 4-component vector of float)
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0:? 'patchOut' (patch out highp 4-component vector of float)
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0:? 'badp1' (smooth patch in highp 4-component vector of float)
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0:? 'badp2' (flat patch in highp 4-component vector of float)
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0:? 'badp3' (noperspective patch in highp 4-component vector of float)
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0:? 'badp4' (patch sample in highp 3-component vector of float)
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0:? 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position})
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0:? 'ina' (in highp 2-component vector of float)
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0:? 'inb' (in 32-element array of highp 2-component vector of float)
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0:? 'inc' (in 32-element array of highp 2-component vector of float)
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0:? 'ind' (in 32-element array of highp 2-component vector of float)
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0:? 'bla' (in block{in highp int f})
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0:? 'blb' (in 32-element array of block{in highp int f})
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0:? 'blc' (in 32-element array of block{in highp int f})
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0:? 'bld' (in 32-element array of block{in highp int f})
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0:? 'ivla' (layout(location=23 ) in 32-element array of highp 4-component vector of float)
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0:? 'ivlb' (layout(location=24 ) in 32-element array of highp 4-component vector of float)
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0:? 'ivlc' (layout(location=24 ) in 32-element array of highp 4-component vector of float)
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0:? 'ovla' (layout(location=23 ) out 2-element array of highp 4-component vector of float)
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0:? 'ovlb' (layout(location=24 ) out 2-element array of highp 4-component vector of float)
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0:? 'pinbi' (patch in block{in highp int a})
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0:? 'myColor2' (centroid out highp 3-component vector of float)
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0:? 'centr' (centroid in 32-element array of highp 3-component vector of float)
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0:? 'perSampleColor' (sample out highp 4-component vector of float)
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0:? 'patchIn' ( patch in highp 4-component vector of float)
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0:? 'patchOut' ( patch out highp 4-component vector of float)
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0:? 'badp1' ( smooth patch in highp 4-component vector of float)
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0:? 'badp2' ( flat patch in highp 4-component vector of float)
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0:? 'badp3' ( noperspective patch in highp 4-component vector of float)
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0:? 'badp4' ( patch sample in highp 3-component vector of float)
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0:? 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position})
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0:? 'ina' ( in highp 2-component vector of float)
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0:? 'inb' ( in 32-element array of highp 2-component vector of float)
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0:? 'inc' ( in 32-element array of highp 2-component vector of float)
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0:? 'ind' ( in 32-element array of highp 2-component vector of float)
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0:? 'bla' ( in block{ in highp int f})
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0:? 'blb' ( in 32-element array of block{ in highp int f})
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0:? 'blc' ( in 32-element array of block{ in highp int f})
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0:? 'bld' ( in 32-element array of block{ in highp int f})
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0:? 'ivla' (layout( location=23) in 32-element array of highp 4-component vector of float)
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0:? 'ivlb' (layout( location=24) in 32-element array of highp 4-component vector of float)
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0:? 'ivlc' (layout( location=24) in 32-element array of highp 4-component vector of float)
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0:? 'ovla' (layout( location=23) out 2-element array of highp 4-component vector of float)
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0:? 'ovlb' (layout( location=24) out 2-element array of highp 4-component vector of float)
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0:? 'pinbi' ( patch in block{ in highp int a})
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0:? 'myColor2' ( centroid out highp 3-component vector of float)
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0:? 'centr' ( centroid in 32-element array of highp 3-component vector of float)
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0:? 'perSampleColor' ( sample out highp 4-component vector of float)
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Linked tessellation evaluation stage:
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@ -197,106 +197,106 @@ vertex spacing = fractional_odd_spacing
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triangle order = cw
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using point mode
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ERROR: node is still EOpNull!
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0:24 Function Definition: main( (global void)
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0:24 Function Definition: main( ( global void)
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0:24 Function Parameters:
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0:26 Sequence
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0:26 Constant:
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0:26 0.000000
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0:28 Sequence
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0:28 move second child to first child (temp highp int)
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0:28 'a' (temp highp int)
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0:28 move second child to first child ( temp highp int)
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0:28 'a' ( temp highp int)
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0:28 Constant:
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0:28 1512 (const int)
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0:36 Sequence
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0:36 move second child to first child (temp highp 4-component vector of float)
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0:36 'p' (temp highp 4-component vector of float)
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0:36 gl_Position: direct index for structure (in highp 4-component vector of float Position)
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0:36 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:36 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:36 move second child to first child ( temp highp 4-component vector of float)
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0:36 'p' ( temp highp 4-component vector of float)
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0:36 gl_Position: direct index for structure ( in highp 4-component vector of float Position)
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0:36 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:36 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:36 Constant:
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0:36 1 (const int)
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0:36 Constant:
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0:36 0 (const int)
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0:37 Sequence
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0:37 move second child to first child (temp highp float)
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0:37 'ps' (temp highp float)
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0:37 gl_PointSize: direct index for structure (in highp float PointSize)
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0:37 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:37 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:37 move second child to first child ( temp highp float)
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0:37 'ps' ( temp highp float)
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0:37 gl_PointSize: direct index for structure ( in highp float PointSize)
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0:37 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:37 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
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0:37 Constant:
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0:37 1 (const int)
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0:37 Constant:
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0:37 1 (const int)
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0:38 Sequence
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0:38 move second child to first child (temp highp float)
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0:38 'cd' (temp highp float)
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0:38 move second child to first child ( temp highp float)
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0:38 'cd' ( temp highp float)
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0:38 Constant:
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0:38 0.000000
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0:40 Sequence
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0:40 move second child to first child (temp highp int)
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0:40 'pvi' (temp highp int)
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0:40 'gl_PatchVerticesIn' (in highp int PatchVertices)
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0:40 move second child to first child ( temp highp int)
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0:40 'pvi' ( temp highp int)
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0:40 'gl_PatchVerticesIn' ( in highp int PatchVertices)
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0:41 Sequence
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0:41 move second child to first child (temp highp int)
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0:41 'pid' (temp highp int)
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0:41 'gl_PrimitiveID' (in highp int PrimitiveID)
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0:41 move second child to first child ( temp highp int)
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0:41 'pid' ( temp highp int)
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0:41 'gl_PrimitiveID' ( in highp int PrimitiveID)
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0:42 Sequence
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0:42 move second child to first child (temp highp 3-component vector of float)
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0:42 'tc' (temp highp 3-component vector of float)
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0:42 'gl_TessCoord' (in highp 3-component vector of float TessCoord)
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0:42 move second child to first child ( temp highp 3-component vector of float)
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0:42 'tc' ( temp highp 3-component vector of float)
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0:42 'gl_TessCoord' ( in highp 3-component vector of float TessCoord)
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0:43 Sequence
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0:43 move second child to first child (temp highp float)
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0:43 'tlo' (temp highp float)
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0:43 direct index (patch temp highp float TessLevelOuter)
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0:43 'gl_TessLevelOuter' (patch in 4-element array of highp float TessLevelOuter)
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0:43 move second child to first child ( temp highp float)
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0:43 'tlo' ( temp highp float)
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0:43 direct index ( patch temp highp float TessLevelOuter)
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0:43 'gl_TessLevelOuter' ( patch in 4-element array of highp float TessLevelOuter)
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0:43 Constant:
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0:43 3 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp highp float)
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0:44 'tli' (temp highp float)
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0:44 direct index (patch temp highp float TessLevelInner)
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0:44 'gl_TessLevelInner' (patch in 2-element array of highp float TessLevelInner)
|
||||
0:44 move second child to first child ( temp highp float)
|
||||
0:44 'tli' ( temp highp float)
|
||||
0:44 direct index ( patch temp highp float TessLevelInner)
|
||||
0:44 'gl_TessLevelInner' ( patch in 2-element array of highp float TessLevelInner)
|
||||
0:44 Constant:
|
||||
0:44 1 (const int)
|
||||
0:46 move second child to first child (temp highp 4-component vector of float)
|
||||
0:46 gl_Position: direct index for structure (gl_Position highp 4-component vector of float Position)
|
||||
0:46 'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize})
|
||||
0:46 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:46 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
|
||||
0:46 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize})
|
||||
0:46 Constant:
|
||||
0:46 0 (const uint)
|
||||
0:46 'p' (temp highp 4-component vector of float)
|
||||
0:47 move second child to first child (temp highp float)
|
||||
0:47 gl_PointSize: direct index for structure (gl_PointSize highp float PointSize)
|
||||
0:47 'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize})
|
||||
0:46 'p' ( temp highp 4-component vector of float)
|
||||
0:47 move second child to first child ( temp highp float)
|
||||
0:47 gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize)
|
||||
0:47 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize})
|
||||
0:47 Constant:
|
||||
0:47 1 (const uint)
|
||||
0:47 'ps' (temp highp float)
|
||||
0:48 move second child to first child (temp highp float)
|
||||
0:47 'ps' ( temp highp float)
|
||||
0:48 move second child to first child ( temp highp float)
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:48 'cd' (temp highp float)
|
||||
0:48 'cd' ( temp highp float)
|
||||
0:? Linker Objects
|
||||
0:? 'patchIn' (patch in highp 4-component vector of float)
|
||||
0:? 'patchOut' (patch out highp 4-component vector of float)
|
||||
0:? 'badp1' (smooth patch in highp 4-component vector of float)
|
||||
0:? 'badp2' (flat patch in highp 4-component vector of float)
|
||||
0:? 'badp3' (noperspective patch in highp 4-component vector of float)
|
||||
0:? 'badp4' (patch sample in highp 3-component vector of float)
|
||||
0:? 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position})
|
||||
0:? 'ina' (in highp 2-component vector of float)
|
||||
0:? 'inb' (in 32-element array of highp 2-component vector of float)
|
||||
0:? 'inc' (in 32-element array of highp 2-component vector of float)
|
||||
0:? 'ind' (in 32-element array of highp 2-component vector of float)
|
||||
0:? 'bla' (in block{in highp int f})
|
||||
0:? 'blb' (in 32-element array of block{in highp int f})
|
||||
0:? 'blc' (in 32-element array of block{in highp int f})
|
||||
0:? 'bld' (in 32-element array of block{in highp int f})
|
||||
0:? 'ivla' (layout(location=23 ) in 32-element array of highp 4-component vector of float)
|
||||
0:? 'ivlb' (layout(location=24 ) in 32-element array of highp 4-component vector of float)
|
||||
0:? 'ivlc' (layout(location=24 ) in 32-element array of highp 4-component vector of float)
|
||||
0:? 'ovla' (layout(location=23 ) out 2-element array of highp 4-component vector of float)
|
||||
0:? 'ovlb' (layout(location=24 ) out 2-element array of highp 4-component vector of float)
|
||||
0:? 'pinbi' (patch in block{in highp int a})
|
||||
0:? 'myColor2' (centroid out highp 3-component vector of float)
|
||||
0:? 'centr' (centroid in 32-element array of highp 3-component vector of float)
|
||||
0:? 'perSampleColor' (sample out highp 4-component vector of float)
|
||||
0:? 'patchIn' ( patch in highp 4-component vector of float)
|
||||
0:? 'patchOut' ( patch out highp 4-component vector of float)
|
||||
0:? 'badp1' ( smooth patch in highp 4-component vector of float)
|
||||
0:? 'badp2' ( flat patch in highp 4-component vector of float)
|
||||
0:? 'badp3' ( noperspective patch in highp 4-component vector of float)
|
||||
0:? 'badp4' ( patch sample in highp 3-component vector of float)
|
||||
0:? 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position})
|
||||
0:? 'ina' ( in highp 2-component vector of float)
|
||||
0:? 'inb' ( in 32-element array of highp 2-component vector of float)
|
||||
0:? 'inc' ( in 32-element array of highp 2-component vector of float)
|
||||
0:? 'ind' ( in 32-element array of highp 2-component vector of float)
|
||||
0:? 'bla' ( in block{ in highp int f})
|
||||
0:? 'blb' ( in 32-element array of block{ in highp int f})
|
||||
0:? 'blc' ( in 32-element array of block{ in highp int f})
|
||||
0:? 'bld' ( in 32-element array of block{ in highp int f})
|
||||
0:? 'ivla' (layout( location=23) in 32-element array of highp 4-component vector of float)
|
||||
0:? 'ivlb' (layout( location=24) in 32-element array of highp 4-component vector of float)
|
||||
0:? 'ivlc' (layout( location=24) in 32-element array of highp 4-component vector of float)
|
||||
0:? 'ovla' (layout( location=23) out 2-element array of highp 4-component vector of float)
|
||||
0:? 'ovlb' (layout( location=24) out 2-element array of highp 4-component vector of float)
|
||||
0:? 'pinbi' ( patch in block{ in highp int a})
|
||||
0:? 'myColor2' ( centroid out highp 3-component vector of float)
|
||||
0:? 'centr' ( centroid in 32-element array of highp 3-component vector of float)
|
||||
0:? 'perSampleColor' ( sample out highp 4-component vector of float)
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue