Support constant expression calculated by matrixCompMult.

This commit is contained in:
jimihem 2024-07-16 02:24:16 +08:00 committed by GitHub
parent fb7a681cab
commit 702026e3f5
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
4 changed files with 72 additions and 0 deletions

View file

@ -0,0 +1,33 @@
matrixCompMult.vert
Shader version: 460
0:? Sequence
0:5 Function Definition: main( ( global void)
0:5 Function Parameters:
0:? Sequence
0:26 move second child to first child ( temp float)
0:26 'o1' ( smooth out float)
0:26 Constant:
0:26 18.000000
0:? Linker Objects
0:? 'o1' ( smooth out float)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
Shader version: 460
0:? Sequence
0:5 Function Definition: main( ( global void)
0:5 Function Parameters:
0:? Sequence
0:26 move second child to first child ( temp float)
0:26 'o1' ( smooth out float)
0:26 Constant:
0:26 18.000000
0:? Linker Objects
0:? 'o1' ( smooth out float)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)