HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.

This commit is contained in:
John Kessenich 2017-04-07 15:33:08 -06:00
parent 7962bda334
commit 6fa17641b5
214 changed files with 611 additions and 433 deletions

View file

@ -1,5 +1,5 @@
hlsl.assoc.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
@ -67,7 +67,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
@ -140,6 +140,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 31 34 37 40 43 46
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 15 "@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;"
Name 10 "a1"