GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich 2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View file

@ -10,116 +10,116 @@ Shader version: 150
gl_FragCoord pixel center is integer
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:9 Function Definition: main( (global void)
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:11 Sequence
0:11 Sequence
0:11 move second child to first child (temp 4-component vector of float)
0:11 'c' (temp 4-component vector of float)
0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:11 move second child to first child ( temp 4-component vector of float)
0:11 'c' ( temp 4-component vector of float)
0:11 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
0:18 Sequence
0:18 move second child to first child (temp float)
0:18 'patch' (global float)
0:18 move second child to first child ( temp float)
0:18 'patch' ( global float)
0:18 Constant:
0:18 3.100000
0:31 Function Definition: barWxyz( (global void)
0:31 Function Definition: barWxyz( ( global void)
0:31 Function Parameters:
0:33 Sequence
0:33 Sequence
0:33 move second child to first child (temp 2-component vector of int)
0:33 't11' (temp 2-component vector of int)
0:33 textureSize (global 2-component vector of int)
0:33 'sms' (uniform sampler2DMS)
0:33 move second child to first child ( temp 2-component vector of int)
0:33 't11' ( temp 2-component vector of int)
0:33 textureSize ( global 2-component vector of int)
0:33 'sms' ( uniform sampler2DMS)
0:34 Sequence
0:34 move second child to first child (temp 2-component vector of int)
0:34 't12' (temp 2-component vector of int)
0:34 textureSize (global 2-component vector of int)
0:34 'isms' (uniform isampler2DMS)
0:34 move second child to first child ( temp 2-component vector of int)
0:34 't12' ( temp 2-component vector of int)
0:34 textureSize ( global 2-component vector of int)
0:34 'isms' ( uniform isampler2DMS)
0:35 Sequence
0:35 move second child to first child (temp 2-component vector of int)
0:35 't13' (temp 2-component vector of int)
0:35 textureSize (global 2-component vector of int)
0:35 'usms' (uniform usampler2DMS)
0:35 move second child to first child ( temp 2-component vector of int)
0:35 't13' ( temp 2-component vector of int)
0:35 textureSize ( global 2-component vector of int)
0:35 'usms' ( uniform usampler2DMS)
0:36 Sequence
0:36 move second child to first child (temp 3-component vector of int)
0:36 't21' (temp 3-component vector of int)
0:36 textureSize (global 3-component vector of int)
0:36 'smsa' (uniform sampler2DMSArray)
0:36 move second child to first child ( temp 3-component vector of int)
0:36 't21' ( temp 3-component vector of int)
0:36 textureSize ( global 3-component vector of int)
0:36 'smsa' ( uniform sampler2DMSArray)
0:37 Sequence
0:37 move second child to first child (temp 3-component vector of int)
0:37 't22' (temp 3-component vector of int)
0:37 textureSize (global 3-component vector of int)
0:37 'ismsa' (uniform isampler2DMSArray)
0:37 move second child to first child ( temp 3-component vector of int)
0:37 't22' ( temp 3-component vector of int)
0:37 textureSize ( global 3-component vector of int)
0:37 'ismsa' ( uniform isampler2DMSArray)
0:38 Sequence
0:38 move second child to first child (temp 3-component vector of int)
0:38 't23' (temp 3-component vector of int)
0:38 textureSize (global 3-component vector of int)
0:38 'usmsa' (uniform usampler2DMSArray)
0:38 move second child to first child ( temp 3-component vector of int)
0:38 't23' ( temp 3-component vector of int)
0:38 textureSize ( global 3-component vector of int)
0:38 'usmsa' ( uniform usampler2DMSArray)
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 't31' (temp 4-component vector of float)
0:39 textureFetch (global 4-component vector of float)
0:39 'sms' (uniform sampler2DMS)
0:39 'p2' (flat in 2-component vector of int)
0:39 'samp' (flat in int)
0:39 move second child to first child ( temp 4-component vector of float)
0:39 't31' ( temp 4-component vector of float)
0:39 textureFetch ( global 4-component vector of float)
0:39 'sms' ( uniform sampler2DMS)
0:39 'p2' ( flat in 2-component vector of int)
0:39 'samp' ( flat in int)
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 't32' (temp 4-component vector of int)
0:40 textureFetch (global 4-component vector of int)
0:40 'isms' (uniform isampler2DMS)
0:40 'p2' (flat in 2-component vector of int)
0:40 'samp' (flat in int)
0:40 move second child to first child ( temp 4-component vector of int)
0:40 't32' ( temp 4-component vector of int)
0:40 textureFetch ( global 4-component vector of int)
0:40 'isms' ( uniform isampler2DMS)
0:40 'p2' ( flat in 2-component vector of int)
0:40 'samp' ( flat in int)
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 't33' (temp 4-component vector of uint)
0:41 textureFetch (global 4-component vector of uint)
0:41 'usms' (uniform usampler2DMS)
0:41 'p2' (flat in 2-component vector of int)
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 't33' ( temp 4-component vector of uint)
0:41 textureFetch ( global 4-component vector of uint)
0:41 'usms' ( uniform usampler2DMS)
0:41 'p2' ( flat in 2-component vector of int)
0:41 Constant:
0:41 3 (const int)
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:42 't41' (temp 4-component vector of float)
0:42 textureFetch (global 4-component vector of float)
0:42 'smsa' (uniform sampler2DMSArray)
0:42 'p3' (flat in 3-component vector of int)
0:42 'samp' (flat in int)
0:42 move second child to first child ( temp 4-component vector of float)
0:42 't41' ( temp 4-component vector of float)
0:42 textureFetch ( global 4-component vector of float)
0:42 'smsa' ( uniform sampler2DMSArray)
0:42 'p3' ( flat in 3-component vector of int)
0:42 'samp' ( flat in int)
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of int)
0:43 't42' (temp 4-component vector of int)
0:43 textureFetch (global 4-component vector of int)
0:43 'ismsa' (uniform isampler2DMSArray)
0:43 move second child to first child ( temp 4-component vector of int)
0:43 't42' ( temp 4-component vector of int)
0:43 textureFetch ( global 4-component vector of int)
0:43 'ismsa' ( uniform isampler2DMSArray)
0:43 Constant:
0:43 2 (const int)
0:43 2 (const int)
0:43 2 (const int)
0:43 'samp' (flat in int)
0:43 'samp' ( flat in int)
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of uint)
0:44 't43' (temp 4-component vector of uint)
0:44 textureFetch (global 4-component vector of uint)
0:44 'usmsa' (uniform usampler2DMSArray)
0:44 'p3' (flat in 3-component vector of int)
0:44 'samp' (flat in int)
0:47 Function Definition: primitiveID( (global int)
0:44 move second child to first child ( temp 4-component vector of uint)
0:44 't43' ( temp 4-component vector of uint)
0:44 textureFetch ( global 4-component vector of uint)
0:44 'usmsa' ( uniform usampler2DMSArray)
0:44 'p3' ( flat in 3-component vector of int)
0:44 'samp' ( flat in int)
0:47 Function Definition: primitiveID( ( global int)
0:47 Function Parameters:
0:49 Sequence
0:49 Branch: Return with expression
0:49 'gl_PrimitiveID' (flat in int PrimitiveID)
0:49 'gl_PrimitiveID' ( flat in int PrimitiveID)
0:? Linker Objects
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'foo' (smooth in 4-component vector of float)
0:? 's' (smooth in structure{global float f})
0:? 'patch' (global float)
0:? 'sms' (uniform sampler2DMS)
0:? 'isms' (uniform isampler2DMS)
0:? 'usms' (uniform usampler2DMS)
0:? 'smsa' (uniform sampler2DMSArray)
0:? 'ismsa' (uniform isampler2DMSArray)
0:? 'usmsa' (uniform usampler2DMSArray)
0:? 'p2' (flat in 2-component vector of int)
0:? 'p3' (flat in 3-component vector of int)
0:? 'samp' (flat in int)
0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
0:? 'foo' ( smooth in 4-component vector of float)
0:? 's' ( smooth in structure{ global float f})
0:? 'patch' ( global float)
0:? 'sms' ( uniform sampler2DMS)
0:? 'isms' ( uniform isampler2DMS)
0:? 'usms' ( uniform usampler2DMS)
0:? 'smsa' ( uniform sampler2DMSArray)
0:? 'ismsa' ( uniform isampler2DMSArray)
0:? 'usmsa' ( uniform usampler2DMSArray)
0:? 'p2' ( flat in 2-component vector of int)
0:? 'p3' ( flat in 3-component vector of int)
0:? 'samp' ( flat in int)
Linked fragment stage:
@ -129,30 +129,30 @@ Shader version: 150
gl_FragCoord pixel center is integer
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:9 Function Definition: main( (global void)
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:11 Sequence
0:11 Sequence
0:11 move second child to first child (temp 4-component vector of float)
0:11 'c' (temp 4-component vector of float)
0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:11 move second child to first child ( temp 4-component vector of float)
0:11 'c' ( temp 4-component vector of float)
0:11 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
0:18 Sequence
0:18 move second child to first child (temp float)
0:18 'patch' (global float)
0:18 move second child to first child ( temp float)
0:18 'patch' ( global float)
0:18 Constant:
0:18 3.100000
0:? Linker Objects
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'foo' (smooth in 4-component vector of float)
0:? 's' (smooth in structure{global float f})
0:? 'patch' (global float)
0:? 'sms' (uniform sampler2DMS)
0:? 'isms' (uniform isampler2DMS)
0:? 'usms' (uniform usampler2DMS)
0:? 'smsa' (uniform sampler2DMSArray)
0:? 'ismsa' (uniform isampler2DMSArray)
0:? 'usmsa' (uniform usampler2DMSArray)
0:? 'p2' (flat in 2-component vector of int)
0:? 'p3' (flat in 3-component vector of int)
0:? 'samp' (flat in int)
0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
0:? 'foo' ( smooth in 4-component vector of float)
0:? 's' ( smooth in structure{ global float f})
0:? 'patch' ( global float)
0:? 'sms' ( uniform sampler2DMS)
0:? 'isms' ( uniform isampler2DMS)
0:? 'usms' ( uniform usampler2DMS)
0:? 'smsa' ( uniform sampler2DMSArray)
0:? 'ismsa' ( uniform isampler2DMSArray)
0:? 'usmsa' ( uniform usampler2DMSArray)
0:? 'p2' ( flat in 2-component vector of int)
0:? 'p3' ( flat in 3-component vector of int)
0:? 'samp' ( flat in int)