HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.

This commit is contained in:
John Kessenich 2017-04-07 15:33:08 -06:00
parent 7962bda334
commit 6fa17641b5
214 changed files with 611 additions and 433 deletions

View file

@ -2,7 +2,7 @@ hlsl.float4.frag
WARNING: 0:5: 'register' : ignoring shader_profile
WARNING: 0:6: 'register' : ignoring shader_profile
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
@ -24,7 +24,7 @@ Linked fragment stage:
WARNING: Linking fragment stage: Entry point not found
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
@ -50,6 +50,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 11 "ShaderFunction(vf4;"
Name 10 "input"