HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.
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214 changed files with 611 additions and 433 deletions
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@ -2,7 +2,7 @@ hlsl.float4.frag
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WARNING: 0:5: 'register' : ignoring shader_profile
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WARNING: 0:6: 'register' : ignoring shader_profile
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:9 Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
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@ -24,7 +24,7 @@ Linked fragment stage:
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WARNING: Linking fragment stage: Entry point not found
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:9 Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
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@ -50,6 +50,7 @@ gl_FragCoord origin is upper left
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 11 "ShaderFunction(vf4;"
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Name 10 "input"
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