HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.

This commit is contained in:
John Kessenich 2017-04-07 15:33:08 -06:00
parent 7962bda334
commit 6fa17641b5
214 changed files with 611 additions and 433 deletions

View file

@ -1,5 +1,5 @@
hlsl.hull.void.tesc
Shader version: 450
Shader version: 500
vertices = 3
vertex spacing = fractional_even_spacing
0:? Sequence
@ -54,7 +54,7 @@ vertex spacing = fractional_even_spacing
Linked tessellation control stage:
Shader version: 450
Shader version: 500
vertices = 3
vertex spacing = fractional_even_spacing
0:? Sequence
@ -116,6 +116,7 @@ vertex spacing = fractional_even_spacing
ExecutionMode 4 OutputVertices 3
ExecutionMode 4 Triangles
ExecutionMode 4 SpacingFractionalEven
Source HLSL 500
Name 4 "main"
Name 8 "VS_OUT"
MemberName 8(VS_OUT) 0 "cpoint"