GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
parent
c08fb8ab9c
commit
71c100d7c0
332 changed files with 62136 additions and 62097 deletions
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@ -23,63 +23,63 @@ ERROR: 19 compilation errors. No code generated.
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Shader version: 300
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ERROR: node is still EOpNull!
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0:44 Function Definition: main( (global void)
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0:44 Function Definition: main( ( global void)
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0:44 Function Parameters:
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0:46 Sequence
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0:46 move second child to first child (temp highp 4-component vector of float)
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0:46 'pos' (smooth out highp 4-component vector of float)
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0:46 vector-times-matrix (temp highp 4-component vector of float)
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0:46 'p' (layout(location=3 ) in highp 4-component vector of float)
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0:46 add (temp highp 4X4 matrix of float)
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0:46 add (temp highp 4X4 matrix of float)
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0:46 add (temp highp 4X4 matrix of float)
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0:46 add (temp highp 4X4 matrix of float)
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0:46 M1: direct index for structure (layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float)
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0:46 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3})
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0:46 move second child to first child ( temp highp 4-component vector of float)
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0:46 'pos' ( smooth out highp 4-component vector of float)
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0:46 vector-times-matrix ( temp highp 4-component vector of float)
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0:46 'p' (layout( location=3) in highp 4-component vector of float)
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0:46 add ( temp highp 4X4 matrix of float)
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0:46 add ( temp highp 4X4 matrix of float)
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0:46 add ( temp highp 4X4 matrix of float)
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0:46 add ( temp highp 4X4 matrix of float)
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0:46 M1: direct index for structure (layout( row_major std140 offset=0) uniform highp 4X4 matrix of float)
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0:46 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
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0:46 Constant:
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0:46 0 (const int)
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0:46 M2: direct index for structure (layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float)
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0:46 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3})
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0:46 M2: direct index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float)
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0:46 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
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0:46 Constant:
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0:46 1 (const int)
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0:46 M4: direct index for structure (layout(row_major shared ) uniform highp 4X4 matrix of float)
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0:46 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp 4X4 matrix of float M3, layout(row_major shared ) uniform highp 4X4 matrix of float M4, layout(column_major shared ) uniform highp 3X3 matrix of float N2, layout(column_major shared ) uniform highp int b})
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0:46 M4: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float)
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0:46 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b})
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0:46 Constant:
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0:46 1 (const uint)
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0:46 M3: direct index for structure (layout(column_major shared ) uniform highp 4X4 matrix of float)
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0:46 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp 4X4 matrix of float M3, layout(row_major shared ) uniform highp 4X4 matrix of float M4, layout(column_major shared ) uniform highp 3X3 matrix of float N2, layout(column_major shared ) uniform highp int b})
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0:46 M3: direct index for structure (layout( column_major shared) uniform highp 4X4 matrix of float)
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0:46 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b})
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0:46 Constant:
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0:46 0 (const uint)
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0:46 t2m: direct index for structure (layout(row_major shared ) uniform highp 4X4 matrix of float)
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0:46 'anon@0' (layout(row_major shared ) uniform block{layout(row_major shared ) uniform bool b, layout(row_major shared ) uniform highp 4X4 matrix of float t2m})
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0:46 t2m: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float)
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0:46 'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m})
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0:46 Constant:
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0:46 1 (const uint)
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0:47 move second child to first child (temp highp 3-component vector of float)
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0:47 'color' (smooth out highp 3-component vector of float)
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0:47 vector-times-matrix (temp highp 3-component vector of float)
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0:47 'c' (layout(location=7 ) in highp 3-component vector of float)
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0:47 N1: direct index for structure (layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float)
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0:47 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3})
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0:47 move second child to first child ( temp highp 3-component vector of float)
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0:47 'color' ( smooth out highp 3-component vector of float)
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0:47 vector-times-matrix ( temp highp 3-component vector of float)
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0:47 'c' (layout( location=7) in highp 3-component vector of float)
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0:47 N1: direct index for structure (layout( row_major std140 offset=128) uniform highp 3X3 matrix of float)
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0:47 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
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0:47 Constant:
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0:47 2 (const int)
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0:? Linker Objects
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0:? 'c' (layout(location=7 ) in highp 3-component vector of float)
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0:? 'p' (layout(location=3 ) in highp 4-component vector of float)
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0:? 'q' (layout(location=9 ) in 4-element array of highp 4-component vector of float)
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0:? 'r' (layout(location=10 ) in 4-element array of structure{global highp 4-component vector of float v})
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0:? 'pos' (smooth out highp 4-component vector of float)
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0:? 'color' (smooth out highp 3-component vector of float)
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0:? 'badm4' (layout(column_major shared ) uniform highp 4X4 matrix of float)
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0:? 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3})
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0:? 'anon@0' (layout(row_major shared ) uniform block{layout(row_major shared ) uniform bool b, layout(row_major shared ) uniform highp 4X4 matrix of float t2m})
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0:? 'anon@2' (out block{out highp float f})
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0:? 'badoutA' (layout(location=10 ) smooth out highp 4-component vector of float)
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0:? 'compute_only' (shared highp 4-component vector of float)
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0:? 'aoeuntaoeu' (layout(packed ) uniform highp float)
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0:? 'cd' (layout(location=40 ) in highp float)
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0:? 'ce' (layout(location=37 ) in highp 4X3 matrix of float)
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0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
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0:? 'c' (layout( location=7) in highp 3-component vector of float)
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0:? 'p' (layout( location=3) in highp 4-component vector of float)
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0:? 'q' (layout( location=9) in 4-element array of highp 4-component vector of float)
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0:? 'r' (layout( location=10) in 4-element array of structure{ global highp 4-component vector of float v})
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0:? 'pos' ( smooth out highp 4-component vector of float)
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0:? 'color' ( smooth out highp 3-component vector of float)
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0:? 'badm4' (layout( column_major shared) uniform highp 4X4 matrix of float)
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0:? 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
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0:? 'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m})
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0:? 'anon@2' ( out block{ out highp float f})
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0:? 'badoutA' (layout( location=10) smooth out highp 4-component vector of float)
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0:? 'compute_only' ( shared highp 4-component vector of float)
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0:? 'aoeuntaoeu' (layout( packed) uniform highp float)
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0:? 'cd' (layout( location=40) in highp float)
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0:? 'ce' (layout( location=37) in highp 4X3 matrix of float)
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0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
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Linked vertex stage:
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@ -87,61 +87,61 @@ Linked vertex stage:
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Shader version: 300
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ERROR: node is still EOpNull!
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0:44 Function Definition: main( (global void)
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0:44 Function Definition: main( ( global void)
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0:44 Function Parameters:
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0:46 Sequence
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0:46 move second child to first child (temp highp 4-component vector of float)
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0:46 'pos' (smooth out highp 4-component vector of float)
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0:46 vector-times-matrix (temp highp 4-component vector of float)
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0:46 'p' (layout(location=3 ) in highp 4-component vector of float)
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0:46 add (temp highp 4X4 matrix of float)
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0:46 add (temp highp 4X4 matrix of float)
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0:46 add (temp highp 4X4 matrix of float)
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0:46 add (temp highp 4X4 matrix of float)
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0:46 M1: direct index for structure (layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float)
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0:46 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3})
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0:46 move second child to first child ( temp highp 4-component vector of float)
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0:46 'pos' ( smooth out highp 4-component vector of float)
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0:46 vector-times-matrix ( temp highp 4-component vector of float)
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0:46 'p' (layout( location=3) in highp 4-component vector of float)
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0:46 add ( temp highp 4X4 matrix of float)
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0:46 add ( temp highp 4X4 matrix of float)
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0:46 add ( temp highp 4X4 matrix of float)
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0:46 add ( temp highp 4X4 matrix of float)
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0:46 M1: direct index for structure (layout( row_major std140 offset=0) uniform highp 4X4 matrix of float)
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0:46 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
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0:46 Constant:
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0:46 0 (const int)
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0:46 M2: direct index for structure (layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float)
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0:46 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3})
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0:46 M2: direct index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float)
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0:46 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
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0:46 Constant:
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0:46 1 (const int)
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0:46 M4: direct index for structure (layout(row_major shared ) uniform highp 4X4 matrix of float)
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0:46 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp 4X4 matrix of float M3, layout(row_major shared ) uniform highp 4X4 matrix of float M4, layout(column_major shared ) uniform highp 3X3 matrix of float N2, layout(column_major shared ) uniform highp int b})
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0:46 M4: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float)
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0:46 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b})
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0:46 Constant:
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0:46 1 (const uint)
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0:46 M3: direct index for structure (layout(column_major shared ) uniform highp 4X4 matrix of float)
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0:46 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp 4X4 matrix of float M3, layout(row_major shared ) uniform highp 4X4 matrix of float M4, layout(column_major shared ) uniform highp 3X3 matrix of float N2, layout(column_major shared ) uniform highp int b})
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0:46 M3: direct index for structure (layout( column_major shared) uniform highp 4X4 matrix of float)
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0:46 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b})
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0:46 Constant:
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0:46 0 (const uint)
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0:46 t2m: direct index for structure (layout(row_major shared ) uniform highp 4X4 matrix of float)
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0:46 'anon@0' (layout(row_major shared ) uniform block{layout(row_major shared ) uniform bool b, layout(row_major shared ) uniform highp 4X4 matrix of float t2m})
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0:46 t2m: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float)
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0:46 'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m})
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0:46 Constant:
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0:46 1 (const uint)
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0:47 move second child to first child (temp highp 3-component vector of float)
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0:47 'color' (smooth out highp 3-component vector of float)
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0:47 vector-times-matrix (temp highp 3-component vector of float)
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0:47 'c' (layout(location=7 ) in highp 3-component vector of float)
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0:47 N1: direct index for structure (layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float)
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0:47 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3})
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0:47 move second child to first child ( temp highp 3-component vector of float)
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0:47 'color' ( smooth out highp 3-component vector of float)
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0:47 vector-times-matrix ( temp highp 3-component vector of float)
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0:47 'c' (layout( location=7) in highp 3-component vector of float)
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0:47 N1: direct index for structure (layout( row_major std140 offset=128) uniform highp 3X3 matrix of float)
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0:47 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
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0:47 Constant:
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0:47 2 (const int)
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0:? Linker Objects
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0:? 'c' (layout(location=7 ) in highp 3-component vector of float)
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0:? 'p' (layout(location=3 ) in highp 4-component vector of float)
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0:? 'q' (layout(location=9 ) in 4-element array of highp 4-component vector of float)
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0:? 'r' (layout(location=10 ) in 4-element array of structure{global highp 4-component vector of float v})
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0:? 'pos' (smooth out highp 4-component vector of float)
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0:? 'color' (smooth out highp 3-component vector of float)
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0:? 'badm4' (layout(column_major shared ) uniform highp 4X4 matrix of float)
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0:? 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3})
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0:? 'anon@0' (layout(row_major shared ) uniform block{layout(row_major shared ) uniform bool b, layout(row_major shared ) uniform highp 4X4 matrix of float t2m})
|
||||
0:? 'anon@2' (out block{out highp float f})
|
||||
0:? 'badoutA' (layout(location=10 ) smooth out highp 4-component vector of float)
|
||||
0:? 'compute_only' (shared highp 4-component vector of float)
|
||||
0:? 'aoeuntaoeu' (layout(packed ) uniform highp float)
|
||||
0:? 'cd' (layout(location=40 ) in highp float)
|
||||
0:? 'ce' (layout(location=37 ) in highp 4X3 matrix of float)
|
||||
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
|
||||
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
|
||||
0:? 'c' (layout( location=7) in highp 3-component vector of float)
|
||||
0:? 'p' (layout( location=3) in highp 4-component vector of float)
|
||||
0:? 'q' (layout( location=9) in 4-element array of highp 4-component vector of float)
|
||||
0:? 'r' (layout( location=10) in 4-element array of structure{ global highp 4-component vector of float v})
|
||||
0:? 'pos' ( smooth out highp 4-component vector of float)
|
||||
0:? 'color' ( smooth out highp 3-component vector of float)
|
||||
0:? 'badm4' (layout( column_major shared) uniform highp 4X4 matrix of float)
|
||||
0:? 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
|
||||
0:? 'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m})
|
||||
0:? 'anon@2' ( out block{ out highp float f})
|
||||
0:? 'badoutA' (layout( location=10) smooth out highp 4-component vector of float)
|
||||
0:? 'compute_only' ( shared highp 4-component vector of float)
|
||||
0:? 'aoeuntaoeu' (layout( packed) uniform highp float)
|
||||
0:? 'cd' (layout( location=40) in highp float)
|
||||
0:? 'ce' (layout( location=37) in highp 4X3 matrix of float)
|
||||
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
|
||||
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue