HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.
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214 changed files with 611 additions and 433 deletions
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@ -1,5 +1,5 @@
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hlsl.structin.vert
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Shader version: 450
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Shader version: 500
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0:? Sequence
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0:8 Function Definition: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Function Parameters:
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@ -132,7 +132,7 @@ Shader version: 450
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Linked vertex stage:
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Shader version: 450
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Shader version: 500
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0:? Sequence
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0:8 Function Definition: @main(vf4;struct-VI-vf4[2]-vu2-vf41;vf4; ( temp structure{ temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
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0:8 Function Parameters:
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@ -269,6 +269,7 @@ Shader version: 450
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 48 51 54 58 62 66 78
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Source HLSL 500
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Name 4 "main"
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Name 13 "VI"
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MemberName 13(VI) 0 "m"
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