Web: Remove/rationalize a set of *_EXTENSIONS, using GLSLANG_WEB.
Focus was on the front end (not SPIR-V), minus the grammar. Reduces #ifdef count by around 320 and makes the web build 270K smaller, which is about 90% the target size. The grammar and scanner will be another step, as will the SPIR-V backend. This makes heavy use of methods #ifdef'd to return false as a global way of turning off code, relying on C++ DCE to do the rest.
This commit is contained in:
parent
e66dace97e
commit
7015bd658e
32 changed files with 2661 additions and 2712 deletions
|
|
@ -60,7 +60,6 @@ EShLanguage GetShaderStage(const std::string& stage)
|
|||
return EShLangFragment;
|
||||
} else if (stage == "comp") {
|
||||
return EShLangCompute;
|
||||
#ifdef NV_EXTENSIONS
|
||||
} else if (stage == "rgen") {
|
||||
return EShLangRayGenNV;
|
||||
} else if (stage == "rint") {
|
||||
|
|
@ -77,7 +76,6 @@ EShLanguage GetShaderStage(const std::string& stage)
|
|||
return EShLangTaskNV;
|
||||
} else if (stage == "mesh") {
|
||||
return EShLangMeshNV;
|
||||
#endif
|
||||
} else {
|
||||
assert(0 && "Unknown shader stage");
|
||||
return EShLangCount;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue