HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.
This commit is contained in:
parent
7962bda334
commit
6fa17641b5
214 changed files with 611 additions and 433 deletions
|
|
@ -1,5 +1,5 @@
|
|||
hlsl.matrixSwizzle.vert
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @ShaderFunction(f1; ( temp void)
|
||||
0:2 Function Parameters:
|
||||
|
|
@ -339,7 +339,7 @@ Shader version: 450
|
|||
Linked vertex stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @ShaderFunction(f1; ( temp void)
|
||||
0:2 Function Parameters:
|
||||
|
|
@ -684,6 +684,7 @@ Missing functionality: matrix swizzle
|
|||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "ShaderFunction" 81
|
||||
Source HLSL 500
|
||||
Name 4 "ShaderFunction"
|
||||
Name 10 "@ShaderFunction(f1;"
|
||||
Name 9 "inf"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue