Tests: Add test for GLSL +-#INF.
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@ -101,3 +101,6 @@ uint g3 = 4294967294u;
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int g4 = 4294967296; // ERROR, too big
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int g5 = 4294967295;
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int g6 = 4294967294;
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float inf1 = -1.#INF;
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float inf2 = 1.#INF;
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float inf3 = +1.#INF;
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