Add a couple missing headers to the GN build.
Detected with ANGLE's export_targets script.
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1 changed files with 2 additions and 0 deletions
2
BUILD.gn
2
BUILD.gn
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@ -60,8 +60,10 @@ source_set("glslang_sources") {
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sources = [
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sources = [
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"OGLCompilersDLL/InitializeDll.cpp",
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"OGLCompilersDLL/InitializeDll.cpp",
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"OGLCompilersDLL/InitializeDll.h",
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"OGLCompilersDLL/InitializeDll.h",
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"SPIRV/GLSL.ext.AMD.h",
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"SPIRV/GLSL.ext.EXT.h",
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"SPIRV/GLSL.ext.EXT.h",
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"SPIRV/GLSL.ext.KHR.h",
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"SPIRV/GLSL.ext.KHR.h",
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"SPIRV/GLSL.ext.NV.h",
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"SPIRV/GLSL.std.450.h",
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"SPIRV/GLSL.std.450.h",
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"SPIRV/GlslangToSpv.cpp",
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"SPIRV/GlslangToSpv.cpp",
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"SPIRV/GlslangToSpv.h",
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"SPIRV/GlslangToSpv.h",
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