HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.
This commit is contained in:
parent
7962bda334
commit
6fa17641b5
214 changed files with 611 additions and 433 deletions
|
|
@ -1,7 +1,7 @@
|
|||
hlsl.sample.basic.dx10.frag
|
||||
WARNING: 0:4: 'immediate sampler state' : unimplemented
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:53 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -276,7 +276,7 @@ gl_FragCoord origin is upper left
|
|||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:53 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
|
|
@ -557,6 +557,7 @@ gl_FragCoord origin is upper left
|
|||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 188 192
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue