HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.

This commit is contained in:
John Kessenich 2017-04-07 15:33:08 -06:00
parent 7962bda334
commit 6fa17641b5
214 changed files with 611 additions and 433 deletions

View file

@ -11,7 +11,7 @@ ERROR: 0:38: '' : unimplemented: CalculateLevelOfDetailUnclamped
ERROR: 9 compilation errors. No code generated.
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@ -191,7 +191,7 @@ ERROR: node is still EOpNull!
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})